
Thousands of enemies. One survivor. Fight like a demigod, build deadly defenses, and grow stronger after every run in this fast-paced bullet heaven set in mythic Greece.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Achilles: Survivor is a fast-paced, single-player bullet heaven set in Ancient Greece. Play as Achilles - or one of the legendary souls freed from Tartarus - and cut your way through endless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. Defeat your enemies... or die trying.
Are you ready for battle?

Fast-paced bullet heaven in a world of Greek myths. Survive endless waves of enemies in this top-down action roguelite.
Build to survive, not just shoot. Drop traps, healing shrines, and summon allies with a unique structure-building system that turns the tide when things get desperate.
Unlock over 15 legendary survivors. Play as Achilles or one of a growing cast of mythical heroes, each with unique power and playstyle.
Progression that respects your time. Complete challenges, earn Favors, and unlock permanent upgrades - get stronger with every attempt, even in defeat. You can pick different difficulties and game modes (normal, short and endless) in every run.
Return to mythic Greece. Explore 4 handcrafted realms inspired by Achilles: Legends Untold - from the walls of Troy to windswept Greek coastlines.

Achilles has never faced monsters like this - and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.
The deeper you go, the tougher it gets. No two runs are the same - and surviving means adapting fast.

Place flame turrets, raise healing shrines, or summon Myrmidons to fight at your side. Unlike other survivor-likes, your best weapon might be the map itself. Structures aren’t just defenses - they're tactical tools for crowd control, sustain, and damage that can turn the tide of battle.
But remember - your resources are limited.
Build smart, and you’ll live longer.

Achilles made a bit of a mess escaping Tartarus. Now the world’s crawling with souls that shouldn’t be here - and you're one of them.
Unlock and master a growing roster of heroes, each with a unique playstyle and signature power. From Achilles' raw melee strength to Paris' precise shots, Pythia’s devastating magic, or Brontes’ brute force - these are just a few of the heroes you can discover in the game.

Every region throws new horrors at you - venomous beasts, relentless ranged attackers, and bosses that won’t give you a second chance. Learn their patterns, adapt your build, and survive escalating waves until it’s time to face an Overlord.
These bosses don’t wait for you to get ready - they’ll punish weak strategies and reward smart structure placement.

Death isn’t failure - it’s part of your path. Complete challenges to unlock new characters, earn treasures and Favors, and improve your stats with long-term upgrades.
The further you push, the more power you bring into your next run.

