
A 3d bug adventure game 🐜🐛🐞 Run, jump and shoot while you chase an elusive fairy . . . Can you turn back into a human?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bug in a rug
Cute game
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 4/5 Notes: Interesting art style, though visually a bit "buggy" at times................ My only complaint is that the climbing speed is annoyingly slow, and the game is overall pretty short. Otherwise the game is pretty great. Bosses are simple but fun, the speedrun achievement is actually a moderate challenge, the world is decently fun to explore, I liked the OST. My first 100% playthrough was 58 minutes. And then it took my 2 attempts to get the 20 minute speedrun achievement. First time I got 21:38, 2nd time I got 18:36.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl;dr: 7/10 Out of all of Sokpop's games I've played so far, this is my favorite. Like most of their titles, this is a fairly short form title that takes 2 hours or less to beat. It's a 3D platformer with some metroidvania elements, where upgrades let you go back and acquire items or access areas that you otherwise weren't able to get earlier. Of course, being only 2 hours long, there's not much to get aside from moons that are scattered about. There's 3 bosses, including the final boss, and multiple little rooms and quests to take in order to progress to the end. The game, while being fairly small, still had me getting lost and confuse with how to progress at a certain point. Here's a tip: Once you get the sticky hand power-up, you're able to climb flower pots. I wish the game made that a little more clear. The controls, like most of Sokpop's other games, are the keyboard, with next to no controller support available. Luckily this doesn't cause too many issues, on top of the slightly more awkward movement being a bit of the point to Sokpop's quirky design. At the same time, the controls really only become an issue when it comes to climbing, and even then, it's very minimal. Still, on top of the visuals being low-poly while also having Sokpop's signature wavy, jagged texture warping, it can make climbing some plants precisely difficult. Of course, climbing is done a lot and is one of the main means to traverse the game world, and with the need to backtrack a decent number of times, it can be a bit of a chore and a minor annoyance when you climb under a leaf for the fortieth time because the model doesn't make it clear enough where the branch starts so you can avoid it to keep climbing up the stem. If there's one other complaint I have, there's very little enemy variety, and enemies respawn after you leave a room and come back, meaning you're going to have to deal with those flies QUITE A BIT. Keep in mind, these complaints are still pretty minimal because the game is short and sweet, and for the price, it's a very pleasant experience. The soundtrack makes the experience even cozier and fun. There's not a ton of music here but it's all quite enjoyable. Definitely recommended for those who like 3D platformers mixed with a little Zelda.
진짜 재미있습다
great game, can't wait to find the last star
꿀잼
Terribly cute and didn't overstay its welcome, considering it's one of those cutesy game that force you to move in an awkward, clumsy fashion. That being said I did feel like a bug, so I walked away with a positive impression overall
idk how to describe it. perfect if you are looking for a little cozy game to play 6/10 without controller 9/10 with controller
Its a cute little game, reminds me of playing the DS when i was little. But the lack of pointers on where to go and the slowness of the bug character makes the game quite boring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5K | 98% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| — | 10 | 90% | — | |
| $839.2K | 3.1K | 81% | $19.99 |
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| $5.2K | 327 | 84% | $0.99 | |
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| $5.2K | 101 | 95% | $3.99 | |
| $5.2K | 102 | 65% | $4.99 |