
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
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Updates
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正式版烂完了,打个结局要重复玩多少次啊?构筑烂完了,污染的宝藏烂完了,还不如测试版
优点 可以多人联机 武器总类不少 操作性不错 缺点 成长性低 伤害低很刮痧 人物本体伤害也低 就连难度一伤害都很刮痧 而且加难度的方式是自己选debuff(不知道怪的血有没有加,没留意 反正很刮痧) 第三大关之后的怪经常到处串 解锁后面的关卡还要重复刷 装备的流派少 随机性很大基本很难成型 没有肉鸽该有的爽局 前面刮痧就算了 越到后面越刮痧 回血方式少 只有一开始进图带的一瓶药(局外成长拉满可回120%)然后就剩特定的回血关卡和打完一大关之后才给点回血 回血的装备也才两三件 还是缓慢的回到35% 有多慢呢 一秒才回2~3血 是的 没错 是固定的2~3血 不是2%~3% 然后你有多脆呢 不刻意去堆血和防 血量就是三百左右 然后挨那雷霆boss两三下就可以爬地上等好友救了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun roguelike beat-em-up, and it's a blast to play co-op. There are many different weapons, armor, and items, so builds can get pretty wild. Enemies and bosses are well-designed and keep the combat feeling fresh. I likey.
本地联机的镜头做的很垃圾,队友怂了跑地图左边,整个视角就全往左拉,boss或者精英怪在你右边直接可以各种视野外锁人放技能,看都看不到。有个怂一点的朋友你就受着吧,狗屎的视野系统
通关梦魇5难度之后实在想讨论一下,这个最终boss是否设计的有点太夸张了。boss召唤的两个小弟每位50w血,打完之后boss会在场地中央读一个红圈爆炸,结束后居然要回到场地中央互动?错过之后boss重新召唤了小弟,又是每位50w血,考虑到最终boss还有70w血,单就最终boss就打了270w血。简直是一种折磨。更何况这还是在每个区域都选择了削弱最终boss的选项的情况下,真不敢想象这玩意的完全体。
This game is really quite fun. It reminds me a bit of Castle Crashers, but the mechanics are a bit more fluid. It has a nicer, more updated feel to the combat. The weapons are really fun to use. Many of them remind me of Monster Hunter's weapons, and, as a long time fan of Monster Hunter, I definitely enjoy that! It's also been a great game to play with friends, whether locally or online. Ultimately, this game is one of my favorites to date.
I joined my friend to play together. When he has unlocked the recruit mercenaries feature, I am not able to use that feature when I am solo or become the host myself. Is it game breaking? Not quite. But it is a broken feature nonetheless which seems to be impacting progression flag somehow. This leads me to have doubt whether other similar bug that is also blocking the progression of the joiner. For those that similar to me, fomo on game features, I would steer clear for now until they have resolve more of the bugs.
THIS is the game that Absolum wishes it was. Very solid co-op roguelike where you can create some amazing builds and do ridiculous amounts of damage. Takes about 10-20 minutes to get through the tutorial-ish runs at first but after that it's full tilt awesome.
正式版多人模式跟朋友玩反而斷線好幾次又沒辦法中途重連有夠難受
垃圾游戏启动要半个小时
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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