
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 27 → 5/day in the week after.
About
Jusant is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Master your climbing tools and watch your stamina meter to successfully navigate this mysterious and changing tower. As you go higher and hone your skills, you’ll have to figure out how best to use the tools at your disposal to get to where you want to go. Explore alternative paths to find clues about what happened here.

Play at your own pace. As you climb, you’ll come across breathtaking biomes full of flora and fauna, accompanied by a peaceful and atmospheric soundtrack. Brace yourself on arid, windy slopes, seek refuge in tunnels lit only by bioluminescence, and more.

Meet the mysterious Ballast. This creature will help guide you throughout your journey by waking nature along your path and helping to reveal clues that will help you piece together the tower’s past and reach the top.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 93% | — | $2.4M |
| $24.99 | 9.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jusant is more of an experience than anything else. It's a short game and it doesn't try to do too much, but I think it was well executed and enjoyable. The primary gameplay in Jusant consists of climbing. You have a rope and can place 3 pitons down. You'll mostly be trying to get from point A to point B (point B usually being up higher) by climbing on whatever you can in the environment, whether it be rocks, buildings, or even little stone creatures. The climbing gameplay itself is not super mechanically complex. It seems designed to be simple on purpose; the point of the game is not to be a hardcore climbing simulator. Nevertheless, it is usually a pretty smooth system. The environments and visuals are probably the best thing about Jusant. Each frame is a feast for the eyes. The tower is full of both vibrant and muted colors and it carries so many little nooks and crannies and buildings. Even if no notes were available to find, you would still be able to get a sense of how people lived there just from the world design. The main story itself is pretty short; I beat the game in about 5 hours and I was taking my time looking for collectibles. I didn't bother going back to get them all, even though I only had a few left, because although there is a chapter replay system that shows you what collectibles you missed, I didn't want to comb over the some of the long levels again. By far, the interesting of the collectibles are the notes you find. Not much is explained to you outright. You are a young adult who is trying to climb a large natural tower, accompanied by a cute little water creature. From the various notes and journal entries scattered around you can piece together that people used to live here, although they are long gone now. Reading about their daily lives was cool, it adds a lot of character to the world that otherwise is done with environmental storytelling. If you are a fan of these somewhat meditative experience type of games, I would recommend Jusant to you. It isn't entirely frictionless since you have to make one or two climbs that are tough, but the game is forgiving and it wants you to see the artistry on display. I think it's worth a try, although perhaps wait for a sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 680.5/day in the week to Jul 15 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 7.9Kratings |
| 90% |
| — |
| not modelled |
| $9.99−60% | 52ratings | 82% | — | not modelled |
| $24.99 | — | 84%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 277 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute and cozy little game. great visuals and soundtrack and kinda easy but fun gameplay.
Un vrai voyage, un vrai message... je conseil trèèèès fort ce jeu !
A decent low-pressure game that feels more like Flower or Journey than a climbing sim. The core gameplay mechanics evolve slightly over the 4-6 hour session, but realistically the difficulty or expectation of the player don't really change beyond what you experience in the first 15-30 minutes. If you get that far in and don't enjoy it, then there's nothing else for you here. The main character's goal is told entirely through the interactions with the environment while context about the world is added through notes you collect, The main character's quest is just intriguing enough to drive you forward - but where this game really shines is in its environments and the stories it tells there. The many locales you visit all tell fascinating stories of a world that once was without needing to read a single note. If you don't want to read, then you don't need to. You'll still get the general idea of the world and the quest without missing too much by not reading them. The art direction is great and the soundscape and music are both very well done. If you like "walking sim" style games, then throw some headphones on and I'm sure you'll enjoy this immersive "climbing sim." Probably my favorite game from Don't Nod since Life is Strange 2.
Cry me a river
4/5 简易爬山模拟器,愿海浪永远温柔待你。
Jusant aposta numa gameplay simples e ao final do jogo se destaca na grandiosidade de um trabalho muito bem feito, excelente jogo, direção de arte enche aos olhos de qualquer um que iniciar essa jornada.
风景很好,很放松。 但是卡关了!!!
Innovative controls and gameplay. Great story. If you're an achievement hunter use a guide for the collectibles. Backtracking in this game is not fun.
很好
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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