
Fend off brutal waves of demonic hordes in this epic fantasy tower defense survivors like! Hack and slash among the action or zoom to strategically control the battlefield. You are the city’s last line of defense, build your base, defend the gate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 13 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Continent has fallen. The Invasion is here. You are the city of Belrak’s last hope of survival!
The Gate Must Stand is a medieval fantasy roguelike tower defense game that puts you in the thick of the action! Choose your valiant warrior, recruit your allies, upgrade their skills, and discover powerful synergies to hold the last line of defense.
Remember: heroes can fall, but the gate must stand.

Strategically place your followers, then fight alongside them as you cover each other, repel enemies, and combine your strength to unleash chaos across the field. It is base building, with you at the centre of its defense, use real time tactics or hack and slash your way through!
Pick your battles carefully, though: your allies can revive and regroup after death, but the city gate’s demise is final.

Berserk attackers, relentless assassins, devastating spellcasters, stalwart defenders - each hero’s combat style presents new opportunities to experiment with unique builds and find powerful synergies.
Resource management is key to building the perfect run. Pair your hero with dozens of different followers, each with multiple upgrade paths, to truly maximize your defense!

Face off against apocalyptic demonic bosses every 5 minutes. Defeat them to claim their game-changing relics - but tread carefully, for risk and reward go hand in hand…
Each hard-won mystic relic can be used to evolve your followers into their ultimate forms, turning the tides of battle against ever-growing threats.

Every run brings a fresh challenge! Adapt your strategy dynamically as you upgrade your hero, and deploy your arsenal of followers with precision to fend off the murderous waves.
And if the gate does fall? Action Roguelike progression means that each time you have a new opportunity to prevent your demise. Your blood stained experience unlocks new content, allowing you to fortify your defenses and grow stronger for the next run.

4 Heroes
149 Hero Skills
19 base Followers
38 Ultimate forms
150 Follower Skills
3 Stages
6 Maps
5 Difficulty Levels
13 Bosses
10 Elite Enemies
Meta Progression cap: Level 7
46 Advanced Skill Options
53 Relics
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
随从成长路线挺有意思,同样的关卡能玩出不同的思路
可能因为能操作的地方比较多,给玩家的数值有点保守了,所以一开始玩真的挺容易寄的
一般,能玩,虽然一开始BUG挺多的,但是制作者修复与更新得很频繁,给予好评是对于制作者的用心的肯定。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뭐하는데 저렙난이도에서 마지막보스 hp가 뻥튀기된거임? 레벨스케일링 병신같이해놨네 // 개발자형님 빠른 피드백 감사하고 욱해서 미안합니다
整体而言游戏很上头,个人而言可以给到T 1塔防精品。到不了夯的原因是还有很多优化: 1、角色不平衡,最强角色骑士糊的时候后期万血万攻,比城墙还城墙,输出断档第一,还能给城墙回血;剑士也可以卡无敌状态无限单体斩击,秒boss轻而易举。而某个刺客角色只能偷偷刮痧,一不小心就融化,实力差距巨大。 (注:只把弱的角色提升,别把强的角色砍了,那很掉游戏体验,会被喷的;个人建议提升从技能机制入手,比如刺客的瞬岚,触发条件改一改,去除脱战3秒才能再次使用,改成3秒自动用,配合觉醒,那肯定爽,玩家要的就是成型后的爽感。) 2、塔池太杂了,英雄池技能也杂,解锁越多越杂,全解锁后成型难度大了一半。 (游戏制作组说已经在弄局外封禁了,就不多说了,这点很棒。个人建议高难度可以加个局外养成---初始遗物栏位;开局就送局外自选的遗物,因为发现不同角色都有自己适配度很高的遗物,拿到很容易开爽。) 3、难度和优化可以深入一下。 (这个是最后才弄的,难度是可以开个无限ro深渊模式等等,主要是看着自己几万血几万攻的大骑士,成型后却爽不了几分钟,有感而发;优化是因为这样的骑士成型后却开始卡顿掉帧起来了,哈哈哈。)
Roguelite/Tower Defense/Deck builder. This game is great because there are so many things to upgrade including unlockable objectives (much more than your usual roguelite/deck builder). Keep your upgrades to utilize with different characters you unlock. I wish the game had full controller support though. Otherwise, dopamine filled. Plays well on my mini PC. There is so much to explore in The Gate Must Stand. The exploration with upgrades is what makes this game great.
まぁなんだかんだ最後まで飽きずにできたので楽しいゲームだとは思う…… 敵を倒して資源をためて従者を配置したり操作キャラを強化して狂ったようなダメージを出してボスを瞬殺するゲーム ルートを閉めて変なのが抜けてこないようにするというTD要素はあるが根本的には火力を高めて瞬殺してまわるゲーム ラスト三連戦は配置が弄れないので流石に瞬殺はできなかったがプレイヤーが倒れている間に終わった 最大強化暗殺者に殴らせるのが一番数字が気持ちいいと思う 初見じゃなければ瞬殺もできると思う ビルドパワーが高い状態の影に暗殺者あたりなら実際秒殺できる、影強スギィ!! 序盤も安定してるしな(ヌッ) 通常攻撃の限界性能が高いレイラやメリアあたりでもできるが序盤がちょい不安。 不満点を挙げると -まず弱い従者を省くために空プレイをして宝石を溜めて覚醒を開放してBANする必要がある -英雄の弱い覚醒をBANする枠が少ない --覚醒は16枠、例えば影のコアは必須[刀舞、瞬嵐、勇気の契約、戦力吸収、旋風]3MAP目川から無敵で門まで来るほうなら[生命吸収]と半数のツリーが不必要。まぁ上を開けなければいいんだけどリロして3枠が不要ツリー解放だとハゲる。 ---3面までは堕落のスクロールだけを抱えることである程度緩和されるが…… -最終的にどのキャラもFPSが重くなるがその中でも最大強化弓兵が格別に重い -初期配置柵がクッソ邪魔な時があって最初にある程度配置を弄らせてほしい(柵は長押しで削除なのが……) -ラスボス戦で異空間に飛ばされるがダメージを出せない配置にされてると気持ちよくなれない --弓の印の上に暗殺者が乗ってない、上限解放している暗殺者が前にいて封印される等 ---結局ポン置きで性能を出せる、序盤火力兼タンクに最後まで腐らない氷元素、終盤にAD共有と追撃の暗殺者、感電付与を英雄に渡せてツリーを一つ潰せる雷魔術師になってしまう。 ----そもそも従者封印が楽しくない(異空間以外はまぁ瞬殺するなり対策するなり、異空間は柱の周りに暗殺者をその場で買って封印ダミーとしておけばいいんだけど) とはいえ何をするとダメージが出て五分目の最初のボスを瞬殺できる構成になるかを考えてそれを実行しているところは楽しめたと思う
友人2人でプレイ ・敵が増えるとめちゃくちゃ重い ・コインをとった音などが一生なり続けてうるさい ・商人で買い物や従者強化中もゲームは止まらず、いつのまにかやられている ・画面上に出る説明が表示されてもすぐに消えてしまい、何もわからない 返金しました
Had fun playing a round. Will play more
前面难度都还好好的,随着等级解锁内容和更高难度后,每次怪稍微多点就开始卡顿抽搐,实在没法玩下去,还是回去玩骑砍2了 还真别说这次更新卡顿问题优化很大,感觉魔王数值是用脚填的,好在没时间限制,复活时间堆快点+堆数值仅打一次就磨死结束了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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