
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coop is still unplayable for host due to really bad performance, even in the new beta
Usually I don't review a game until I've completed it, but I'm willing to make an exception for Into the Radius 2. The first Into the Radius was the start of something magical for me, it plopped me into a hostile environment with relatively fresh VR legs and said "good luck." I'd never come close to playing a game like this before, even in flat screen, so I was justifiably terrified at even the weakest of mimics. Eventually, I got good and finished it around 4 months ago, absolutely enthralled by the atmosphere, the gunplay and the aesthetics. I booted this up and was unfortunately met with a subpar experience, jank aplenty back in february, and ended up putting it down to take a break and wait for 1.0. While some of it is still present with the 1.0 release (I'd really like my body to move with my head instead of jutting from place to place and PLEASE give us wrist rotation options like the first game) the game is now, in my opinion, fantastic. It's scarier, the gunplay is more in depth, the customisation is incredible, I really feel like each weapon I wield is personal to me. The best part about it though? I never feel safe. Ever. Not even in the base. Sometimes, I'll catch something in the corner of my eye, or I'll hear a very distinct noise and I KNOW something was watching me. Or I'll be deep into the radius, cowering in a corner of a house in the dark of night because they're waiting for me outside. Yeah, physically shaking in fear, jumping at the horrible horrible sounds those ash statues make (WHY DID YOU MAKE THEM MAKE NOISE NOW AND REAPPEAR LIKE THAT IT HAS SCARED ME SO MANY TIMES.) But really, that's exactly the kind of feeling I wanted from this game, It's empty and barren and yet also constantly unnerving. Performance has really improved since the beta too, I've experienced little to no slowdown or stuttering (that I've noticed) and the game is absoloutly stunning (seriously, check out my screenshots of the game if you'd like) and it only adds to the creepy vibes that this series is best at. All these words were to say that I really love this game, just like the first one and I look forward to the continued updates, eventual mod support and whatever else they have in store for it. One last thing though: DEVELOPERS, ADD A G11 (and other non conventional/experimental weapons) AND THE CHEYTAC M2000 INTERVENTION TO THIS GAME, AND MY LIFE....IS YOURS.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.8M | 25.4K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing this game since it's early access first hit steam. Now that 1.0 is out, and I have played through to the endings, I feel like I can review it. Firstly the gunplay is among the best out of all of the VR shooters i've played... Not quite hotdogs, and a bit finnicky in certain areas, but you can only do so much with quest tracking. Everything is completely ambidextrious and scaled perfectly to a lefty like me, I loved every moment of it. The customization system of putting different attachments on your rig, completely customizable guns and paints are the best out there, I dont know of any other game that does it, nor does it this good. Howeveeeeer... I wish I could give it more praise in the story and other areas. I just want to say that the devs have been really good. They're talented people with a real passion, but the game was forced out the door, leaving the later half of the game half-baked. There's incomplete areas, unfinished characters and a clear indecision on story aspects and mixed feedback from to community. Such as the unreleased shooting range, hastily pieced together final map and the addition of NPC Maury and tons of voicelines, then the sudden stripping of the NPCs personality following community backlash. I hope they can be given the time by whomever acquired them to refine the game post-release, as I feel like it was that acquisition deal that forced it out the door. And while early access is the idea of community feedback, perhaps if instead, they had a team of dedicated testers, or even vetted community members who are able to give valuable feedback instead of just.... Chaos.... The game could really come to fruition. These are the opinions of a cat on the internet, thanks for reading :3
A good sequel of Into the Radius, and looking at the state of the vr industry, there are not that many products superior to this game as of now.
Best VR game I have ever played
If you haven't played this, do yourself a favor and play it NOOOOWWWWWW. (Support the Devs!)
My all time favorite VR game
A must play for any VR fps fan, slightly different vibes than the 1st but with so many extra features and QOL changes that it is a worthy sequel
Good game, usually as snuggly & fuzzy as a puppy but occasionally smells like ♥♥♥♥♥♥♥♥. The good: - The freedom to fully customize your rig (vest, backpack, weapons) is awesome. - The mimics still say creepy-ass things, and the feel of the radius is faithfully carried over from the original. - The guns feel good, graphics are good, excellent UI. - Large zones with more in them. - The addition of night vision is great. - The jank of the original game (opening drawers, cleaning weapons) has been fixed. The meh: - Sniper rifles are worthless. The zones are larger but are so full of vegetation etc that long-distance shots are rarely possible. - Co-op is a major focus. For players like me (solo), it means nothing. The bad: - The fast travel system (portals) is inexcusably bad. They aren't marked on your map, and are difficult to see from far away, so their exact locations have to be memorized. Absolutely stupid. This is my only strong complaint and dislike about the game. - Lags every time you pull out your tablet or backpack. - The knife is worthless. No more stabbing spawns when they jump at you. Overall it's a good game. Would be a great game with an acceptable fast travel system.
Encarnamos a un nuevo explorador en la anomalía de Pechorsk, ahora bajo las órdenes de una corporación que busca explotar industrialmente la zona. Esto justifica la gran novedad de esta secuela: el modo cooperativo, que permite jugar en pareja (aunque se puede disfrutar perfectamente en solitario). El núcleo es un bucle roguelite de aceptar misiones en la base, equiparse, adentrarse en el Radio para sobrevivir y recolectar botín. El juego destaca por un menú de dificultad sumamente personalizable que permite desde una experiencia de supervivencia extrema hasta un paseo tranquilo de exploración sin enemigos ni hambre. Ofrece un avatar de cuerpo completo con un chaleco y mochila altamente personalizables para gestionar el inventario físicamente. Las interacciones con las armas buscan el máximo realismo: hay que recargar las balas una a una, quitar el seguro, amartillar e incluso limpiarlas y engrasarlas manualmente para que no se encasquillen. La ambientación es soberbia, con efectos de sonido realistas que generan pánico y tensión constante, y algunos de los cielos más espectaculares de la VR (con ciclo día/noche). La versión de PC VR es muy superior visualmente a la de Quest, aunque exige un buen equipo y arrastra algunos problemas menores de rendimiento (popping de vegetación). Es un juego muy extenso y rejugable. Ofrece tres finales distintos (según una decisión de última hora) y completarlo de forma directa puede llevar más de 22 o 28 horas, dependiendo de la dificultad elegida. Nota: 9 https://www.realovirtual.com/articulos/6876/into-radius-2-analisis
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