Return to the world of Achilles: Legends Untold and slay them all!
Battle across mythical realms drawn from Greek legend, such as Troy and the sun-scorched coasts of Greece. Each map features unique objectives, rewards, and mythological threats waiting to be conquered.
We’re a small team making the kind of games we love to play - and they wouldn’t be the same without your feedback.
We're adding new content, improving systems, and optimizing performance with every update. Got suggestions, questions, or a wild run to show off? Join our Discord or drop us a message in Steam discussions - we’re always listening.
Thanks for being part of our journey.
See you on the battlefield, Survivors!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.7Kreviews | 82% | — | $339.8K |
| $4.68−33% | 1.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very slow paced, for a game in this genre. You're slow, leveling is slow, enemies are slow, it's just a lethargic game all around. The trailer portions that show gameplay are most certainly x2 speed. I suspect that it is heavily optimized to controller play. I say this because a TON of the (slow) abilities are 'in the direction you are facing' based, but mouse/keyboard navigation is clunky - especially in the transition from on the compass to diagonal - and characters like Odysseus who are heavily dependent on it suffer: it's just not fun. Building mechanics are mediocre, I guess - it's different than standard but not all that impactful to make it impressive or noteworthy, but the game still tries to depend heavily on it for some reason. The half dozen different forms of currency or whatever is absurd, classes are minimally differentiated and feel like flavor than game mechanics. I like the setting, it's *fine*, just missing a lot in the meat of gameplay and so it feels half baked. Someone described it like a mobile game, and that is - unfortunately - pretty fair.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Italian, Traditional Chinese +1 more
| $6.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an alright game but alot is missing and it gets to the point of grinding hardcore pretty quickly into it without much to do. it looks fun on the outside, cool looking characters, it has good graphics and decent powers/abilities but thats about it, i just feel its a very empty game and not full release or i am used to in depths roquelikes. There is a DLC wich i think i aslo not worth it as just another character is just as similar to all others for even more money... they could,ve just put it for full release..
A good game with interesting ideas and replayable to some extent, but too short and too shallow. Many aspects could have been better. This is one of a very few "survivor" games that comes with realistic 3D graphics - my real favour. But the main characters only run, with no attacking action, just weapons flying around. Now we have only 4 unique maps, most look irrelevant to what they are called (like "cultists' lair" which looks like a quarry or "dungeon" which looks like a palace ruin and garden.) Constructions are the core innovation of the game, but limited construction sites especially in later maps and some constructions are still inefficient (especially the new ones - too expensive, limited use, easily destroyed.) Still need more changes, and I think they should be customizable and should have unique upgrades. There are five classes with a number of characters available to unlock and play. Cool!!! but the classes are nothing more than extended bonus stats, and all will be maxed out very shortly. It would be better to give further upgrades with more uniqueness and sub-classes that may be chosen in each round. The roster is still too few, still [u] LACK OF MANY ICONIC CHARACTERS [/u] like Menelaus, Prium, Helen and Odysseus. And what recently added are irrelevant like Skeleton King and Minotaur, so disappointed. Would also be better to have minor customizations like changing armors and decorations for different bonuses. "Powers" (skills) were too limited earlier, but now more various in recent updates. Still, need some more variety especially as Summon upgrade is added, but only two characters are really beneficial from this option. And I think it should be able to use unique powers from other characters. All in all: a fun cost efficient game, just need more improvements.
Achilles: Survivor to dynamiczny roguelite typu bullet heaven osadzony w świecie mitologii greckiej, wyraźnie inspirowany formułą Vampire Survivors. Wybieramy bohatera i trafiamy na areny wypełnione ogromnymi grupami przeciwników. Eliminując kolejne fale, zdobywamy doświadczenie, rozwijamy umiejętności i tworzymy coraz potężniejszy build. Ciekawym elementem jest możliwość stawiania konstrukcji podczas walki. Wieżyczki, pułapki i inne budowle pozwalają kontrolować pole bitwy i odróżniają grę od wielu podobnych produkcji. Na plus wypada również mitologiczny klimat, różnorodni bohaterowie oraz satysfakcjonujące poczucie progresji. Gdy dobrze dobrany zestaw umiejętności zaczyna kasować całe hordy przeciwników, rozgrywka daje sporo frajdy. Schemat kolejnych podejść oczywiście z czasem staje się powtarzalny, a sama formuła nie rewolucjonizuje gatunku. Mechanika budowania dodaje jednak wystarczająco dużo własnego charakteru. Bardzo przyjemny przedstawiciel gatunku survivors z dobrym tempem i ciekawym wykorzystaniem mitologii greckiej. Polecam.
