
TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 19 → 9.57/day in the week after.
About

Grab your friends, pick your favorite TMNT character and jump into an adventure to save Master Splinter from the Foot Clan! Master ninja skills, unite in bodacious online and local co-op gameplay, and conquer iconic NYC locales.
Looking for a more immediate, high-intensity challenge? Dive into the brand-new Arcade Mode packed with unpredictable runs, the Hex and Flex system, new biomes, fearsome Wraith enemies, and even more chaotic fun with friends.

Brace yourself for fast-paced, roguelike TMNT action where no two runs are the same. With randomized power-ups, room layouts, and boss modifiers, the excitement never ends. Take control of all four Turtles, each wielding unique powers, and team up with friends for bodacious co-op gameplay. Explore iconic NYC locations, upgrade your Turtle powers, and prepare to face off against formidable enemies.

Master the powers of water and fire, utrom and ooze, light and darkness, robotics and -most importantly- Ninja to create unique and bodacious builds for your TMNT characters. Every run brings new challenges and opportunities - explore and perfect your favorite builds, and combine them with allies to conquer your enemies.

When Splinter is kidnapped by Shredder, mysterious portals appear across NYC and the Turtles will battle to recover their father from the clutches of the Foot Clan. However, an even greater threat lingers in the shadows…
With additional settings, balance and tuning enhancements for PC, Splintered Fate promises to keep you engaged in the FIGHT, ADAPT, REPEAT portal loop. Be ready to restore peace to the city!

Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 84% | — | $3.4M |
| $29.99 | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Это конечно не та самая старая добрая и теплая [b]«TMNT 2007»[/b] года, но, тоже неплохо[/h1] Сразу скажу, это не та самая ностальгическая и душевная [b]«TMNT 2007»[/b] года, которая полюбилась многим фанатам черепашек-ниндзя, но, знаете, это тоже неплохо. Скорее, она другая, и в целом, вполне себе достойная. Я приобретал игру с конкретной целью - поиграть на [b]Steam Deck[/b]. И вот тут начались первые "нюансы", о которых стоит упомянуть. Игра, в принципе, на портативном устройстве показала себя неплохо. Управление адаптируется, графика выглядит приятно, и погрузиться в мир черепашек вполне получается. Однако, есть один момент, который немного портит впечатление. [hr][/hr] [h2][b]Опыт использования на Steam Deck[/b]: Плюсы и минусы портативности[/h2] Игра покупалась именно для [b]Steam Deck[/b], и в целом, для портативного гейминга она показала себя вполне себе неплохо. Управление на геймпаде ощущается отзывчивым, а графика, хоть и не поражает технологичностью, выглядит приятно и стильно на небольшом экране. Погружение в мир Черепашек происходит без особых проблем, и играть в дороге или в уютном кресле - одно удовольствие. [b]Однако, есть один существенный нюанс, который немного омрачает этот опыт.[/b] [hr][/hr] [h2]Проблема с синхронизацией и достижениями [b](офлайн-режим)[/b][/h2] Вот тут кроется главная "загвоздка" для пользователей [b]SD[/b], которые любят играть вне сети. После того, как я завершал игровую сессию в офлайн-режиме, возникала странная ситуация с синхронизацией. Часы внутри игры (если они есть и важны для прогресса) и мои достижения почему-то не хотели обновляться корректно. Приходилось вручную что-то подправлять, чтобы все вернулось в норму. Это, конечно, не критично для самого геймплея, но немного раздражает, когда ты ожидаешь, что все будет работать как часы (буквально!). Возможно, это связано с особенностями работы SD в офлайн-режиме, или же это просто небольшой баг в самой игре. Надеюсь, разработчики в будущем это исправят, так как для портативного устройства это может быть важным моментом. [hr][/hr] [h2][b]Геймплей:[/b] Динамика и боевая система[/h2] Если вы ждете от игры динамичных сражений и возможности почувствовать себя настоящей черепашкой-ниндзя, то игра вас не разочарует. Боевая система достаточно простая, но при этом увлекательная. Можно комбинировать удары, использовать специальные способности каждого из героев, что делает процесс разнообразным. Каждый черепашонок ощущается по-своему, и выбор персонажа для определенной ситуации может быть интересным. [hr][/hr] [h2][b]Сюжет и атмосфера:[/b] Классика жанра[/h2] История, хоть и не претендует на глубину шекспировской драмы, вполне себе соответствует духу франшизы. Поиск мастера Сплинтера - это классический мотив, который заставляет двигаться вперед и исследовать локации. Сюжет подается ненавязчиво, позволяя сосредоточиться на экшене, но при этом держит в напряжении и мотивирует пройти игру до конца. [hr][/hr] [h2][b]Визуальная составляющая и звуковое оформление[/b][/h2] Графика приятная, стилизованная под комиксы, что добавляет игре шарма и узнаваемости. Персонажи проработаны хорошо, а окружение достаточно детализировано, чтобы создать ощущение погружения в мир Черепашек. На экране Steam Deck все это выглядит очень достойно. Атмосфера игры поддерживается хорошим саундтреком и звуковыми эффектами. Все это создает ощущение погружения в мир Черепашек, делая игровой процесс более живым. [hr][/hr] [h2][b]Итог:[/b] Стоит ли своих денег?[/h2] В целом, данная игра - это крепкий середнячок, который может подарить немало приятных часов. Для меня, как для пользователя Steam Deck, главным минусом стала именно проблема с офлайн-синхронизацией, но это, скорее всего, решаемый вопрос. Если вы не гонитесь за революционными механиками и просто хотите насладиться приключениями Черепашек в удобном формате, то эта игра вполне может вас порадовать. Она не идеальна, но в ней есть душа и тот самый дух, который мы так любим в этой франшизе. Так что, если увидите ее на распродаже, или просто захочется чего-то знакомого и лампового, то смело берите.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 449ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm three for three on losing 100% of my progress. I can see the stats on the three saves, but when I load them, all of the progress is gone. Whether on the Steam Deck or PC, the saves get nuked. There should be refunds for games like this. You can easily make it 2 hours without an incident and I suspect that's why the game has done as well as it has.
Splintered Fate is a Turtle-themed, very obviously inspired, Hades-like. Here the charm of the Olympian Gods is replaced with the charm of the ninja turtles. This time, Splinter, not April, was taken. We will help our Turtles find out what is going on and try and recover back our master. That's it. At its core, you get the repeated "escape runs", a series of four levels for your run, rooms crossing, currency collection and "boons" gathering to form your build in your run attempt. The runs here are much shorter, with a full casual run being completed in 20-30 minutes instead of the 40-50 of Hades. In terms of story, narrative, characters, atmosphere, everything that makes Hades stand out, none of that is here. You have your miniscule and dead feeling sewer hub, no interactions or npcs worth of mention, and you have your way into the sewers, that's it. In this regard, everything is absolutely passable and serving nothing but a placeholder. Where Hades was broad and deep, this game is shallow and narrow. If in Hades you were actually progressing the story on each run, here since there is basically no story, death is just a quick way to a reattempt. Repetition is structure, not expansion. But none of that matters because combat is JUST SO DAMN FUN! It gets this right from the very first run. You have the 4 turtles to choose from (and some more characters from DLCs), each with its own weapon that provides an immediate distinct combat style. The turtles themselves all share the same movement, but will have different "inspirations", which are specialized skills to each of them (even though they can be shared at some point in your build). A turtle might focus on more hits, other on more criticals, other on more specials and other in more defense. Unlike Hades, where you feel combat needs to be more methodical to make use of your weapons, traps, backstabs or reading your enemies' attack windows to