
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
provavelmente o melhor combate de qualquer jogo q ja existiu no planeta terra
《审判之逝:湮灭的记忆»,绝对是我玩过最好玩的一部如龙系列,高度适配Xbox手柄,玩起来很舒服。里面的打击感和动作设计,比如龙正传系列强了很多。里面的手柄小游戏,相较于如龙系列,可玩性提高了不少,但大部分还是挺弱智的。整部作品都围绕着校园霸凌,通过一次又一次人性的对撞,以及价值观和正义感不同的冲突,来阐明整部作品的观点,向观众展示真正的正义感,宣传维护司法的正义。十分推荐游玩的一部作品,剧情很有深度,人物塑造刻骨铭心。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美中不足的是泽老师的塑造太工具人了,人物行为啥作用没有,人物塑造也几乎没有,但从头到尾八神的剧本全是泽老师泽老师。
不能带给人幸福的真相,真的有存在的价值吗?
Holy cow is this game grand.
lost judgment is the type of game that reminds me of why i loved RGG games in the first place. this is the full package (minus karaoke), the definitive RGG experience. let's start with the story. i'll admit, the story in the original judgment was darker and grittier. it was a more compelling, tight mystery. however, judgment's story does not undermine LJ's. LJ touches on a subject that needs to be taken more seriously, bullying. and it brings up such intricate moral dilemmas. [spoiler]some people think that the antagonist, kuwana, is correct in this story. others, may side with our protagonist, yagami. normally in games its very black and white. the protagonist is always the correct one. i just find it so intriguing that both sides make major points for their argument.[/spoiler] this also made me enjoy yagami much more as a character. it shows such an emotional side of him, and when the story becomes personal, his enthusiasm is such a sight to see. [spoiler]i know people think yagami constantly mentioning sawa-sensei is annoying, but look at it this way: everytime sawa is mentioned, it brings our villians back to reality. you can tell that the thought of sawa effects their psyche. furthermore, sawa's death impacted me much more i'd anticipate. maybe its because she was just an innocent, heroic woman caught in the flames of the conflict. or maybe i just thought her character had a lot of potential. either way, i found myself crying several times throughout the narrative.[/spoiler] as for the story of the kaito files (which i'll touch on in my review of said DLC), oh my god. the writing of the DLC is ON PAR with the writing of yakuza 0. i would NOT say that lightly. regarding side quests, these are the best of the best. one thing that i always remember when i look back on the original judgment, is the lack of side activities. kamurocho is like a barren wasteland in that game. in comparison, LJ has so many side stories/mini games i didn't even do all of them. and they're not just taking up space, these are quality activities. i personally loved the dance, MRC, and boxing clubs. being a club advisor also gives yagami a lot of personality. the typical side cases are captivating, as well. many people will tell you that LJ has the best combat in the entire franchise. i find that hard to argue with. yagami has a wide plethora of four distinct styles, making his battles addictive and refreshing. kaito's two fighting styles are like rehashed versions of kiryu's brawler and beast from yakuza 0. kaitos version of beast is actually faster, and more entertaining. compared to the first game, the annoying tailing missions have been severely cut down. yippee! overall, i like lost judgment more than judgment. now, that's not to say i didn't love judgment, but LJ is better in almost every way. even without its predecessor, LJ is a strong entry in RGG's gameography. a stellar OST, snappy combat, a gripping story, and a large improvement from the first game. i can only wish that RGG as a whole will wake up one day and start creating amazing games like this one. for now, we can wipe our asses with kiwami 3.
Genuinely so good brah
Just might be one of the best action games ever made and the best Yakuza game oat
One of the best stories in the Yakuza franchise even though the pacing in the 2nd half is pretty bad. Combat is good. Snake style is very fun but I wish the boxer upgrades weren’t locked behind the very mediocre side content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 7.2K | 93% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |