
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 27 → 5/day in the week after.
About
Jusant is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Master your climbing tools and watch your stamina meter to successfully navigate this mysterious and changing tower. As you go higher and hone your skills, you’ll have to figure out how best to use the tools at your disposal to get to where you want to go. Explore alternative paths to find clues about what happened here.

Play at your own pace. As you climb, you’ll come across breathtaking biomes full of flora and fauna, accompanied by a peaceful and atmospheric soundtrack. Brace yourself on arid, windy slopes, seek refuge in tunnels lit only by bioluminescence, and more.

Meet the mysterious Ballast. This creature will help guide you throughout your journey by waking nature along your path and helping to reveal clues that will help you piece together the tower’s past and reach the top.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 93% | — | $2.4M |
| $24.99 | 9.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
此游戏买cdk六块钱。不太严谨的攀岩小游戏,美术音乐关卡设计都很棒。有收集成就。
[h1] Jusant - Não é sobre curiosidade, é sobre lembrar. [/h1] Jusant me chamou atenção pela arte do jogo (e também pelo preço). A ideia de ser um jogo de escalada, mas sem um objetivo específico, e sim apenas aproveitar a paisagem e a história daquele mundo, foi o que mais me encantou em todo o jogo. [h2] História/Sinopse [/h2] O jogo em si não deixa claro qual é sua história, mas você tem um único objetivo: chegar ao topo. Durante toda essa escalada, você encontra vários documentos e interações que fazem parte daquele mundo e da população que estava ali. A cada progresso, a cada área nova, você se encanta imaginando como aquelas pessoas moravam ali, e isso é o que faz a exploração ser algo tão relaxante. [h2] Gameplay [/h2] São controles simples, nada fora do comum, mas em que cada botão ou tecla pressionada tem um peso, tem uma importância. A gameplay de Jusant se baseia nisso: cada passo, cada etapa ultrapassada, de pouco em pouco, vai ganhando significado. Não é sobre como controlar o personagem, e sim sobre a sensação que passa quando ultrapassamos um obstáculo. [h2] Conclusão [/h2] Se você quiser um jogo devagar, se naquele momento você só quer desacelerar e aproveitar a caminhada sabendo das dificuldades, mas que no final será recompensador, Jusant é para você. [b] Nota: 4.5/5 [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.2K | 82% | $9.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $2.4M | 7.3K | 86% | $14.99 | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $2.4M | 6.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 211 | 93% | Free | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $38.2K | 86 | 97% | $19.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $5.2K | 52 | 88% | $4.99 | |
| $2.9K | 14 | 36% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 680.5/day in the week to Jul 15 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 7.9Kratings |
| 90% |
| — |
| not modelled |
| $9.99−60% | 52ratings | 82% | — | not modelled |
| $24.99 | — | 84%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The artistic quality of this game is really high, through the roof; playing it for the first time (or even second after some time) really makes an impact. It's well made, though there are some minor bugs., like sometimes getting a bit stuck on the edge (cause the game doesn't allow you to die, so jumping off the edges is impossible without an ancor), of some display stuff in later game. What is not well made, is getting all the achievements. The game is built awfully for that. there are no checkpoint to load into, only 6 chapters. They do trach what you missed in what chapter, which is nice, but if you, for example, didn't get a letter from the very end of the chapter, you HAVE TO replay the whole thing. During the first playthrough, you will notice there are shortcuts for certain sections, that you open after completing the said sections; and you would expect that if you replay the chapter, there would be open, and even if you had to go through the level, the difficulty would be greatly decreased, because of the shortcuts. You wish. They are locked again. There are other smaller problems, like unskippable cutscenes, which do get on the nerves when you have to load a chapter, but firstly have to wait for a minute and a half. The same for the shells. Again, overall, I do recommend the game, but be prepared for the annoying achievement hunt, if you will do it.
The visuals and soundtrack as quite amazing, i already have the main theme in my playlist, it’s very relaxing and sombre a bit sad once you read the last letter. I want to 100% the game so I’ll definitely be going back
画风优美细腻,玩法简单有趣,故事温馨感人。文本翻译也很到位,特别是沿路上收集的比安卡的日记,朴素的文字之间总能让人感到她浓浓的心思和情感,很好。
玩的时候脑子很放空,不会想这么多,很美很美,高山、变幻的植物都让人着迷。 但是如果你对路的感觉很差可能会迷路然后一直找不到位置(这是他唯一的“缺点”)。 配乐很舒服,如果有什么风雨雷电,自己可以选择天气的变换就更好了。
Отличная игра для релаксации. Простая и хорошо работающая механика скалолазания. Приятное звуковое сопровождение. Неплохой визуал, хоть и мыльноватый. Щепотка немого сюжета, преимущественно в записках и письмах. Проходится за 1-2 захода, не успевает наскучить. --- P/S: Если бы эта и подобные игры были минимально озвучены, то это был бы уже совершенно иной уровень. А пока имеем классического инди-гг со звуками: "А, Ы, Бэ, Кхе, ъеъ, мэ". И его спутника: "Ви, пи-пи, ряя, я-я".
暢快地6個多小時通關了,不用看攻略、慢慢探索,非常舒服~ 畫風、音樂都是頂級,其中有不少給我帶來視聽體驗和讓大腦皮層都展開了的奇觀, 尤其是,最後結尾的那部分,非常推薦自己感受! (Don't Nod 能不能加加油啊) 不知爲何玩完后看一些其他的網路評價和玩家社區,發現好像是一個有點需要對電波的游戲? 可能詬病的部分在於,攀岩不夠其他模擬器那麽真實或者玩法有些局限,幾乎就是全是爬這一種,然後點亮一些打卡點就純網紅打卡點,并沒有什麽實際用途,但這個對我來説不算缺點;不過,我個人覺得較爲遺憾的部分是敘事,有點太輕太碎了、在一開頭就被預感到了💦
Жила-была цивилизация, которой было нужно просто дуть в трубку раз в какое-то время, чтобы всё было по-кайфу и в изобилии. Однажды они НЕ потеряли инструмент, НЕ разучились, НЕ были атакованы, а просто перестали это делать без особенной причины и все, ♥♥♥♥, умерли нахрен очень медленно и мучительно. Пять часов ты ползаешь по скалам и читаешь их грустненькие истории, как им плохо живётся без воды, как они мигрируют и как абсолютно все в итоге постепенно умирают. На своём пути несколько раз дуешь в те самые трубки и всё снова работает и оживает) ЧТО ЗА ДЕБИЛИЗМ??!?!?! Официальное описание гласит - "Жители за поколения забыли назначение этих сооружений". Это что, мир идиократии?! Это буквально история как целая цивилизация забыла как дышать и умерла..
I ♥♥♥♥ you not these are some of the coolest video game environments I've ever seen in my life
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.