
Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.29/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casual semi-idle game with a nice charm. It's simple to learn, fairly strategic, and a nice time killer.
旧游补评 55 游玩时期:2018~19 虽然是挂机游戏,但筛选装备、饰品的操作很繁琐,前期当模拟经营玩还有点意思,越往后战力提升越艰难,同时难度跨度巨大,游戏体验极差 续作ea已跑路,大伙不要再送钱了
This is the game where you figure out that games just wasting your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体很不错,底层是回合制游戏,数值感觉没啥问题,设计得很合理,养成也很多样,游戏主要的乐趣估计在后期刷宝和组建build。 就是操作极其繁琐,打怪虽然能挂机,但回城之后一大堆乱七八糟的事情,玩起来真挺累。是那种玩几个小时,了解框架后,意识到要重复这个流程一万遍,于是退出并永远不会再打开的游戏。 不得不说,刷宝和挂机,这俩标签天生犯冲。这个游戏本质上是把“刷”的动作简化成挂机了,导致离暗黑like爽刷和正经一键挂机都有点距离,变成四不像了。 这个游戏让我想到了各种手游,尤其是崩坏星穹铁道,不过崩铁包装得更华丽。如果龙崖的这些职业需要氪金抽出来,那就真的一模一样了哈哈。
全成就撒花! 毒针流牛逼,轻松过异界1000层。
挂机游戏× 配队游戏√ 其实本意是开个挂机小游戏消磨时间,没想到游戏过程中鲜有真正挂机的时刻,大多数时间都在紧盯着屏幕研究配装/合成装备/手动选任务/挑选村民(局外成长)。即使最后爬完了1000层塔、打完了全成就,我也不敢说已经完全了解了这个游戏,毕竟词条非常丰富,英雄之间的互补机制我也只勉强搞懂了毒奶一种。如果是喜欢自己研究配队+有耐心和时间刷特定词条和装备的玩家,应该能从中获得更多的乐趣。 (以下问题主要出现在前期我不想看攻略的时候,看了攻略基本不会有这种问题)我个人体感最大的问题是,在游戏中陷入瓶颈、反复过不去某一层的时候,我甚至不知道要从什么方面提升队伍的战力。升级需要海量经验,而且升级带来的属性提升并不显著,至少要升5级解锁1点技能点数后才能算上有提升;好装备可遇不可求,连制造装备都需要基础材料;前期合成卷轴和附魔的材料都少,捉襟见肘,特别是那个分解宝石的粉我几乎只能从商店里买,因为宝石的爆率也不高;刷英雄更不必多说,我挂了两个晚上没有一个新的星辰英雄。即使越过了我前面说的一切困难,还是回到这个问题:对队伍的战力提升不明显。当然挂机似乎是可行的解法,也是唯一的解法,但要挂多久、要刷什么装备、要攒多少经验,这些都是未知数,这让挂机成为了一种必须而非一种选择。 虽然吐槽的部分有点多了但我觉得还是很优秀的作品,希望友邻们来玩!
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
龙崖超好玩,很喜欢龙崖! 由于玩不够,我个人做了一款《蜀仙传·挂至飞升》。喜欢龙崖的小伙伴都可以来试试我这款!
一坨大便
玩不明白,效果精通是干嘛用的?这天赋怎么加点,前期没几个冒险者种类,看技能介绍也没啥联动,1战3法1牧又打不动。这也没个流派推荐,网上攻略随便一搜都是起码四五年前的了。这游戏咋玩,就到森林101就打不过去了,钱不仅不好挣还不知道怎么花,戒指买了,学院点了,升级冒险者又不够经验
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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