
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Darkest Dungeon'ın harika bir klonu diyebilirim. Karakter tasarımları ve hikaye ilgi çekici olmakla beraber oynanış tam anlamıyla bağımlılık yapıyor. ... I'd say it's a fantastic clone of Darkest Dungeon. The character designs and story are intriguing, and the gameplay is utterly addictive.
Шедевр по цене гречки.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Rogue-like" does not describe the game well. Create minions from multiple types, and unlock more types. Each has 6 basic powers. Including, melee, various magic, ranged, defense, buff, de-buff, etc... Powers can be tweaked. Minions can be equipped (a little). Pick 4 you have developed, and lead them into a battle. You will mostly be casting spells in the battle. Battles are 4 on 4 (mostly) and tactically simple. Battles provide the rewards for minions and their boss (you). Boss development includes potions, spells, alchemy, etc. Simple to grasp, but lots of options and layers. Once you unlock something it remains unlocked, both good things and bad things, in subsequent play throughs. Minions will die. Just as you can critical your opponents, they can critical you. Plan to replace folks. But you won't have to start your new folks @ level 1, the game keeps you in the flow. The mix and match options to create various teams with different strengths and vulnerabilities, and finding the tweaks and gear to make a sweet team is the core challenge. Sadly, there are some weak types and it would be better if some rewards tied back to more of the stats and skills, e.g. potion making. The artifact system is weak. It needs some sort of player driven growth, level savvy rewards, or both. The things that do grow are good, but almost everything SHOULD progress, many things don't. Still, it is very much a, "just one more battle" game. Pro's 65% Cons 35% (Play hours are inflated by me having the game on in the background, I have played through twice prior to this review.)
Great take on the Darkest dungeon game style with a nice twist. Dark creatures from fantasy and folk mythos come to unlife by Iratus' necromancer mind to fight other fantasy races from fantasy and folk mythos. Very strategic turn based game. Recommended for people who loved darkest dungeon and/or people who like creatures from dark fantasy and folk mythology.
Hot take: I actually enjoyed this more than Darkest Dungeon.
Darkest Dungeon: Uno Reverse.
This is a really tricky one, because there's a ton I like about the game, but I feel like it doesn't quite manage to stick the landing enough that I could recommend it. For the positives: - Well constructed 4 vs 4 turn based combat where each action feels impactful - Great variety of units, with some really breaking the mould (there's a ghost that actually buffs your foes, but then converts said buffs into a massive damage increase for your units) - Really cool art style and theming that's paired well with the mechanics of the game; because you're a necromancer it makes sense units are a bit more expendable than they normally are in these kinds of games However, there's some pretty rough negatives - The balance is a bit off in numerous places; some units are just heads and shoulders above the others, and remain so throughout the game - Because you have to constantly replace fallen units, the act of re-levelling and equipping becomes pretty tedious - The meta progression for each run doesn't feel that fun to engage with; it's mostly static upgrades that don't offer much player choice, and subject to RNG (I never unlocked one unit just because a particular resource failed to appear for the duration of my time) --- (The big one) the game feels both bloated AND dragged out, somehow. It have five levels, each of which takes multiple hours just to get through, and for the majority of the time you're facing down very similar groups of enemies. I think the game's pacing would greatly benefit from cutting down the levels to almost half their length and allowing each run to feel much more lean, which would also help with the tedium of managing your troops. In the end I couldn't summon the motivation to get to the final boss because of this. I just want to stress that there is a lot to like about the game (it's name-sake narrator is a great addition, as an example), but I walked away feeling like it didn't quite land. -
Great game. I wish it had more content.
Не могу рекомендовать данную игру. Идея хорошая, но вот реализация такая себе, буквально через час ты уже нарабатываешь идеальную пати которая раскатает всех и не меняя героев проходишь игру до конца, скипая все что можно лишь бы уже закончить. Особенно после ДД это прям максимально лайтовая игра. Желания вернуться и перепройти нет вообще.
Vous avez aimé Darkest Dungeon ? Et vous adorez jouer les méchants ? Ne cherchez pas plus loin, Iratus: Lord of the Dead est fait pour vous !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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