
Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 3.29/day in the week after.
About
Cauldron is a game about exploration, battling monsters, and leveling up your party through minigames. Gather resources to upgrade minigames, heroes, abilities, and more! Play as Nyx, a young witch cast into this darkness-covered world. Discover the truth and find new allies to help you on your journey!
Play minigames to gather resources!

Infinitely upgrade minigames, heroes, items, and more!

Battle monsters to explore more of this mysterious world!

There's no "right" way to play Cauldron...
Do you love to grind minigames over and over? Go for it!
Would you rather let the game auto-collect while you're gone? No shame in that!
Do you love to carefully organize your party and skills to dish out maximum damage? Go ahead!
Would you rather get completely overpowered so you don't have to think about any of that stuff? Great!

Exponential minigame progression (we're talking REALLY big numbers)
Unique skill trees for 20+ heroes
Multiple game modes, including Idle, Pacifist, and EVIL
Unlockable autobattler to do the battling for you
An upgradable collection box that auto-gathers resources
Character skits
A snarky pink sidekick who never leaves your side
Talking birds
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.8Kreviews | 93% | — | $992.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very unique Turn Based/Auto battler. If you're only looking for a turn based game you may be disappointed as this game mixes in different genres, like auto battlers and incremental games, into it's leveling system. Very good replay-ability with the multiple game modes and rewards for all of them.
JRPG combat is surprisingly interesting when it's an autobattler And yes, my favorite plant is an upgrade tree
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Japanese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thought I'd shine some light onto what I really, really hate about this game. It's ok, I had some fun, but I kept playing in hopes it would get better. It never did. Before I hit the bad, let's quickly highlight the best part of the game: the upgrade trees fundamentally change the minigames you play, turning them essentially into completely new gameplay as you progress. Pretty well made. However, you barely play them at all, since your main goal is not to farm the resources yourself but to get the highest score possible and then leave it alone, since a single auto-collect tick collects nearly 5x as much as you can farm yourself in a ~4 minute run. This was done so exploring the world doesn't take away from your farming, but to me it just defeats the purpose of becoming better in the minigames. Essentially, you play them to get a highscore, leave, come back to purchse so many upgrades that your previous performance is completely irrelevant, play them again and blast your old record out the water because you are so much more powerful, and then leave again. You don't "get better" by getting better. You get better by letting the auto collect do the work. Then the combat system also falls a tad bit short. Let's not talk about the infuriating metal slime mechanic but instead about the fact that you essentially really, really want the auto-play feature beat all the zones. You can set the combat speed to x32 for a reason: combat takes many, many, MANY turns before it is over. Sadly though, that means that if you actually need or want to play them yourself, you'd sit there a click abilities a couple HUNDRED times to beat a single encounter. And finally the worst part which is the main reason I won't recommend the game: the controls without a controller are attrocious. The game only allows for a single input at a time. Moving to the left and wanting to start flying? Canceled because the frame got occupied by the move left input. You're flying but want to open the map? Canceled because you can't do that for some reason. It's also really bad that the minigames think you want to play with mouse every time you do any input with the mouse, moving your character without your control until you hit WASD. This makes the ice game, where it's pretty close to unplayable without selecting the UI elements to select the ammo type by mouse, really bad, since once you select the character, it starts auto-moving without your input. Rightclicking out of menus sucks. I wanted to pause combat sooo many times, I can't even remember how often the game simply didn't accept my input to do so. Menu is open and you want to close? Good luck spamming rightclick cause it won't close on the first one. Close the submenu, close the main menu, cancel the auto-party request. Why do I have to hit "close" so many times to close the window? It also doesn't ehlp that the party screen doesn't update until closed and opened again. In the end I just got so frustrated with the controls I quit playing since there wasn't enough in the rest of the content that excited me enough to keep slugging through them.
Amazing game with a cute story and incredibly satisfying progression
