
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, usually as snuggly & fuzzy as a puppy but occasionally smells like ♥♥♥♥♥♥♥♥. The good: - The freedom to fully customize your rig (vest, backpack, weapons) is awesome. - The mimics still say creepy-ass things, and the feel of the radius is faithfully carried over from the original. - The guns feel good, graphics are good, excellent UI. - Large zones with more in them. - The addition of night vision is great. - The jank of the original game (opening drawers, cleaning weapons) has been fixed. The meh: - Sniper rifles are worthless. The zones are larger but are so full of vegetation etc that long-distance shots are rarely possible. - Co-op is a major focus. For players like me (solo), it means nothing. The bad: - The fast travel system (portals) is inexcusably bad. They aren't marked on your map, and are difficult to see from far away, so their exact locations have to be memorized. Absolutely stupid. This is my only strong complaint and dislike about the game. - Lags every time you pull out your tablet or backpack. - The knife is worthless. No more stabbing spawns when they jump at you. Overall it's a good game. Would be a great game with an acceptable fast travel system.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игру делал рукожоп с помощью дипсик флеш, иначе я не могу объяснить баги которые начинаются с момента обучение, + без того что-бы пройти обучения нельзя поиграть с другом
A must play for any VR fps fan, slightly different vibes than the 1st but with so many extra features and QOL changes that it is a worthy sequel
разнообразие кастома по сравнению с первым радиусом но атмосферу потеряли, все стало красочным не похоже на припять или чтото подобное. в этом плане первый радиус больше подходил по цветам
I'm a big fan of ITR1 and a lot of folks have dwelled on ways in which ITR2 falls short of ITR1. But I don't think enough people are giving credit for the big gameplay improvements in ITR2 over ITR1. [b] IMPROVED [/b] - Loadout customization. One of the best features about ITR1 was weapon customization. ITR2 took that concept and made it the defining feature of the sequel. ITR2 expanded the variety of weapon customization by letting you build your own gun, customize weapon parts, attachments, attachment placement, and even paint your gun. ITR2 also made your loadout vest and backpack just as customizable as your weapon: you put your ammo pouches, emergency stims, and guns where you want them. What made ITR1 great was that your weapon felt like it was your own; ITR2 is great because it makes you feel like your loadout is your own. When the chips are down and you're cornered under gunfire, you create the loadout that makes you tick and get out of that scrape. - Stealth. ITR1 had virtually no stealth gameplay options. Enemies spotted you from miles away. They spotted you no matter what the conditions were: pitch black and you can't see the tip of your nose? ITR1 enemies could still see you as clear as day. The best ITR1 could do was gunfire sound reduction to minimize attracting enemies, but there was no such thing as visual stealth. ITR2 made stealth a viable combat strategy. Enemies now can't see you in the dark, but they can hear you. And you get access to night vision gear (so you can see them when they can't see you) as well as suppressors. I've had many satisfying stealth runs crouch-sneaking behind enemy lines, setting up a sniper position with my suppressor, and headshotting the enemies while they try to figure out where I am (or never hearing me take them one by one out at all). Enemies will spot you if you use light or laser beam attachments, but you can also get an IR laser that is only visible to you through night vision. - CQC. In ITR1, apart from a few mission-related hand-crafted interior combat areas, there were no real room-clearing type CQC experiences. Almost all combat took place outdoors. ITR1 enemies just did not know how to handle indoor combat. You could run away from enemies into a building and hide. The mimics wouldn't chase you; they didn't seem to know how doors worked. Even in the hand-crafted mission areas where mimics were placed indoors, they wouldn't hole up to ambush you and would usually run outside if they heard you. ITR2 has a more varied combat experience by blending outdoor combat with frequent room-clearing CQC combat. Enemies are often indoors and will crouch behind doors, corners, and wait in bathrooms with a shotgun ready to ambush you. If you run into a building to hide, mimics will chase you inside. There are multiple large apartment room-clearing type areas for your CQC kick. - AI. The mimics are just plain smarter in ITR2. They actively try to flank you. Try huddling for cover to reload and they start rushing you. - Maps. True, ITR1 had more maps. ITR2 has three maps and even then it feels like only two because the first one is a linear tutorial map you will rarely return to. But the ITR2 maps are huge and packed with more content than ITR1 maps. By the time I finish the game, there will be areas of the second and third maps that I have not yet explored because they are that big. - Coop. Haven't tried it yet myself but it's a no-brainer improvement. Couple this with the stealth and CQC gameplay and you have yourself a fantastic team-based tactical shooter. - Graphics. Obviously better than ITR1, although perhaps the foliage of ITR2 is a bit too plentiful.
I do like this game, but honestly it gets a real pain in the ass. I seem to be getting stuck on invisible particles on the ground, forcing me to jump the whole time to go anywhere. Theres no option to turn off virtual gunstock, i can't aim up or down and i struggle to aim fast when an enemy is pushing because of that aswell. I hope some of these things will improve overtime - hopefully in the near future.
Одна из немногих хороших игр для ВР с сюжетом и сложным геймплеем(по устройству, а не по тому как 5ю точку рвут). В сравнении с предыдущей частью можно сказать что слишком много оранжевого. Еще не дошел, но надеюсь в игре есть заводские постройки тк это лучшие локации предыдущей игры. Ненавижу блин болота!
its good and all but the first one is still better if ya ask me
PEAK
I loved the first one and played through the whole game and finished it. Great game. I am loving the second one as well and I am well on my way to beating it. It is not for everyone, but if you are down with being alone in a dead world full of anomalies and apparations some of which have guns, and a map that you become increasingly familiar with (turned off the gps location for this one and used landmarks and did not regret it), and if you like the idea of packing you backpack, clenaing your guns and loading your clips while deciding what to bring on your next excursion from your base, then you might be one of the people who gets really hooked on this game and considers it one of the all time greatest games. I even like their shrewd and prudent decisions in regards to how to handle a VR game budget as well. A lot actually. There is some jank and there was also some remaining jank from the first one that never got resolved, but this is still a very functional game and well within acceptable parameters and I think if you relax and look at the big picture or overall exeprience then the VR controls and interactions and the way you adorn your vest with holsters and little sacks is brilliant and exactly what VR is all about. Also, having lived with things like bits of geometry you get stuck on and such my whole life, this game is not that bad for it and for the most part you just need to jump. The development of this game is shorter and in some ways it show, but all in all they produced a high quality game regardless and it is easy to see why they made those decisions (mortality). Co-op might be good as well, but I have not tried it yet. The game's tone and mood does not actually necessitate co-op play either.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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