
Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.
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About
You are on a boat at sea.
Also, you are dead.
To figure out why, you will need to inhabit the other residents of the ship and use them to investigate what led to your untimely demise. As a ghost, you can take control of characters in the game, and talk to others - based on who you are controlling and who you are talking to, there is a unique conversation. With each combination of characters leading to a different interaction based on their relationship or chemistry, your challenge is to find the interactions that will reveal pertinent information. Understand what makes your shipmates tick, and uncover the secrets that they hold.
Investigate an intricate mystery where few are who they seem and everyone has a secret.
Meet nine unique and developed characters, with their own personal fears and ambitions.
Use your ghost powers to possess bodies and read minds.
Recover your former identity to upgrade your ghastly powers.
Unlock multiple endings and decide the fate of the story.
The game also features an amazing soundtrack by Bill Kiley.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is of the best mystery yarns I’ve read/played in ages, with a fun Earthbound-esque visual style and fun chiptune soundtrack. I picked it up thinking I’d just give it a try, and then devoured the entire game in a single day over the course of 5 hours. If I hadn’t already stayed up past midnight, I’d have unlocked the last 4 achievements. Exceptionally written, uniquely designed, and surprisingly moving, this dark tale is a STEAL at $5. If you were interested enough to click on the listing, just buy it. Right now. Do it, you coward.
Why Am I Dead At Sea is the most unique game I've played as of late. The game is a bit rough around the edges, needing some polish to fix bugs here and there (minus the fact the game is almost 10 years old), but its personality and cleverness stands out above its faults. The game does have a lot of reading, but it's worth sticking through for the excellent cast of characters. The dialogue is wonderfully written, and each of their personalities feels realistic and fun. My only other gripe is that at times it felt there were too many dialogue options, which was starting to get tiring by the end. However, that was probably because I was exhausting every option instead of thoughtfully selecting them. If you're a fan of murder mysteries, give this game a go!
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Изначально недооценила эту игру, но она и в правду крутая и займет минимум несколько вечеров, очень приятно было погрузиться в маленькие истории, плывущих на корабле пассажиров, спустя пол года вспоминаю эту игру - для меня это хороший показатель)
This game was… weird, in a lot of ways. So on the gameplay front I actually quite liked it. This is exactly what I was hoping MURDERED SOUL SUSPECT TM would be — you’re a ghost who can possess people, read minds, get into locked rooms, manipulate objects, etc. The game seems to have been made in an RPGMaker/Wolfrpg/etc. engine (I spent way too much time trying to figure out which one and couldn’t) and has the clunkiness you’d expect from that, but aside from that I enjoyed floating around and talking to people and using different people to access different areas etc. That said… well. There is a long-running meme in fandom culture known as the Eight Deadly Words, coined by SFF author Dorothy Jones Heydt: “I don’t care what happens to these people.” The idea is that a narrative has fundamentally failed when the reader stops caring about the characters. I hated everyone in this game. I’m not sure I’ve ever seen a cast populated by such terrible, unlikeable, whiny-ass people. While Xu and Marcurio were the worst, everyone sucked in their own way. The only person who was sympathetic was Gwen, but she spends large swaths of the game either refusing to or unable to communicate. Xu really was the worst, just insufferable. Walking around talking about how she objectively has the hardest life, ever, and it justifies her doing as many terrible things as she wants, all while the game acts like she’s a totally normal person — I have no idea how you end up writing a character like this without a hint of irony. I initially thought the direction the game was going was that everyone was going to realize they were all so caught up in the idea that their problems were uniquely difficult only to realize that they were, literally, all in the same boat, and were better served by tackling hardship together instead of seeing each other as competition. Community as resistance etc etc. Like, this is so obviously the direction this should go that the “same boat” metaphor is right there, it literally takes place on a boat, but that just… never happens. In fact, not only do the characters never really open up to each other, they don’t grow or change or learn anything. We never even find out why Alton is so anxious and suddenly flunked school, why Donovan left the cops, why Marcurio feels like he can’t get a job anywhere else, why Paulo is psychic (???), what happened to the captain to make her take this job so suddenly, what happened to the old captain… the list goes on. And none of them learn anything from the experience — there are functionally only two endings here, and no matter how fully you solve the mystery it doesn’t change that everyone ends exactly where they started. And no one faces any consequences! Xu and Marcurio have been aiding and abetting a human trafficking operation, only technically not realizing when anyone with a functioning brainstem would have because they were sticking their fingers in their ears and going LA LA LA, and you expect me to believe they just get to walk away?? Huge swaths of the cast just repeat that they don’t care about anything that’s going on and just want to be left alone, a baffling decision, and no one seems concerned that there’s no one to drive the boat, it’s just bonkers. The only likeable person is actually the ghost, but the silent-protag thing means that we don’t really get to engage with them — the whole thing would have been better with, say, between-chapter cutscene flashbacks showing the captain investigating. She seemed cool, but her being dead before we get there means we can’t attach ourselves to her. And the endings were so annoying. There’s no way to save right before the final confrontation, you have to go through a long, unskippable sequence each time, and infuriatingly, despite claiming there are five endings, there are only two — I was SO irritated to go through all the effort of seeing the best one only to find out it was exactly the same as the other 2 partially-good endings. Though that no one reacts differently no matter what happens does feel on brand for these terrible, terrible people. More irritatingly, the game just… never follows up on Paolo and the captain, lol? In the bad ends, you see Paolo as like a vegetable or whatever, but in the good ones you don’t see him at all?? And in none of the endings do we find out what happened to the ghost. Is she still haunting the ship…? Did she just vanish after the denouement? Did she ascend into heaven? Is she with Paolo? Who the ♥♥♥♥ knows, she’s only the main character. The plot here was decent. I found it to be predictable and it was clear who the culprit was early. I continue to not enjoy sexual abuse as a way to signal a story is serious without any examination of the culture that produces it; I find it both emotionally manipulative and dismissive. The game seemed to want to say something about mental health, and its portrayal of Gwen and Darryl were good and sensitive, but it couldn’t help but edge into “you can cure PTSD with ghosts” stuff which is always irritating. But honestly the biggest problem is just how completely unlikable the characters were. The biggest disappointment for me was that in the worst ending some of them still survive, I wanted them all shot down.
WOULD YOU, COULD YOU, ON A BOAT? - Dr. Seuss
Not a really fun game. It's buggy and I lost all of my progress because I decided to posses the cat to go the meeting on the second floor. Shame on the dev for not fixing the bugs and releasing this game as it is. I'll admit the writing is excellent in some places with the stock characters. Pity that the bugs ruined my progress. If you're looking for a visual novel though if you're willing to overlook the bugs then you found it.
10/10 СУПЕР уникальный нетривиальный детектив, где "в главной роли" все персонажи, отлично прописанные причем. И кот Солнышко. Пойди и разберись, в чем дело!
Very underrated, loved all the characters and getting the endings.
Jeu d’enquête super, avec des personnages bien écrits et touchants. Dommage que ça ne soit pas plus connu !
Shockingly good and dark, probably my favorite mystery game I’ve played so far that really rewards you and puts forth a strong effort to both surprise but guide you to the correct answer. I can almost imagine this starting as an ‘Earthbound but for adults’ idea for how real it’s wiling to make moments, the sadness it’s willing to explore. For it’s cute aesthetic and art, a haunting isolation was quite to grip me as I played and wouldn’t let go until all was over. My only complaint being the lack of closure that came in most ending in regards to the main character. But don’t let that steer you away from excellent experience.
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