dash into and commit to your attack, here you have a more arcade-ish approach. Things feel fast, chaotic, with lesser downtimes, encouraging offense and aggression over defense and caution. More enemies and projectiles will be on screen so you keep moving and hitting and with a high momentum. Each room and encounter is not something you analyse, you just power through, staying in motion on a beautiful dance. It is definitely more forgiving, you will be more running into danger than running from it, and you never feel like the game is cheating on you. You're surfing like a ninja, hit and run, running around and distributing damage. Movement feels great, attacks feel impactful, you just go with the flow! Every time you complete a room, you will be given a choice for an upgrade. There are several types of "powers" for upgrade to choose from, like Ninja, Robotic, Ooze, Astral and others that will all focus on specific types of power. Instead of choosing a new power we can choose to improve the ones we have. We can also start the runs with some items that can shape some variables of the run but can also influence the likelihood of some type of powers so we can shape our build. The game also has in-game currency gained during the runs that offers ways to influence the likelihood of ways we can re-roll these choices and how likely they are to be given to us. Progression will start slow, but you will soon realize that the upgrade paths are so many and all feel so good! You will see real perceptible progression on each run, and there's so many ways to get better. More damage, more speed, more health, more critical chance, more critical damage, more special damage, more gadget damage, more hits, more dash, more duration of effects, higher effect of the inspirations, there's a lot and the percentage upgrades are real. You're not gaining 1%, you're gaining 25/20/15/10% per level. You really feel you become stronger fast and can push further every time. And you can get enough currency per run to upgrade a couple things here and there. Once you complete the game you will also have additional modifiers be offered after each room that will shift the chances against you in very creative ways besides just damage and health increase on enemies. Additinally, the game offers co-op! You can complete the game completely in teams of up to 4 players in a huge chaotic wonderful mess as usual. Public lobbies are not that populated these days but you can also enjoy local co-op! Ultimately, as a TMNT child, I really loved this game. It's probably the most distinct TMNT game of late since things like Shredder's Revenge are more of a love letter to the retro styled side-scroller games of TMNT since the early arcade days and all the way to the 16-bit console generation. I only wish there were more characters from the show, there could've been so much more added. We are obviously fighting the Foot Clan and mousers most of the time, and the game does offer "mini-bosses", but those feel underused with the roster available that could have been introduced. I'm not sure how it looks or appeals to a non-TNMT player just looking for a rogue-lite, but I can tell that this game takes the route of saying that a rogue-lite does not need to be about precision mastery and perfecting your gameplay, but instead just goes the arcade route with a gameplay loop, bets on a good flow, momentum and joyful energy, and in that aspect in absolutely delivers.
100% completion Not too shabby rougelike loop to lock in with your fellas for a few evenings. Pretty easy to get into. Classic TMNT vibes hit just right.
This is a roguelike with a metaprogress layer where your saves can randomly just get deleted and this has been happening to people since the game launched. Mine was only a couple hours in, but I've seen people talking about losing 60+ hours and fully unlocked saves. The devs solution? Have people go to their discord and they'll open a multiplayer game and give you currency to 'get back to about where you were'. I lost my save of a few hours and will never go to a discord for any game for any reason, let alone to 'fix' an issue that won't actually be fixed and still has a possibility of happening again because they never actually fixed the bug, but have you seen the DLCs? Yeah, no. This game is legit broken when your saves just randomly vanish and the devs just say 'oh well, hop in a game and well toss you some chips' like that fixes anything. Glad I didn't buy this myself, still feel ripped off.
They made Michelangelo want extra anchovies on his pizza which he hates passionately across all versions of the canon (excluding the OG comics where he does not take a stance on them) Its a pretty big thing to mess up. As a rogue its pretty cool. You have to spend a lot of time grinding to cross a threshold in the game which kind of sucks, but with some friends its not an awful grind.
One of the best roguelite games with co-op support. Each character feels unique to play and brings back memories of classic NES-era TMNT games. It also features voice acting for all characters and it is really well done. That said, the game does have a few issues. Some achievements don’t unlock in co-op, and basic features like letting the host switch characters are missing. Certain events also fail to trigger in co-op, which can prevent you from obtaining items that could help during a run. The developers are aware of some of these problems, but seems to be ignoring it. Even with these shortcomings, it remains a top-tier roguelite experience with excellent replay value. I’d recommend picking up the Gold Edition since it includes all playable characters along with a completely new area and two additional bosses.
If you like Turtles and Hades, this is a pure treat. Didn't expect too much, but i really love it. First i thought it's a bit easy, but you can increase difficulty by taking modifiers after a bit and the hard version of the bosses you can choose to fight later (for each one individually during a run) are actually HARD.
Отличный рогалик. Может тема черепашек отталкивает широкую аудиторию, но эта игра вполне может стоять рядом с популярити рогаликами типа хадеса, дед селса, етг и прочих. Лёгок к пониманию, приятен, с коопом. Геймплей вариативен и становится более разнообразным с прогрессом. Фпс много... короче стоит свеч игруля.
Hades das tartarugas ninja! Parece fácil no começo ...mas depois é ÓDIO puro. Divertido com os amigos no coop. ★3.5/5★
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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