
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Посредственный клон Darkest Dungeon с интерфейсом мобильной гриндилки и таким же артом по недоразумению вышедший в стиме
Игра офигенная, не ожидал увидеть в меню крафтов внешки пацанов, к которым уходили мои бывшие
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暗黑地牢玩累了可以试试
和同类的暗黑地牢比实在是差太远 代入感差 探索驱动不足
Gameplay wise very very similar to Darkest Dungeon but somehow less fun. The visuals are great but the gameplay itself too shallow. It's also way too long with little to no variation or anything to look forward to. I got bored right in the middle and don't see the point of finishing it. It's a shame because everything is well put together, it's just missing something. Maybe fun if you play it on the highest difficulty and take it more seriously? Then again, why not just play Darkest Dungeon instead? Wasted potential.
By far, the BEST turn -based, rogue-like game I have played. As much as I like Darkest Dungeon, this is by far the more superior game. Much more fun and engaging. Still hard, but not as frustrating as DD. Super fun gameplay. Superb enemies, weapons , and abilities . 9.5/10
норм игруха кого заебывает дд своей духотой-самое то
"Rogue-like" does not describe the game well. Create minions from multiple types, and unlock more types. Each has 6 basic powers. Including, melee, various magic, ranged, defense, buff, de-buff, etc... Powers can be tweaked. Minions can be equipped (a little). Pick 4 you have developed, and lead them into a battle. You will mostly be casting spells in the battle. Battles are 4 on 4 (mostly) and tactically simple. Battles provide the rewards for minions and their boss (you). Boss development includes potions, spells, alchemy, etc. Simple to grasp, but lots of options and layers. Once you unlock something it remains unlocked, both good things and bad things, in subsequent play throughs. Minions will die. Just as you can critical your opponents, they can critical you. Plan to replace folks. But you won't have to start your new folks @ level 1, the game keeps you in the flow. The mix and match options to create various teams with different strengths and vulnerabilities, and finding the tweaks and gear to make a sweet team is the core challenge. Sadly, there are some weak types and it would be better if some rewards tied back to more of the stats and skills, e.g. potion making. The artifact system is weak. It needs some sort of player driven growth, level savvy rewards, or both. The things that do grow are good, but almost everything SHOULD progress, many things don't. Still, it is very much a, "just one more battle" game. Pro's 65% Cons 35% (Play hours are inflated by me having the game on in the background, I have played through twice prior to this review.)
[h2] Gameplay [/h2] In this turn-based roguelike, you command an army of the undead. Instead of managing heroes, you craft and upgrade minions from enemy remains. And remember, you cannot access every minion at the beginning, they will be unlocked when you progress. The combat is deeply tactical, with a focus on a unique "sanity" mechanic that allows you to break enemies' minds, making them attack their allies or flee in terror. The inability to freely explore or backtrack on the map can feel restrictive and sometimes forces you into unwinnable fights. and I think this is the biggest flaw. [h2] Graphics [/h2] The game features a dark gothic art style that suits the theme. The character and minion designs are macabre, and the environments are grim and gothic. However, it should be noted that these 2D graphics can feel a bit boring or lack the unique character of its peers, like Darkest Dungeon. [h2] Audio [/h2] The audio design establishes a dark atmosphere. I think the biggest feature here is the excellent voice acting for Iratus himself. I can’t say anything for music as I generally prefer music off when I play such games. [h2] Story [/h2] The narrative is simple and gets straight to the point: you are a powerful necromancer seeking revenge. The story acts as a backdrop for the gameplay rather than a central focus. While the writing for Iratus is entertaining, the overall plot lacks complexity and doesn't offer a strong motivation for a long-term campaign. [h2] Difficulty [/h2] Iratus: Lord of the Dead is designed to be a challenging and unforgiving roguelike. Minions who die are gone for good, and you must manage resources carefully to replace them. While the game has multiple difficulty settings, the early game on normal difficulty can be punishing until you unlock more minions and abilities. So, I suggest starting from “cakewalk”.
Darkest Dungeon'ın harika bir klonu diyebilirim. Karakter tasarımları ve hikaye ilgi çekici olmakla beraber oynanış tam anlamıyla bağımlılık yapıyor. ... I'd say it's a fantastic clone of Darkest Dungeon. The character designs and story are intriguing, and the gameplay is utterly addictive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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