
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
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Prices
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Every market we collect.
About
Underrail is an old-school turn-based isometric indie role-playing game that focuses on exploration and combat.
The game is set in a distant future, when life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they violently struggle to survive in the harsh underground environment.
The game's turn-based combat features many different weapon types - pistols, rifles, crossbows, energy weapons, sledgehammers, knives and more, each with their own advantages and drawbacks.
The player is also able to learn powerful psionic abilities from one of the three psionic schools:
Metathermics - Burn your enemies alive or freeze them to death.
Psychokinesis - Use the power of telekinesis for offensive or defensive purposes or electrocute your foes.
Thought Control - Assault the minds of your enemies by overloading them, instilling overwhelming fear, creating deadly hallucinations and more.
For those looking to avoid direct confrontation, the game offers a set of subterfuge skills. Move around the world in stealth like a shadow, lockpicking doors and hacking computers. If people have something you want, you can often just pickpocket them. But if it does come to blows, you can use devious traps to stack the odds in your favour.
Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game can be crafted, and some are exclusively acquired through it. Crafted equipment tends to be superior to that which is scavenged or purchased in terms of raw numbers, provided you are investing in your crafting skills.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.3Kreviews | 86% | — | $2.4M |
| $3.75−75% | 899ratings | 84% | #164 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that has a hyper specific way that it wants you to play masquerading as a game with a wide variety of choice. If I need to waste 3-4 hours only to have the game stone wall me because my build doesn't meet the devs standards, im not playing your game, I wish I could get a refund.
it cured my zoomer brain, i didn't have videos or music playing in the background while i play this game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is essentially a retro bait. It appeals to the charms of old games like Fallout I and tries to deliver its feels but at the same time it sure seems to be delivering all that was issues with the games from that era and even some modern day errors. The game is an awful slog, everything feels slow except the combat which thankfully has an option to increase combat speed drastically so you arent spending your time waiting for the 10th spawn to do their 0 damage attack 4 times. Oh dont get me wrong you are still waiting for it, its just now you are waiting less. Crank up the difficulty and the game becomes a 1-shot fest. If you did not get the initiative to start the round, missed your 95% hit chance and thus failed to kill the enemy well his next attack will either stun you and you are dead in 2 turns or hit you with a nuke in a single shot. Want to play hard? Prepare to cheese and be pushed into meta builds because despite that "someone beat the game with the crowbar" thats not the norm, thats a single lucky guy. Since theres no way to respec at all, if you choose the wrong feats or realized that you dont like the gameplay of a certain weapon then you are busted. The most you can do is restart the whole thing or live with the faulty build you got. You cant even realistically farm exp especially if you are on oddity mode so you dont even get the chance to get throught an area if your build cant handle it. Crafting in this game is mandatory. You cannot avoid it, you can try but doing so means that you are gutted for the rest of the gameplay as the merchants normally dont sell decent gear. On this note investing into mercantile is also kinda needed since while they dont sell good gear they sell parts and you gonna need those parts and hopefully in good quality. I have never in my life have seen a game that pushed the need of cheating this forward simply because it lacks the simply quality of life setting to reroll a shop so you can finally buy that 1 singular item you need to craft your gear. The roleplaying aspect of the game feels both false and underdelivered. Every action has consequence right? Well you can go and murder the entirety of the scrappers in the junkyard literally the very begining of the game and what will that do? Nothing because the head honcho of the eels will still make you do the runs to drive out the scrappers despite them no longer existing! Want to play as a stealth assasin? Stealth ends at first shot and controlled areas mean that everyone is auto aggroed the moment you hurt even the most secluded enemy. The room has no cameras, the door is closed, the NPC is alone, you kill the man and the whole base is on your butt. Want to steal from Rays shop? You cant because it auto-flags you as an enemy the moment you leave with a boat. If you look at the ending and spoil yourself you can even see that killing every single protectorate person within the world also doesnt change anything, they will still be there. This is a dual monitor wiki on the side type of game because simply it needs it for you to actually get to anywhere. You can try on your own but you might fall into issues like losing an entire faction because you didnt know that theres a "recommended" way to do things. You can take a feat that says move and shoot penalty and have no idea what that even is or wonder if explosive weaponry also means explosive ammo. You are going to savescum. This is a fact, this game has so many "boom you lost" moments that its practically not possible to play in a normal way. You told the fortune teller that she is a fraud? Nice you just killed your run with her curse, infact you met her? That means no tattoos for you because for "replayability" these two cant exist simultenously. Seriously i can only recommend ever buying this game is if it has an atleast 90% off deal on it and even then im disappointed in myself i wasted soo much time on this. Soo far i feel like i will go forward just so i can say i crawled out of this hell of a garbage game and can nuke it from my account.
