
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 703ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, can recommend for casual play. But... 5-10 fps in endless mode is a crime. And you have to play through it to get the 1M achievement
Monster are coming é um jogo muito divertido, mas extremamente repetitivo e acho que isso pode se tornar um grande problema dependendo da pessoa. Sua gameplay é simples e fácil de dominar, tudo fica muito mágico ao decorrer das partidas com novas descobertas e desbloqueios, entretanto, ele fica cansativo muito rápido! Inicialmente, quando tudo ainda é uma novidade ele é bem estimulante e gostoso de jogar e ir descobrindo as coisas conforme vai desbloqueando novo conteúdo, porém essa magia toda se perde quando você percebe que está sempre no mesmo ciclo. Por mais que haja bastante estruturas, cidades e personagens diferentes, no fim, toda sua estratégia é resumida à mesma coisa: empilhar torres sem se preocupar tanto assim com uma sinergia bem estruturada, pois os upgrades escalam muito rápido. Para comprovar a mim mesma essa ideia, eu iniciei uma partida na terceira dificuldade e coloquei o desafio pessoal de pegar todas as primeiras opções disponíveis tanto na loja quanto na opção de upgrade para ver o quão longe eu chegaria, no final, cheguei facilmente na quarta fase, finalizando apenas por decidir encerrar por conta própria por não ter mais tanto tesão em prosseguir. Por mais que haja diversos níveis de dificuldade, no fim não muda muita coisa, pois a maior dificuldade é o começo quando não há nenhuma estrutura de defesa ou suporte, após isso não fica muito complicado. Creio que seja por isso que haja alguns desafios dentro do próprio jogo para dar uma desafiada em quem não é tão casual, mas sinceramente, devido ao fim ser sempre a mesma coisa, acaba que não ajuda na sensação de cansaço. Uma opção, aliás, que eu acho que seria mega bem-vinda à esse jogo, seria a possibilidade de diminuir a opacidade de alguns efeitos, pois já na terceira fase do jogo, as torres atiram tanta coisa que a tela fica extremamente poluída, somando aos efeitos das armas do personagem fica bem cansativo tanto de jogar quanto na parte de visualização. Chegou em momento que eu não conseguia ver nem mesmo o caminho que eu estava percorrendo com meu personagem e fiquei bastante estressado por minha vista arder apenas por olhar para a tela. O jogo é gostoso, mas ele perde sua mágica bem rápido. Entretanto, eu não acho que ele deixaria de ser recomendado por isso. Creio que apenas não seja um jogo para se jogar em períodos tão longos e consecutivos. É um bom jogo no final de tudo.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game but crashing 2 hours into a run with no ability to save and getting no credit is a deal breaker. It's also frustrating how little the game explains core mechanics.
Devs updated game to add more achievements. Took away my platinum. Not playing again for a few more towers, characters etc. its very repetitive after a while.
Cannot recommend in it's current state. While the gameplay loop is quite fun and it's satisfying to create a ridiculously overpowered city/hero, after a while the game visibly starts to stutter. And I mean a lot. My PC isn't that bad, but FPS drops are horrible, and I've seen the same on my friend's computer (and he has RTX 5070 Super with i7 15 gen, so it's mind boggling that this happens). But that isn't the worst part. When you get to a relatively high scores and the game stutters a lot (also you don't see anything on the screen cause lots of explosions on screen - like playing with constans flashbangs in your face), you get a coinflip chance every couple of minutes that the game will crash. And since there are no saves, nor any kind of progression persistence during a singular run... yeah, you can imagine the frustration when you finally get an overpowered run, only for the game to randomly crash after 2 hours of gameplay with nothing to show for it. Sorry but that's a dealbreaker for me. I will consider returning to this title once devs patch constant crashes.
nc gaym will review later
It’s ok but man MUSIC IS ABSOLUTE GARBAGE HERE. I can’t play it with sound because it’s some sort of torture.
⭐⭐⭐⭐☆ (4/5) Downloaded a monster game. Turns out my free time was the real monster. Monster Are Coming! nails the "one more run" addiction. You’ll start a quick session, get hooked on upgrades, chase the perfect build, and somehow lose hours. The pixel art is charming, the chaos is fun, and the gameplay feels smooth. It doesn’t reinvent the genre, but it delivers the satisfying loop of becoming overpowered before getting humbled. More maps and monster variety would help, but if you enjoy roguelites or survivor-style games, this is an easy recommendation. Pros: ✅ Addictive gameplay loop ✅ Fun upgrades ✅ Endless "one more run" moments Cons: ❌ Lost my sleep schedule ❌ Monsters weren’t the real threat Recommended. 8.5/10 (★★★★☆) Achievement Unlocked: "I’ll Stop After This Run" — Failed Successfully.
cool concept but gets repetitive very fast as there is very little diversity between towers and upgrades. $5 dlc has very little content, amounting to 1 new hero 2 new town halls 1 new biome and a few new enemies which couldve been a free update for a game like this. overall not terrible but far less interesting than other roguelikes imo
Good game but HOLY MOLY the music is so unbelievable bad, turning it off sucks too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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