very cute, expansive and love accessibility options. thank you for your hard work on the game! personally treated it like an idler and got the satisfaction I wanted out of the game but it offers versatile game modes and aspects. Lots to customize in terms of game mode. Only aspect that left me unsatisfied was the characters felt a little flat in the initial playthrough.
Hidden gem unearthed thanks to SteamDB that looks cute, has a mixture of genres, fun lil characters, super satisfying incremental progression that's not 2 hours long like most incremental games, offers lots of upgrades that spike as you put in enough time and finish different playthroughs, keeping things exciting and worthwhile for the entire ride. Just try the demo, it took me 6 hours to complete. Fantastic, unmatched bar for a demo, and a proper way of introducing a player to the gameplay loop without setting up false expectations. The full game has more grind (with there being 6 game mods that you complete on one profile), more unlocks, more spikes that make the score multipliers skyrocket, some battles in which you actually have to think about the team compositions to win. There are also wholesome skits and story bits, although once you unlock all of them in a couple of playthroughs - all that's left is the short dialogue in different endings. Still very nice, makes the game even more interesting. Is that a JRPG I'm playing all of a sudden? And now we're in a completely idle mode? Now we're strategizing around elemental affinities and item builds? Sweet, much needed changes of pace, so much variety while keeping it simple and digestible. Also, 56 hours is insane for incremental standards, end of story. Even if the 2 hours you spend in some top active incremental might be great, and let's even grant that it can have way more satisfying progression than Cauldron does, the amount of achievements to grind and boxes to check in this game is massive for the standards, and it's a great ride through and through, which FOR THIS PRICE??? - Incredible. What a steal, holy There's an upcoming spinoff as well, I'm almost fully convinced that it's gonna just be more good time. It's getting promoted to the top 10 position in my wishlist for sure.
TLDR: Mixed review, recommended for the dev's effort, but second thoughts are advised. 6/10 incremental game that's actually more creative than dopamine-slop but has some rough edges. The game is creative to combine multiple minigames with a somewhat interesting team-building rpg together with an incremental idler formula. However all the minigames kick start too slowly before you got at least a few upgrades and will feel sluggish at the first few minutes of play. The turn-based battle is interesting but at some point it gets really repetitive, and the games knows itself well enough to introduce automated team-building and auto-battle pretty early on. Beating the game for the first time takes roughly 15 hours, then there are 5 more challenge game modes, and 100% achievements takes roughly short of 40 hours with mostly idle time in the end. Unfortunately in my opinion the extra game modes are basically some artificial requirements for more idling and hardly present any new content nor challenges. Everything past the initial 20 hours are purely repeated chores. Some other caveats: 1. No autoskip watched cutscene. 2. No instant dialogues text. 3. Awkward overworld control: Can't interact with stuff while on broom, can't immediately ride broom after dialogues or interactions. 4. Idle income has a storage limit that requires you to come back and manually upgrade the said limit from time to time. Some suggestions: 1. Auto-skip (watched) dialogue 2. Auto equip after unlocking items 3. Auto-purchase minigame upgrades 4. Automatic cauldron upgrade
Conseguí todos los logros y solo puedo decir que es un juegazo, el concepto de tener perfiles en los cuales cada partida que hay puedan mejorarse entre sí, es una idea muy buena, recomiendo mil veces este juego, un incremental que se sale de lo común e innova, jueguenlo y conprenlo
Very cute incremental game, fun rpg mechanics, and definitely great for casual players. The 100% isn't very difficult (although the last few grinding achievements are annoying,) and I think the skits/story could've been expanded on a bit more, and the ending [spoiler]"it was all a dream always feels incredibly disappointing, but Cauldron does it in a slightly better way? Most "it was all a dream" ends up negating the journey, making it feel pointless, This was done in a more elegant way, but it still feels a little bad.[/spoiler] Overall, a wonderful game, absolutely recommend, and I hope we get more games within this universe, because the world building and character development that IS there, is quite nice.
This game is the king of all incremental games. If you like that style of game, then this is a must own. Only downside is that you won't find anything else like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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