
A 3d bug adventure game 🐜🐛🐞 Run, jump and shoot while you chase an elusive fairy . . . Can you turn back into a human?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh no im a bug
와 뭐야 ???? 할만한 거 없나 보다가 찾았는데 진짜 재미있었습니다. 강추추
벌래소울2
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1시간짜리 곤충버전 젤다.
6/10 now this is gaming
This game is awesome! Of all the Sokpop games I think this one is maybe the most what I like to see in a game and I almost wish they'd continue to build on it. That said, this is an extremely good game for the price point. The controls are fun, intuitive, and the art style is adorable. This game is like if you mixed Bugdom and BoTW and that is as great as it sounds. The fact that this game was made in such a short time frame really is impressive even when taking the short game length into account. I played this game to completion on Itch.io, but have now redeemed my Steam key, so don't look at my hours played! Wanted to give it a positive review as I really do love it.
불편한 조작감과 이해할 수 없는 악당의 환장콜라보
Kochu’s Dream, developed and published by Sokpop Collective, is a compact 3D action-adventure that embraces whimsy, brevity, and imaginative perspective as its defining strengths. The game begins with a simple yet enchanting premise: after falling asleep in a garden, the protagonist awakens transformed into a small beetle, thrust into a world where ordinary backyard objects become towering landmarks. This playful shift in scale immediately establishes the tone of the experience, inviting players into a vibrant miniature world that feels both familiar and fantastical. Rather than relying on heavy exposition, the game allows its premise to unfold naturally through exploration and environmental storytelling. Movement and traversal form the backbone of Kochu’s Dream. As a beetle navigating oversized plant pots, thick blades of grass, and sprawling garden terrain, players are encouraged to run, jump, climb, and explore every corner of the environment. The sense of scale is one of the game’s most effective elements; what might seem like a modest backyard becomes a layered landscape filled with verticality and hidden pathways. Exploration is consistently rewarded with collectibles, upgrades, and encounters with quirky animal characters who add charm and personality to the journey. The controls are responsive and accessible, making the act of simply moving through the world feel fluid and enjoyable. Combat plays a secondary but meaningful role in the adventure. Armed with a basic projectile attack and the ability to maneuver quickly around enemies, players engage in light skirmishes scattered throughout the garden. These encounters are not overly complex, but they provide enough resistance to keep the pacing dynamic. The inclusion of boss battles adds structure to the progression, serving as climactic moments that test the player’s mobility and timing. While the combat system does not evolve dramatically over time, it complements the exploration well and prevents the experience from feeling purely passive. Progression in Kochu’s Dream is gentle and streamlined. As players gather items and enhance their beetle’s abilities, there is a subtle sense of growth that mirrors the unfolding of the narrative. The game does not burden the player with intricate skill trees or layered mechanics; instead, it maintains a clear focus on maintaining momentum and discovery. This design philosophy aligns with Sokpop Collective’s approach to creating small, self-contained experiences that prioritize creativity and accessibility over scope. The adventure can be completed in a relatively short amount of time, but its pacing ensures that the journey feels complete rather than rushed. Visually, the game adopts a colorful, stylized aesthetic that reinforces its dreamlike quality. The environments are bright and expressive, capturing the organic beauty of a garden while exaggerating its scale to emphasize the protagonist’s diminutive size. The art style strikes a balance between simplicity and personality, ensuring that the world feels cohesive without overwhelming the player with detail. Ambient sounds and a gentle musical score further enhance the atmosphere, creating a sense of immersion that supports the game’s tone of lighthearted wonder. Despite its charm, Kochu’s Dream is intentionally modest in ambition. Its mechanics remain relatively straightforward, and players seeking deep systems or extensive content may find the experience limited. However, this restraint is part of its identity. The game does not attempt to compete with sprawling open-world adventures; instead, it offers a focused and imaginative slice of exploration that can be enjoyed in a handful of sessions. The brevity works in its favor, leaving players with a sense of having completed a thoughtfully designed adventure rather than an overextended one. Ultimately, Kochu’s Dream stands as a testament to the power of creative perspective in game design. By transforming a simple garden into a vast playground and placing players in the role of a tiny insect hero, Sokpop Collective crafts an experience that feels fresh and endearing. It may not redefine the action-adventure genre, but it succeeds in delivering a cohesive, charming, and memorable journey. For players who appreciate concise indie projects with personality and a sense of playful imagination, Kochu’s Dream offers a delightful escape into a world where even the smallest creature can embark on a meaningful adventure. Rating: 6/10
Foolish of me to try to bring the red fruit in the house, the game rejected my ideas, and so i was booted out of the insect kingdom (game crashed).
tl;dr: 7/10 Out of all of Sokpop's games I've played so far, this is my favorite. Like most of their titles, this is a fairly short form title that takes 2 hours or less to beat. It's a 3D platformer with some metroidvania elements, where upgrades let you go back and acquire items or access areas that you otherwise weren't able to get earlier. Of course, being only 2 hours long, there's not much to get aside from moons that are scattered about. There's 3 bosses, including the final boss, and multiple little rooms and quests to take in order to progress to the end. The game, while being fairly small, still had me getting lost and confuse with how to progress at a certain point. Here's a tip: Once you get the sticky hand power-up, you're able to climb flower pots. I wish the game made that a little more clear. The controls, like most of Sokpop's other games, are the keyboard, with next to no controller support available. Luckily this doesn't cause too many issues, on top of the slightly more awkward movement being a bit of the point to Sokpop's quirky design. At the same time, the controls really only become an issue when it comes to climbing, and even then, it's very minimal. Still, on top of the visuals being low-poly while also having Sokpop's signature wavy, jagged texture warping, it can make climbing some plants precisely difficult. Of course, climbing is done a lot and is one of the main means to traverse the game world, and with the need to backtrack a decent number of times, it can be a bit of a chore and a minor annoyance when you climb under a leaf for the fortieth time because the model doesn't make it clear enough where the branch starts so you can avoid it to keep climbing up the stem. If there's one other complaint I have, there's very little enemy variety, and enemies respawn after you leave a room and come back, meaning you're going to have to deal with those flies QUITE A BIT. Keep in mind, these complaints are still pretty minimal because the game is short and sweet, and for the price, it's a very pleasant experience. The soundtrack makes the experience even cozier and fun. There's not a ton of music here but it's all quite enjoyable. Definitely recommended for those who like 3D platformers mixed with a little Zelda.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5K | 98% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| — | 10 | 90% | — | |
| $839.2K | 3.1K | 81% | $19.99 |
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| $5.2K | 102 | 65% | $4.99 | |
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| $5.2K | 114 | 91% | $3.49 |