
Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 3.29/day in the week after.
About
Cauldron is a game about exploration, battling monsters, and leveling up your party through minigames. Gather resources to upgrade minigames, heroes, abilities, and more! Play as Nyx, a young witch cast into this darkness-covered world. Discover the truth and find new allies to help you on your journey!
Play minigames to gather resources!

Infinitely upgrade minigames, heroes, items, and more!

Battle monsters to explore more of this mysterious world!

There's no "right" way to play Cauldron...
Do you love to grind minigames over and over? Go for it!
Would you rather let the game auto-collect while you're gone? No shame in that!
Do you love to carefully organize your party and skills to dish out maximum damage? Go ahead!
Would you rather get completely overpowered so you don't have to think about any of that stuff? Great!

Exponential minigame progression (we're talking REALLY big numbers)
Unique skill trees for 20+ heroes
Multiple game modes, including Idle, Pacifist, and EVIL
Unlockable autobattler to do the battling for you
An upgradable collection box that auto-gathers resources
Character skits
A snarky pink sidekick who never leaves your side
Talking birds
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.8Kreviews | 93% | — | $992.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda stumbled upon accidently onto this game while just browsing for games. What caught my eye at first is was it felt like there's main game (turn-based) containing multiple minigames which worked like path to upgrade the main game but after 100% the game i must say it's that and much more, it was like playing 6 incremental games at once which complete each other. Collecting apples turns into bullet hell then transforms into aim trainer, digging for rocks transforms into being bomberman and then evolves to being... pinball? Mini-survivors minigame transforms into colorfull dvd logo bouncing screen but its with disco balls instead. Upgrading turn-based into autobattler and fine-tuning it was also satisfying. Story and OST is also refreshing, won't spoil anything but interactions with party are fun. Long story short didn't regret buying this game
Finally got around to 100%ing and don’t be put off by my time I’m slow lol. A treat of a game and it was really fun! The sprites and art is all super charming and I really liked the story! It has a very diverse cast of characters, addictive gameplay with a few cool surprises, and overall it was a very good premise and I’m glad I 100%ed it. If you’re into cozy games or more chill games this should absolutely be a purchase! One of the best things about this game is honestly the quality of life stuff. Far too many games have been a slog to 100% but this one gives you so many options! You can auto play any game mode or basically any feature you don’t like, the community is super helpful when it comes to 100% completion, and things like progress carrying over save files is super useful and convenient! Didn’t have to do any side quest twice which I loved! I’d say for me personally it’s about an 8/10 but for someone more invested in incremental games or just having a lot of options for how they want to play in order to 100% this is easily a 10/10. Can’t wait for the developers next game it’s instantly going into my account!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Japanese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is like one of those tower sandwiches in scooby doo, just so much to it. and i inhaled the ♥♥♥♥ out of it excited for the sequel, glad this actually had a story to follow and utilised the multiple game modes offered
粗制滥造的缝合怪,不好玩也不推荐,增量游戏打磨好一个玩法的正反馈就够了,缝一堆毫无手感的劣质小游戏真是令人失望。
This incremental game have everything, combat, minigames, for example minigame to collect apples, and then, turned out into epic party bullet hell, like what... and surprisingly, the combat mechanic is pretty solid, team battle with actual roles.. and yeah auto-able which is decent if you're a [strike] lazy [/strike] energy preserving person. [b] tldr; if you like to play games inside game and watching number go up everywhere, then this game for you. [/b]