If the goal was to make a basic survivor game that does one interesting thing, but then ruin it by taking the most bland and boring mechanics from all other survivor games, Achilles: Survivor is a masterpiece. [b]The interesting[/b] The buildings. You place buildings around the map that each have an active and a passive effect. Traps, healing auras, shops, buffing statues, etc. Kinda fun. [b]The boring[/b] The powers. They have a lot of overlap in what they do, except for minor differences (which could have been upgrades of the same skill). A large weapon that spins around you in a circle, or two small weapons that spin around you in a circle, or two orbs that spin around you in a circle. Power upgrades. +% damage, +% cooldown reduction, +% attack speed, +% range, +%status effect, +hp, +armor. There's literally not a single regular upgrade that's interesting or changes how the game plays or feels. Weapon/Power/Skills get a few "special" upgrades, but most of them are just the same but with bigger numbers. Wow, +%cooldown AND +%AoE size! There are, however, a few that actually ever so slightly change how a skill works. But it should be telling that one of the most interesting upgrades you can get is "targets the enemy with the most hp". Meta progression. The boring upgrades are also true for the meta progression. +%crit chance, +%crit damage, +starting currency, +max health. Boring character choices. +100 max health, -3% movement speed on one character, but +10% building durability and +50 armor on another. Okay then. They get different starter powers, yes, and each character is one of five classes that have different upgrade trees. Except the upgrade trees are, again, bland. [b]The bad[/b] Lack of information. A power with the description "Launches dangerous spikes at the closest enemy. Cooldown speed: 2.5sec". Nothing about how many spikes per cooldown, or how much damage they deal, or their range. A power can cause burning, but it doesn't say anywhere how much damage burning does or how long it lasts. After each game you can see how much total damage and dps each power did, but it's surprisingly unhelpful. Yes, the power you had from the start unsurprisingly did more total damage than a power you got near the end. There's a lot of grinding. A lot. Before you unlock each character's trait (which is a very minor ability unique to that character), you have to kill thousands of enemies with their starter power. You don't get anywhere near the amount of currency for meta upgrades that you need for class upgrades to feel like anything but a slog. Lots of minor jank. Xp orbs getting stuck if you're standing near something. Red telegraph circles not quite matching hitbox. An event getting started spawns enemies that immediately fires projectiles straight at you, sometimes hitting you faster than humanly possible to avoid. [b]Other[/b] It looks fine. I was wondering why the game [i]looked[/i] like it was made by a decent studio, but the gameplay was uninspired copy-paste of other uninspired survivor games. Then I got a suggestion in Steam to buy another of their games. They've made another game on the same theme of greek mythology, starring the same characters. Explains a lot. Took the art from their passion project and used it as make-up for a survivor that could be an unusually good freemium mobile game.
gets repetitive fast. same maps, same traps. some chars feel underpowered to the point where you never take them for another run. you cannot save mid-run (30 mins) other reviews mentioned all the other valid points theres too many better alternatives out there
It's exactly like a mobile survivor game including the plethora of currencies and a means of exchanging them. You're just paying for the game in full rather than through micro-transactions. This is admittedly far more ethical, but it's just as shallow an experience.
It's not a bad game. it's just boring and no real depth. Not a lot of skills/builds to chose from. Not many buildings to chose from either. Once I hit 50 minutes the game stutters every few seconds. Each map seems to be the same. Just a different name. I wish there was a neutral rating.
Я какое-то время присматривался к этой игре, сомневаясь, стоит ли её покупать: меня настораживала механика построек (зачем она нужна в bullet-haven?!) и тот факт, что большинство проектов, вышедших на волне успеха Vampire Survivors являются унылыми поделками, часто - ИИшными поделками. К счастью, беспокоился я зря. Achilles: Survivor - отличный вариант для тех, кто ищет ещё одну достойную игру в жанре, битком набитом бездумными копиями успешного предшественника. Для меня главными критериями при оценке таких игр являются возможность всегда видеть и понимать, где в мешанине из врагов и спецэффектов находится твой персонаж, и отсутствие «дешёвых» способов спавна противников (из-за пределов карты, внутри препятствий, сверху/под ногами персонажа). Здесь всё честно - встав в углу карты (предварительно построив рядом какую-нибудь турель) вы будете отбиваться от мобов, которые будут переть на вас строго с доступных открытых направлений. Ваш персонаж всегда выделяется - неважно, выбрали ли вы человека, циклопа или... боевого петуха (да-да, тут есть и такое). Приятный бонус - снаряды стрелков не проходят через стены, что уменьшает шансы получить «нечестный» урон. К постройке зданий во время забегов тоже очень быстро привыкаешь, некоторые из них - очевидный must-have (магазин, например), остальные - ситуативные, но на уровнях часто будут требования на возведение 5 штук каких-нибудь «алтарей грома» или набор +200% к критическому урону (почти каждый тип постройки кроме своей основной функции, даёт бонус к статам персонажа). Мета-прогрессия позволяет постепенно увеличивать силу всех персонажей, даже если вы постоянно играете каким-то одним. В то же время, фокус на определённом классе (их тут всего 5) и персонаже этого класса быстро превращает его в машину для убийства. В общем, с какой стороны ни посмотри - это очевидная рекомендация для всех любителей survivors-like.
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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