
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
broken engine as usual
Hasta ahora de los que jugue, fue posiblemente el mejor juego del estudio. Hice casi casi todas lsa misiones secundarias, maxee al maximo habilidades y la historia del colegio del prefesor. Totalmente god este juego, y la historia principal tambien es buenisima. Y el combate mamita, de lo mejor que jugue en mi vida. Jueguenlo ya mismo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sawa sensei
剧情有点怪异,战斗顶级,仙药就是游戏内置外挂
The first 4 chapters are very slow but after that its very good, I wish RGG cut some of the clutter but yea thats what they do.
(3/4通關心得) 二代相對於一代不管是玩法,內容量,主線劇情都好上不少 趕路多了滑板,地圖多了異人町,戰鬥風格也比前作多了兩種,主要的大支線也有拳擊,機器人,音樂遊戲[spoiler] (為甚麼八神不會唱卡拉okㄚㄚㄚ) [/spoiler]等等,劇情也相較於前作更為精彩好看,整體來說,是一個好看又好玩的日劇遊戲,推薦給喜歡看日劇或著喜歡人龍系列的人入坑遊玩。 負面評價: 1.社團支線有些部門真的超級繁瑣跟無聊, [spoiler]先說,校園內不能設個傳送點嗎?設計的人到底有啥問題,各個社團設的點遠到靠杯,每次都要跑超久才到,一次兩次就算了,還給我設計要跑到校外然後回校內然後好幾次,然後有時候每過到社團劇情一半又要他媽的回學校找偵探社,到底有啥毛病。[/spoiler] [spoiler] 摩托車要跟老大還有三大天王下面還各有三個跟隨的雜魚,總共16場要打, 然後八神就只會在那邊左邊撞右邊撞,對方還會丟鞭炮,丟音響,拿球棒打。每次都要一個人打好幾十台摩托車,然後不管車子改多快對手的機車一定會被強制加速跟在後面根本甩不掉,最後只能在那邊左撞右撞好玩在哪? 改車改心酸的[/spoiler] [spoiler]機器人社也是該罵,一堆零件要打素材關卡收集,不好好收集就只能被打爆,接著要蒐集的素材關卡又因為機器人不好又打不過,然後又不是所有零件都能透過打關卡拿到,還要跑出學校去其他地方花錢買,意義何在? 機器人對戰也不好玩,生的方塊有時候都生在對方的地,要怎麼拿,對方的ai跟鬼一樣,自己隊友ai跟腦攤一樣玩到後面完全不在意劇情直接跳過只想趕快把機器人社這邊打完,本代最失敗的支線玩法。[/spoiler] 2.主線有個大問題就是[spoiler]到後面一直在消費澤老師, 主線想探討的問題大概能懂,但編劇給八神這邊的立場就只有澤老師跟160兆國民年金還有真相是最重要的之外就沒有了,每次只要跟桑名嘴砲就一定要跳針消費一下澤老師,導致我看到後面有點厭煩,除了這句話還會說甚麼? 感覺編劇應該能有更好的處理方法才對。[/spoiler] [spoiler](3/2) 還沒打完 但玩到機器人社這邊先給機器人社負評 無聊的支線 無趣的比賽環節 繁瑣的蒐集素材 又臭又長的流程 尤其是那個nt小隊 跟他們打我覺得我才是腦攤[/spoiler]
The original Judgment is one of the finest games RGG has ever put out, a truly gripping mystery thriller with tons of charm, and the first game in the DE era that actually felt right at home with the new engine. Lost Judgment on the other hand, expands on the previous entry with tons of novel content, and a new and enthralling case for our (sexy) friend Yagami to solve, spanning from high school bullying all the way to the darkest parts of the state's underbelly. There's a lot that I enjoy about this game, but also a few interesting flaws to point out. The story, as previously mentioned, is really good, though it does feel a tad detached from Yagami himself, as the first game covers the most important case/lawyer defense in his life, that leads to how he is as a person today, but here he's mostly just in it to help out one of his peers, Saori, with her own defense, and thus he doesn't get much in terms of character development. In a similar vein, Yagami's friend group is pretty well established at this point so they end up mostly playing the role of straightforward supports for him. Still, the newly introduced Kuwana, Sawa, Tesso etc. are very compelling in their own right, and it's got easily one of the coolest antagonists in the whole series of games (I shall not spoil anything in this review). The side content is also one of the best in the series, it retains a lot from Judgment, retouching some of it, but it also adds a sizeable amount of high school club related stuff that is [i]mostly[/i] pretty fun [i](the bikers minigame is a genuine pain in the ass)[/i] and the overarching story is quite nice, and so are the characters involved. I will say, I have a pretty huge gripe