Total slog to play and far, far too difficult, even on the easiest option. Feels like I spent more time reloading quick saves than playing anything. From the very start, you're hopelessly outgunned and outnumbered. The stealth is basically non-existent; there's no enemy awareness icons or any way to peak around corners or plot your scouting efforts. Enemies always seem to react before you can, despite being aware of them beforehand. Put lots of my skill points into utility and social, yet didn't see any option to lockpick, hack or talk my way out of anything that my character was capable of doing (starting stats max at 15). Constantly missing >84% to-hits, wasn't able to find anything - other than stuff I actually needed - to trade. The story premise is ridiculous, given how overpowered the enemies are, but hey: 'here's one pistol with 40 bullets, go and take back 5 points of control alone, good luck'. Exploration is basically non-existent, considering everything you encounter either one-shots you, or you can't lockpick areas get around, or you need to pay some 'toll' to enter, when - again - there's nothing you can barter with. I love a challenging CRPG, but from what I've read, it seems you need to rely on specific builds in order to not struggle, which I am not going to even entertain doing after spending time building a character thinking it wouldn't be a problem in a *role-playing* game. Look, if you like masochistically difficult games, I'm sure you'll enjoy this - especially seeing all the positive reviews - but I prefer a challenge that doesn't require min-max builds and has a bit of wiggle-room for different playstyles, so it's not for me.
While I thought the game itself was fine, a lot of systems are poorly explained, and it's very easy to completely stonewall yourself. People like to point out that there is a massive wall with Depot A, but it's really not as bad if you pay attention and take it slow. This game absolutely needs a wiki pulled up on the second monitor, and definitely need a build guide for your first couple of playthroughs until you can figure out meta picks and things that are blatantly overpowered and can win most fights in one turn. Oh, and crafting is absolutely mandatory, not a suggestion.
I want to like this game, but the combat is onerous and painful. You're essentially always outnumbered, enemies will stunlock you from 100 to 0, and the system is obtuse requiring indepth online research to build a functional character. The tutorial doesn't touch on nearly anything relevant to the gameplay itself. Your most powerful tool is savescuming. After playing for a while you'll start to praise XCOM's shot accuracy after you miss 10 80+% shots in a row while enemies turn you into red mush.
Depot A made me leave this negative review. If your "RPG" requires a very, very specific build and items at each step of the way, at least give players the grace of being able to respec, or toggle things. This game is an artefact of pretend, it pretends to have branching choices, build variety, and approaches, when in fact it has only handful that you need to search for online. If you don't, the game will disrespect your time through and through and expect extensive save scumming. There are simpler ways to put this: Awful game design.
Underrail is one of the best turn-based RPGs I've ever played. It belong in the same conversation as classics such Wasteland, Fallout and Atom RPG. The sheer variety of possible builds and approaches is exceptional, with an enormous amount of customization, a huge variety of enemies, locations, crafts, and a large number of excellent side quests that considerably enrich the experience. The story is very good, the progression is satisfying, and the game has an excellent lifespan. Expedition is also a substantial DLC that adds a huge new area... If you enjoyed any of the games mentioned above, you absolutely should play Underrail. 100% Completion Time : 126.8H Completion Difficulty : 7/10 Playthroughs : 1 + save backups Missables : Yes Notable requirements : Complete the main campaign and mutant endings.
The easiest difficulty is insanely hard. If you don't stealth and surprise the enemy you're usually dead in the first round. A pig charges, stuns you so you can't take any actions, dead. A random thug throws a grenade or full auto's you, dead. Two frogs jump out of a puddle right next to you, dead. Walk into a random open shack in town with a guard next to it and no signs, they go hostile and you're dead. I honestly don't know why this game even has hp, since the rats are about the only thing you can survive a hit from. Probably a fun game if you're really into the stealth ambush style.
Quintessential boomercore game. Only buy this if you're old
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