I can't mince words. It's a grindfest. Cauldron is about a young witch, thrown into a world covered in shadow. Her task: gain resources through endless minigames á la Roguelite and slowly upgrade yourself through the tasks. At the same time fight the enemies in the shadows to uncover parts of the map, raising your production multiplier in the process. This again leading to additional skill points by upgrading certain thresholds in the gathering minigames. It's a sort of give-and-take scenario. Improve in one section to get better in another. Being quite simplistic, I like the game. It's good to just shut off your brain and autopilot after a hard day's work. Though, if you want to get 100%, expect around 140+ hours for all the resource gathering. No way to phrase it better: This game is designed to eat time. It's not as immersive as other great games where you don't even notice the passage of time, but given that you can save and exit at any point, it splits the content up in neat little chunks at your own discretion. The only negative thing I have to say about the game, I liked the music. But after 140 hours of, I believe, 3 different tracks, those same ♥♥♥♥♥♥♥ tracks are now stuck playing in my head for the forseeable future. Coming to a conclusion, I give this game a solid 8/10. Some nice quality of life features could further improve this game's polish, but it is quite enjoyable as-is.
A masterclass in game design and really cute character art and writing.
JRPG combat is surprisingly interesting when it's an autobattler And yes, my favorite plant is an upgrade tree
作为一款增量游戏,体验实在是太粪了 很难想象一个有上百个成就的增量游戏是如何把节奏做得这么拉稀的 虽然看似有5套迷你游戏+一套回合战斗作为核心循环,貌似是把6个增量游戏合而为一量大管饱 但没有一个迷你游戏是在有深度和爽快间哪怕粘上一者的: 回合战斗无论自动AI还是敌人的复活机制都极为恶心,属于伤害不大侮辱极强的那种体验 接苹果的小游戏简直降智,特别是小助手竟然还能和我往同一个方向抢苹果 钓鱼的体验极其牢,升级解锁越深竟然能让体验越牢也是人才 挖矿的小游戏稍微正常点,但也毫无深度到令人怀疑浪费光阴 很难想象有93%的特别好评啊……
Thought I'd shine some light onto what I really, really hate about this game. It's ok, I had some fun, but I kept playing in hopes it would get better. It never did. Before I hit the bad, let's quickly highlight the best part of the game: the upgrade trees fundamentally change the minigames you play, turning them essentially into completely new gameplay as you progress. Pretty well made. However, you barely play them at all, since your main goal is not to farm the resources yourself but to get the highest score possible and then leave it alone, since a single auto-collect tick collects nearly 5x as much as you can farm yourself in a ~4 minute run. This was done so exploring the world doesn't take away from your farming, but to me it just defeats the purpose of becoming better in the minigames. Essentially, you play them to get a highscore, leave, come back to purchse so many upgrades that your previous performance is completely irrelevant, play them again and blast your old record out the water because you are so much more powerful, and then leave again. You don't "get better" by getting better. You get better by letting the auto collect do the work. Then the combat system also falls a tad bit short. Let's not talk about the infuriating metal slime mechanic but instead about the fact that you essentially really, really want the auto-play feature beat all the zones. You can set the combat speed to x32 for a reason: combat takes many, many, MANY turns before it is over. Sadly though, that means that if you actually need or want to play them yourself, you'd sit there a click abilities a couple HUNDRED times to beat a single encounter. And finally the worst part which is the main reason I won't recommend the game: the controls without a controller are attrocious. The game only allows for a single input at a time. Moving to the left and wanting to start flying? Canceled because the frame got occupied by the move left input. You're flying but want to open the map? Canceled because you can't do that for some reason. It's also really bad that the minigames think you want to play with mouse every time you do any input with the mouse, moving your character without your control until you hit WASD. This makes the ice game, where it's pretty close to unplayable without selecting the UI elements to select the ammo type by mouse, really bad, since once you select the character, it starts auto-moving without your input. Rightclicking out of menus sucks. I wanted to pause combat sooo many times, I can't even remember how often the game simply didn't accept my input to do so. Menu is open and you want to close? Good luck spamming rightclick cause it won't close on the first one. Close the submenu, close the main menu, cancel the auto-party request. Why do I have to hit "close" so many times to close the window? It also doesn't ehlp that the party screen doesn't update until closed and opened again. In the end I just got so frustrated with the controls I quit playing since there wasn't enough in the rest of the content that excited me enough to keep slugging through them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $992.7K | 2.5K | 89% | $14.99 | |
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