though, and that is the lack of a colosseum (the original Judgment also had this issue and I expected it to be solved for the sequel). What the ♥♥♥♥ where they thinking giving us such awesome combat and limiting it to just random street fights and the main missions? They had the perfect setup with the Genbukai from the boxing substory and they didn't use it? Are they stupid? Well, ♥♥♥♥. Speaking of... let's talk COMBAT. Yea it's pretty phenomenal. It's easily the best in the dragon engine games, and potentially the best overall, taking the previous game as a base, adding a couple new styles, rebalancing the previous ones and making the glorious juggle mechanic much more accessible and compelling. Some of the previous games like Yakuza 0 had a bit of a styles problem, where they felt a bit too generalistic and didn't flow too well into each other a lot of the time. LJ's styles on the other hand have better defined niches that sort of guide the player into using the correct one for the situation at hand, with crane's crowd control/juggling prowess, tiger's power/super armor, snake's defense/disarming capability and boxer's speed... and power... and defense... and easy juggle setup... and heat buildup... alright, honestly boxer's really damn strong lol. The main bosses also feel a lot more fun to fight than other games, courtesy of the amount of different options available for fighting, and also the removal of the annoying "mortal wounds" from Judgment, lord knows they will not be missed. I do have a couple complaints though, firstly the new mechanics of climbing and stealth felt pretty underutilized and undercooked, especially stealth, it's bad, genuinely one of the most on-rails and unnecessary feeling stealth systems in any game I've played lmao. To be fair however, they did make tailing a lot less frequent and much quicker, and the chases are also a bit better. Secondly, a couple of the stories of the bigger side cases in the previous game were reused, and it felt a bit uninspired ngl, especially because they were made a bunch shorter and less interesing. All in all however, Lost Judgment is a worthy sequel that manages to be in the same ballpark of quality as the first game, improving on a lot of the gameplay elements and providing a fresh and engaging experience. It's a shame that the Judgment series will probably not get another sequel but oh well, all good things must come to an end. I rate it a solid Kaito/10.
Honestly beginning to like the Judgment series more than the mainline Yakuza games at this point. I think these games are really special in how they incorporate story elements and topics that you just don't see in big budget video games, and it ends up feeling much more like a solid crime TV series. Special mention needs to go to Kaito's story which is so unbelievably good, I think I might even like it more than the base game. *Played base game on PS5, Kaito Files expansion on PC.
总体是合格的游戏,折扣价几十块玩小100小时肯定值,以如龙正传的体量做的,战斗爽,有老如龙的feel,如龙有的他都有,前中期代入感很好,逃学威龙+麻辣教师,带好学生们很有成就感,悬疑氛围也不错,中后期就开始主线剧情拖沓了,大概流程70%左右的时候玩家就明白大概所有真相了,后面的主线就是各种拖时间墨迹,尤其最终章,你说你最终决战干就完事了,非要塞点找路爬栏杆,真的很破坏气氛,不算大力推荐,但是可堪一玩的作品
アクションとか内容はいいと感じています。キーマウだとめちゃ操作しにくいです。あと実績全解除はくそめんどくさいです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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