
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
朋友在 暗黑地牢 里痛苦挣扎的时候,我在这里制作更多更强的怪物,哇咔咔~
So this is a sort of Darkest Dungeon, but this time we play as the bad guys instead of the good ones. There are 20 of them or so (some from dlc), and most of them have conditions to be unlocked. They can be then created, receive equipment, upgrade attributes, skills, etc. Usual stuff. Each has 6 skills , and each skill can be upgraded in two different ways. There are also around 10 talents to upgrade, like luck, evasion, attack, initiative, defense, etc. Attacks can be physical or magical, and also stress attacks. Minions will be leaning to either type, with others mixing up. There is the also "master" entity that has its own spells and powers to upgrade and use in 4 upgrade paths like Magic or Alchemy. There is a "graveyward" section where many progress-related areas can be upgraded. And then progression is through many levels of a sort of maze towards with many encounters and options to decide and explore. Combat wise, the usual. Enemies have an HP bar and a Santity bar to play with. Depleting either can mean death, but depleting sanity will cause enemies to go insanse with all sorts of buffs, including escaping, attacking other enemies, decreased resistances, etc. I haven't played DD, so I can't compare to it. The game felt extremely repetitive and long. I did one run across the 5 levels in the lowest difficulty which took me 12 hours to complete, with zero (or close?) repetition of fights (~65 of them?) and minimal planning ahead. Losing a hero/minion is not even a big loss, another one just like it can be created and ugprades instantly to the same (or higher) level. There is obviously some strategy to it, but with 3 attack types and 2 defense types, and minimal skills exploring specific buffs and debuffs, the turns become very repetitive as you drain a specific bar over and over, each enemy, each round, each level. Not sure if it was the implementation or the genre, but I didn't like it. Last fight was not too different from the first.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[H1] マッチョなネクロマンサーと愉快なアンデッド軍団 [/H1] いやー、今度の『Darkest Dungeon』はワードナの逆襲をリスペクトした作品か~、と思って買ったらまったく違う開発元であった。 そうきたか。 4人パーティーでダンジョンに潜り、ターン制戦闘で敵をなぎ倒していくところまではDarkest Dungeonに同じ。 基本的な戦闘ルールも同じで、前衛後衛の立ち位置に応じて使用可能なスキルやコマンドが変わる仕組みだ。 そのため状況に応じて隊列を組みかえつつ、強制移動スキルで敵の後衛を前列に引っ張り出すといった戦い方が求められることになる。 ただしどのキャラもネクロマンサーが召喚したアンデッドという設定なので、プレーヤー側に正気度のパラメーターはない(ハナから正気ではない)。 普通の人間である敵に関しては、正気度を削ることで「錯乱」や「逃亡」、「突然死」といった強い効果を与えることができるので、打撃も魔法も通じにくい後半の硬い敵には正気度を攻めるのが有効な戦術になる。 キャラはどれもスキルや攻撃方法の個性が非常に強く、シナジーを考えるのが楽しい。 高レベルになってもちょっとした不運でコロリと死ぬ難しさはあるが、そこはそれアンデッドなので代わりはきくのであった。 マップの構成がやや冗長で、後半のキャラ育成などダレてくる部分もあるが、総じて面白い作品ではないだろうか。 [table] [tr] [th]言語依存度[/th] [th]なし(日本語対応)[/th] [/tr] [tr] [td]難易度[/td] [td]★★★★☆[/td] [/tr] [tr] [td]ゾンビが強いよ度[/td] [td]★★★★☆[/td] [/tr] [/table] https://store.steampowered.com/app/262060/?snr=1_5_9__205
[h2] Gameplay [/h2] In this turn-based roguelike, you command an army of the undead. Instead of managing heroes, you craft and upgrade minions from enemy remains. And remember, you cannot access every minion at the beginning, they will be unlocked when you progress. The combat is deeply tactical, with a focus on a unique "sanity" mechanic that allows you to break enemies' minds, making them attack their allies or flee in terror. The inability to freely explore or backtrack on the map can feel restrictive and sometimes forces you into unwinnable fights. and I think this is the biggest flaw. [h2] Graphics [/h2] The game features a dark gothic art style that suits the theme. The character and minion designs are macabre, and the environments are grim and gothic. However, it should be noted that these 2D graphics can feel a bit boring or lack the unique character of its peers, like Darkest Dungeon. [h2] Audio [/h2] The audio design establishes a dark atmosphere. I think the biggest feature here is the excellent voice acting for Iratus himself. I can’t say anything for music as I generally prefer music off when I play such games. [h2] Story [/h2] The narrative is simple and gets straight to the point: you are a powerful necromancer seeking revenge. The story acts as a backdrop for the gameplay rather than a central focus. While the writing for Iratus is entertaining, the overall plot lacks complexity and doesn't offer a strong motivation for a long-term campaign. [h2] Difficulty [/h2] Iratus: Lord of the Dead is designed to be a challenging and unforgiving roguelike. Minions who die are gone for good, and you must manage resources carefully to replace them. While the game has multiple difficulty settings, the early game on normal difficulty can be punishing until you unlock more minions and abilities. So, I suggest starting from “cakewalk”.
A neat game and premise that needs more depth and complexity in the system.
Great take on the Darkest dungeon game style with a nice twist. Dark creatures from fantasy and folk mythos come to unlife by Iratus' necromancer mind to fight other fantasy races from fantasy and folk mythos. Very strategic turn based game. Recommended for people who loved darkest dungeon and/or people who like creatures from dark fantasy and folk mythology.
Darkest Dungeon'ın harika bir klonu diyebilirim. Karakter tasarımları ve hikaye ilgi çekici olmakla beraber oynanış tam anlamıyla bağımlılık yapıyor. ... I'd say it's a fantastic clone of Darkest Dungeon. The character designs and story are intriguing, and the gameplay is utterly addictive.
Darkest Dungeon: Uno Reverse.
Hot take: I actually enjoyed this more than Darkest Dungeon.
Vous avez aimé Darkest Dungeon ? Et vous adorez jouer les méchants ? Ne cherchez pas plus loin, Iratus: Lord of the Dead est fait pour vous !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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