
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.43/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 703ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was decent but endless mode quickly becomes unplayable, lags till game crashes - and here comes biggest problem once game crashed you are losing whole run, there is no saves or anything and achievments are given only once you finish your run.
I have to not recommend this game,endless mode is fun, but after arch level 5 it always stops responding, defenses not working and hero stops to attack, you also cannot destory trees or mine any stone ! Game just hits it's kernel engine level limit ! This is not good ....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I love the artstyle, the game mechanics, the weapons, the pace, and the variety of the game, there are two main reasons why I would not recommend the game and why I stopped playing: 1. There is no mid-run save option. I have kids and sometimes you gotta stop playing but it hurts to end your successful run because of it. 2. The game is unstable in the end game. Especially on endless, when you really found a good build (which is what these types of games are about IMO), you play for 2h and then lose all your progress to a crash. Combined with the lack of auto-save mid-run, this makes the game unplayable for me. I appreciate the developers accepting bug reports on Steam and all, but having to worry about your game crashing and you losing all your progress sucks the fun out of it entirely :( I won't pick it up again unless there's autosave.
wow i just saw all the bad reviews and was shocked. I really like the game! Was looking for new updates and probably will buy the dlcs. It's fun and was working nice for me. Played on win and steamdeck. Hope the dev can fix the performance issues for others, it doesnt deserve the bad reviews :(
I was enjoying it but holy ♥♥♥♥ it is just so buggy now. worker minons fail to return items, they just stand there in base doing nothing. Hero doesn't attack half the time. just bloody fix it
Meh. The game is good for a few hours. It gets repetitive real fast. The few characters/maps are exceedingly similar. The late game is not balanced at all. The second difficulty is a huge cliff with many more enemies attacking from all directions simultaneously. I gave up fast. It's not worth playing. A better balance and a bit more diversity could easily squeeze another few runs. I'm sad to post a negative review. I don't want to be too harsh because there was clearly effort put into the game. It worked great for a few runs. I enjoyed it. The end. Set your expectations accordingly.
Monsters are Coming! sets up a neat initial hook, but the illusion shatters after a couple of hours when the sheer monotony sets in. Without actual build crafting, you’re forced to accept a random splatter of towers rather than assembling a tailored defense strategy. Progression feels completely flat because the maps, characters, and new zones are virtually copy-pasted, offering zero gameplay shift as you push forward. It’s a low-effort time-sink that burns out instantly—pass on this one entirely.
Clever idea, but its very repetitive. The power combos aren't that interesting and you don't have a lot of the bullet hell fun.
tl;dr: Decent Walking-Tower-Defense with issues of not really having an end/goal, bugs, performance & partly awful music. Recommended, but just so. Maybe on sale. The basic gameplay loop of Monsters Are Coming! is great. Circle your walking city of towers, gather resources, kill monsters, upgrade and survive from checkpoint to checkpoint. Since the last update, the game now has an endless mode so it no longer feels like you are forced to stop playing once your build comes online, which is great! This is ultimately what makes me recommend the game. But there are also many issues left: - The music is, partly, awful. The basic composition is fine, but some of the tracks sound like someone was torturing the poor instruments and/or recorded it all through multiple layers of styrofoam. Just very off-putting if one of those tracks plays. - The performance starts seriously tanking once endless starts. The game clearly does not have good optimization at all. - There is no save during a run. Yes, they are short, but still - such an oversight shouldn't really happen in CurrentGamingYear. - The game still has plenty of bugs. Sometimes, towers won't shoot or your character won't use their weapons/mine. At least enemies seem to be affected by the same... - The game lacks a proper end/goal. At least I reached the Ark with all cities and on all maps, but I got nothing. If there is some kind of "story end", I have no clue what would need to be done to get it. At this point, I got all cities and most of the unlocks, so I just feel like I'm done here.
Помните раннеры (Subway Surfer например) из 2000х? Вот в них геймплея было и того больше. Что есть тут? У вас есть здоровое центральное здание, которое медленно ползёт сверху вниз по карте и который надо оборонять. Вы можете накручивать на это здание башенки отстреливающие противников и производственные здания, которые производят ресурсы. Звучит интересно и трейлер был сколько-то обещающий. Но есть нюанс и даже не один. Во-первых, основной урон в начале игры наносит герой, а в лейте - город. Звучит разумно, пока не поймёшь, что в принципе это вся глубина геймплея в этой игре. То есть у вас не получится уйти в билдостроение, чтобы играть от какого-то одного аспекта. Почему? Потому что есть во-вторых: неважно, что строить, лишь бы строить. Нет такого, что какие-то башни лучше других, потому что враги это просто губки для урона а-ля Vampire Survivors (параллели прослеживаются не только тут, но лучшие куски скопировать забыли). То есть если вы не пренебрегаете башнями на урон в принципе - у вас не будет никаких проблем и вы дотащите свой город до финала забега. Собственно тут и возникает в-третьих - репетативность и из неё рождается СКУКА. Темп игры недостаточно высок, чтобы как в раннерах из 2000-х держать игрока в напряжении, ведь угрозы довольно ничтожны. Какое-то подобие интереса на первых порах вызывают боссы - но это быстро проходит, ведь они такие же губки для урона как и остальные враги. Просто толще. Если вам эта игра понравилась - я вас не осуждаю. Но как по мне, можно было бы сделать интереснее.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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