
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 27 → 5/day in the week after.
About
Jusant is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Master your climbing tools and watch your stamina meter to successfully navigate this mysterious and changing tower. As you go higher and hone your skills, you’ll have to figure out how best to use the tools at your disposal to get to where you want to go. Explore alternative paths to find clues about what happened here.

Play at your own pace. As you climb, you’ll come across breathtaking biomes full of flora and fauna, accompanied by a peaceful and atmospheric soundtrack. Brace yourself on arid, windy slopes, seek refuge in tunnels lit only by bioluminescence, and more.

Meet the mysterious Ballast. This creature will help guide you throughout your journey by waking nature along your path and helping to reveal clues that will help you piece together the tower’s past and reach the top.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 93% | — | $2.4M |
| $24.99 | 9.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow. chill game.
I haven't even finished the game yet but this is absolutely amazing. the lore that you discover along the way is well done. the ballast is too freaking adorable. this game has exceeded any expectations i had before I started playing. the only thing i could possibly say that's a negative is that you can rarely get yourself stuck and have to go back to your last checkpoint but that's it. The game runs very smoothly, and I don't have the worlds best pc but a decent one. if there's issues, likely turning on fps cap and lowering the visuals a little bit would fix anything wrong. genuinely an amazing game. the whole feel is just simply immersive in one of the best ways possible. 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 680.5/day in the week to Jul 15 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 7.9Kratings |
| 90% |
| — |
| not modelled |
| $9.99−60% | 52ratings | 82% | — | not modelled |
| $24.99 | — | 84%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 希望有dlc
A very short, low budget, indie grade game about climbing. I like climbing in games like most recent Tomb Raider or Uncharted, but apparently it is not very easy to build an entire game around these sole gameplay mechanics. And Dontnod were obviously short of ideas. You just climb up through several different bioms, occasionally interacting with scenery to open further path. But those interactions are so repetitive, that you just yawn after some point. When the game begins to be somewhat engaging, it just ends short after. Controls are so-so. I like the mechanics of hands' movements, but jumps are not very predictable. Sometimes it is hard to grab a boulder despite it is being just near your. And the camera can be frustrating at times (probably, the only challenge of the game). Story is nonexistent: it is unclear with whom we play, how did he end up in a desert, how did he find a little creature that is supposed to live in the skies, what is he planning to do after his mission ends. World building is done through (of course) notes, that might have added a lot of sense to the adventure if not being totally unrelated to our main quest. The performance on Deck is abysmal: 30 FPS with lags with downscaled FullHD resolution on minimal settings in a game with cartoonish visuals. Well, that's Unreal Engine for you. Buy it only on sale to kill a couple of evenings if don't have better things to do.
Jusant is more of an experience than anything else. It's a short game and it doesn't try to do too much, but I think it was well executed and enjoyable. The primary gameplay in Jusant consists of climbing. You have a rope and can place 3 pitons down. You'll mostly be trying to get from point A to point B (point B usually being up higher) by climbing on whatever you can in the environment, whether it be rocks, buildings, or even little stone creatures. The climbing gameplay itself is not super mechanically complex. It seems designed to be simple on purpose; the point of the game is not to be a hardcore climbing simulator. Nevertheless, it is usually a pretty smooth system. The environments and visuals are probably the best thing about Jusant. Each frame is a feast for the eyes. The tower is full of both vibrant and muted colors and it carries so many little nooks and crannies and buildings. Even if no notes were available to find, you would still be able to get a sense of how people lived there just from the world design. The main story itself is pretty short; I beat the game in about 5 hours and I was taking my time looking for collectibles. I didn't bother going back to get them all, even though I only had a few left, because although there is a chapter replay system that shows you what collectibles you missed, I didn't want to comb over the some of the long levels again. By far, the interesting of the collectibles are the notes you find. Not much is explained to you outright. You are a young adult who is trying to climb a large natural tower, accompanied by a cute little water creature. From the various notes and journal entries scattered around you can piece together that people used to live here, although they are long gone now. Reading about their daily lives was cool, it adds a lot of character to the world that otherwise is done with environmental storytelling. If you are a fan of these somewhat meditative experience type of games, I would recommend Jusant to you. It isn't entirely frictionless since you have to make one or two climbs that are tough, but the game is forgiving and it wants you to see the artistry on display. I think it's worth a try, although perhaps wait for a sale.
I only recommend this game if you don't explore. There's nothing worth finding, and doing so breaks the pacing and gets boring pretty fast. It's not challenging, just atmospheric like Journey, though the latter does it better. Plus, it's super short.
cute and cozy little game. great visuals and soundtrack and kinda easy but fun gameplay.
A melhor descrição desse jogo é dizer que é uma jornada , é o sentimento que ele te passa do inicio até o final , não tem goblins , orcs , magos ou qlqr coisa que vc possa imaginar como inimigos. É como se seu objetivo fosse subir a maior montanha do mundo, o vento, o calor e o cansaço são a sua adversidade e seus obstáculos , a montanha une todos e é a sua jornada. Propositalmente falei 0% da história porque você descobre ela por notas, ambientação , vegetação , criaturas e acho que isso tem que ficar intocado pra ser único para cada um. 10/10 subi no morro e toquei apito
[h3]TLDR:[/h3] I would really like to recommend this game on the merits of it's presentation but ultimately the gameplay was frustrating because of linear design choices. [hr][/hr] [h3]Highs:[/h3] Beautiful art direction, music and cinematics. Lovely character animations and genuinely engaging world. [h3]Mids:[/h3] Decent performance but some frame drops and audio glitching. Depending on your preferences, this is an easy game to pick up and complete. Auto-save system is inconsistent. [h3]Lows:[/h3] Absolutely linear puzzle design is mismatched with the piton+swinging movement system. Freedom of movement is de-emphasized and level/puzzle design is, as a result, almost completely linear. [hr][/hr] Full disclosure, I have been playing a number of movement based games recently. Vholume, Climb, and White Knuckle. That last one almost entirely ruined Jusant for me. White Knuckle is a punishing, fast-paced climbing game where the movement and momentum feel extremely satisfying. The game is a rogue-like with some repeating connection levels but is ultimately always about climbing higher. Jusant is, in comparison, a linear walking-simulator that just happens to involve climbing. I don't intend walking simulator to be pejorative, I have enjoyed similarly beautiful, linear games, such as ABZU. The stakes are low and the progression can occur at your leisure. Both of these games include a movement system with stamina and momentum, however White Knuckle makes movement it's central gameplay, whereas Jusant uses both sparingly and only for specific puzzles. The inclusion of the swinging mechanic was simultaneously engaging and extremely frustrating. This mechanic seems to present a certain level of freedom which is ultimately utilized a handful of times and only becomes essential in the final chapters of the game. I spent the majority of my play time trying to get to places I shouldn't be able to get. The game consistently failed to reward my exploration and punish my inner completionist with the checkpoint system. Jusant is clearly meant to be a casual experience. while there is nothing inherently wrong about targeting a broader audience, the way in which this game is designed diminishes all sense of risk. I went from being irritated by the invisible walls and linear design to being deeply frustrated at having to progress by doing the next, obvious step. If Jusant was solely about free climbing and stamina management, I don't think I would be as annoyed. While I really love the character, world, and art direction; The cinematics and animations; and music and audio design; The level design belies the promises of the gameplay mechanics in a way the undermines the entire experience.
Un vrai voyage, un vrai message... je conseil trèèèès fort ce jeu !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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