
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
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Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
【17】 整体很好玩,相较于一代,进步及其显著。
キャラも可愛い感じである程度のカスタマイズも出来、アクションもそれなりにいいと思うので、難易度ノーマルまでとか、『最終エリア手前までなら』おすすめです。 他のおすすめしないレビューと同じく、ベース部分は良かったと思います。 (ネタバレなので以下ちょいちょい隠し) しかし、エンディングを見るために難易度を最大まで上げて(よくある能力下げたりするハンデ付き)最終エリアに行くと途端に怠くなります。 [spoiler]ノーマルの最後のボスは古いタイプのボスでそれなりに出来る人には弱くて退屈と感じるかもしれませんが、最終エリアよりは面白いと思います。[/spoiler] 雑魚もボスも前衛タイプ後衛タイプ関係なく硬く、攻撃してきてはワープしまくりで、「ドラゴンボールで残像拳で互いに躱し合うようなこんな戦闘シーンあったなあ」って感じの戦闘がずっと続き、弾幕シューティングより長い回避とその合間の僅かな反撃の時間が怠くなります。[spoiler](状態異常の凍結をさせても1、2秒くらいしか止まりません)[/spoiler] [spoiler]しかも、ラスボスは4連戦。[/spoiler]とにかく長くてだるい。オプションでイージーにしても実績などは取れるものの、それなりの火力系ビルドを引けないとあまり時間の短縮はできないかも。 人間の4人プレイ前提の難易度なのかもしれませんが(CPUはあまり回避しようとしないので早死にで時間でのみ復活)、ソロでエンデイングまで行くのが怠いってことでおすすめしないとしました。[spoiler](最後の最後はボスが動かないので少しマシになるかも)[/spoiler] マルチプレイは1回だけ野良でやってみましたが、基本的にアタッカーしか居ないゲームなので個性的なビルドを狙っても弱い役割分けしか出来そうになく、それなりって感じでした。 そういうのをあまり考えずに遊ぶか、身内同士で遊べたらまあまあ面白いと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻缺游戏,优化差的一批!刚发售时候差些可以接受,出来快一年了,现在玩优化还这样!打个boss还卡成PPT!游戏玩家掉线重连永远是连不上的,把你从对局里踢出来还要你用打半天的自己血条打满血boss。
本地联机的镜头做的很垃圾,队友怂了跑地图左边,整个视角就全往左拉,boss或者精英怪在你右边直接可以各种视野外锁人放技能,看都看不到。有个怂一点的朋友你就受着吧,狗屎的视野系统
This game is really quite fun. It reminds me a bit of Castle Crashers, but the mechanics are a bit more fluid. It has a nicer, more updated feel to the combat. The weapons are really fun to use. Many of them remind me of Monster Hunter's weapons, and, as a long time fan of Monster Hunter, I definitely enjoy that! It's also been a great game to play with friends, whether locally or online. Ultimately, this game is one of my favorites to date.
正式版多人模式跟朋友玩反而斷線好幾次又沒辦法中途重連有夠難受
垃圾游戏启动要半个小时
总的来说比较平庸,一代的时候是当年上学的时候和朋友一起玩的,当时那个年代魂like比较火,所以当时那个时候一代的成长系统就是类魂的让你一遍遍死,然后一点一点点属性,这一代把那个成长系统改掉了,挺好的,因为一代的成长系统也没用处了,二代最主要就是面临一个数值膨胀的问题,添加了肉鸽要素,能怎么打,纯看局内捡到什么饰品,但你这个饰品之间太吃体系了,体系不成型,那就是纯废物,没什么游戏体验,不同体系之间也没什么联动,太割裂了,你带两个不同体系的饰品,那就是各打各的伤害,那你这算什么肉鸽啊,搞得跟金铲铲一样,我搁这一遍一遍的删我不要的饰品,然后一遍一遍的刷,搞得跟凑大羁绊一样,这联机模式,你到了这个后面你就会看到了,这个没成型的这个水友基本上都是直接就退了,因为确实没用处呀,基本上这个伤害打出来就是别人成型的这个伤害的零头,而且联机也没有那种什么可以互动的流派,队友玩个电,我玩个火,咱们俩也不能打出什么连携效果,以及这个联机体验确实很差,这个多人联机最容易的就是找不到自己人在哪了,你这个选项里面设置里面也不能给个高光什么的,这我自己的角色还能被其他人给挡住,是二代制作组有了钱之后,这个整了一堆美术资源,把特效改了一堆,整的花里胡哨的,反而让这个画面太乱了,太脏了。其次就是Boss,还有各种怪的设计啊,确实没啥意思,这很多人都诟病这个Boss战,确实无聊啊,缺乏趣味性,这一堆Boss都是一代搬过来的,这二代人物的各种攻击方式,这还是肉眼能看得出来,很多是借鉴了城堡破坏者的,我希望这BOSS设计也借鉴借鉴,增添点趣味性啊,别一天到晚整出两个死狐狸那种无聊的机制怪,搞这种机制怪并不会让别人觉得打完之后,我操我好牛逼,只是会让人打的时候觉得真tm恶心,总的来说做的并不完善,比较平庸。
bug太多。。。从来没玩过bug的这么多的破游戏。
игра огонь, с сыном гоняем каждый день
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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