
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 27 → 5/day in the week after.
About
Jusant is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Master your climbing tools and watch your stamina meter to successfully navigate this mysterious and changing tower. As you go higher and hone your skills, you’ll have to figure out how best to use the tools at your disposal to get to where you want to go. Explore alternative paths to find clues about what happened here.

Play at your own pace. As you climb, you’ll come across breathtaking biomes full of flora and fauna, accompanied by a peaceful and atmospheric soundtrack. Brace yourself on arid, windy slopes, seek refuge in tunnels lit only by bioluminescence, and more.

Meet the mysterious Ballast. This creature will help guide you throughout your journey by waking nature along your path and helping to reveal clues that will help you piece together the tower’s past and reach the top.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 93% | — | $2.4M |
| $24.99 | 9.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] You're starting this game with joy and happiness and ending with sadness, depression and despair. [/h3] My lovely character -- [b]Bianca[/b] -- she is your guide, she left for you all: snags, letters, hopes and eventually her dream and goal. She lost everything for your climb to the top. This sad story will tell you about ruin empty world without water or rain, how people would think about rain if they never seen it? You can figure it out in this game. If you like stray(game about cat) or like it games, you probably should play it too. And my honest opinion here, spoilers alert: [spoiler] OHHHH, I ♥♥♥♥♥♥♥ HATE THIS GAME!!!!!!!!! Thanx don’t nod, yeah, I really love LIS, but now a have depression, THANK YOU!!!.... ohhh, my poor Bianca, Sol, and Mette, I hate this sad story... but it was beautiful 10(almost) hours. Its so injustice, you started this game with Bianca, Mette and Sol, but in the end: Mette got depressed and threw it all away, Sol died because he is unsafe(for himself) freak(don’t mind him) and Bianca betrayed us(left everything to me!!!) and dyed alone with rusks in the cave!! WHY!??!?? Why she deserved it all?? SHE WAS ADORABLE PUPPY WITH DREAMS IN THE BEGINNING!! Where?... When?... How did it ever come to this? It unbearable how you can only look and do nothing, watching them slowly dying in despair... But you must do it to the very end for [b]Bianca, Mette and Sol[/b] [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.2K | 82% | $9.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $2.4M | 7.3K | 86% | $14.99 | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $2.4M | 6.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 211 | 93% | Free | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $38.2K | 86 | 97% | $19.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $5.2K | 52 | 88% | $4.99 | |
| $2.9K | 14 | 36% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 680.5/day in the week to Jul 15 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 7.9Kratings |
| 90% |
| — |
| not modelled |
| $9.99−60% | 52ratings | 82% | — | not modelled |
| $24.99 | — | 84%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
On the surface, Jusant is a game about climbing, and while the vast majority of the game consists of it, it is everything outside of climbing that actually makes it stand out to me. Because outside of the fairly straightforward gameplay is a story hidden away in notes, letters and logbooks left by those that once inhabited the mysterious structure you are climbing. A story about economic decline, existence in a world without a future and the ways these things can influence people's relationships. As previously mentioned, the gameplay itself consists mainly of climbing. The climbing itself is kept relatively simple, to the point that you will likely never really lose any major progress to a fall or mistake. After a while, the climbing feels fairly natural, and while it is repetitive, it didn't get to a point where it felt irritating to me over the length of the game. I would definitely recommend using a controller instead of a keyboard and mouse, as the controls are noticeably more optimized for it. Jusant looks very beautiful graphically and does a great job at representing different environments that are different enough from each other to feel new but still clearly belong to the same world. Storytelling and interaction with the world is generally constricted to reading notes and letters that people left behind. These short written notes were honestly a highlight of the game for me, as they were very well written and tied back to one another in interesting ways. Aside from the notes, there were clam shells that allowed you to listen to the past ambience of the place you found them, but while I find the idea very endearing, I didn't really find them all that engaging or interesting in practice. Overall, I think Jusant is a very endearing and enjoyable game that I would wholeheartedly recommend to people that are into these more „artsy“ games. It didn't quite resonate with me to the same extent I've seen it resonate with others, but the fact that it's almost unanimously recommended by people who have played it should be reason enough to give it a try.
too many bugs turning this cozy chill game to a low level developed game
good game
很好玩的一个游戏,适合一个人慢慢体验,背后的故事也很美好(这里就不过多剧透,游戏过程中那 些收集品会慢慢还原这个故事,当然也可以搜索视频观看)每一个章节都会有新的攀登内容(或者说新的亮点?反正不会重复),一路的风景也很美(要是能出个拍照模式那就更神了),游戏结束后有回到某一章节的选项,对于补齐探索拿成就特别方便。美中不足的是有的时候会出现画面撕裂的情况,基本都集中在第四章,可能是当时的环境空间狭小导致的。瑕不掩瑜的一款游戏,速通视频都是三个小时左右,但是自己静下来慢慢玩探索可以有九个小时以上的内容(如果这游戏也能出个那种摄像功能就更好了)
<3
Lo que más me ha gustado de Jusant es la tranquilidad que transmite. Es uno de esos juegos perfectos para desconectar y simplemente disfrutar del viaje, de los paisajes y de la música. La mecánica de escalada está muy bien implementada y hace que el gameplay se sienta diferente y satisfactorio. A medida que avanzas, el juego va introduciendo nuevas situaciones y mecánicas para que escalar no se vuelva repetitivo. Además, visualmente está muy cuidado y la ambientación consigue transmitir una sensación de calma y aventura muy especial. Si buscas un juego relajante, diferente y con una mecánica de escalada muy bien hecha, lo recomiendo totalmente.
后面每章都有吹号,就第二章没有,我还以为我给漏了求不到雨了。
Vous pouvez etre fier !
小而精美的攀岩游戏,在充满奇幻色彩的巨山上攀行,耳边只有呼啸而过的风声和动植物窸窣的声响,氛围特别好;关卡设计很棒,第五章的风中攀岩和[spoiler] 骑在水舱兽身上攀岩 [/spoiler]那段非常惊艳;音乐非常好听,在长距离攀爬马上要到山顶时插入简直是神来之笔;地图探索挺好玩的,但有时候引导和背景装饰混为一体可能容易找不到路,但不是大问题可以忽略不计。叙事文本很有意思,虽然是末世后时间线,但散落各地的信件和便签纸中传达的都是先民面对海水干涸也在积极面对生活,无论鸡毛蒜皮的小事还是世界末日都认真对待,保持希望,是一个美而和谐的故事。 好玩爱玩,满分推荐!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.