
Z.O.N.A Project X - thrilling single-player VR shooter. Explore Chornobyl's exclusion zone, a hazardous apocalyptic world filled with anomalies. Survive using your weapons, scavenge for resources, and save humanity from doom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to support an independent developer, but I can't recommend this one. I have a feeling that this project was far too ambitious, and I personally would have enjoyed a smaller, more thoughtful and polished game much more. Everything about the weapons in this game is terribly wrong. The enemies' bullet velocity is hilariously slow - a thrown stone travels faster. You ♥♥♥♥ the AK with the fire selector locked. The Desert Eagle is three times cheaper than the Makarov and only slightly more powerful. The magazine ejection mechanic on AK rifles is incorrect. Perhaps the worst part of this game is the enemies' AI and animations - they are as primitive as they can be. I can't even discuss them seriously, they are straightforwardly bad. The scale of things is off. The Desert Eagle is tiny. There is a decorative watch on the AK-12 - it is hilariously small. The game design is also poorly thought-out. You can't grab a pistol if you aren't looking at it. The current speaker in a dialogue box is not clearly identified, making it difficult to understand who is talking. The English localization is lacking - there are a lot of Slavic expressions that are directly translated and are therefore unfamiliar to English speakers. The translation quality is also not ideal. I hope my review won't discourage the developer. I can see that he is passionate about a wonderful game concept, but it isn't there yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, Simplified Chinese, German*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Судя по тексту и диалогам, написано озлобленным украинским школьником соответствующего качества и с соответствующей риторикой против РФ. Тут тебе и коммуняки и "красные", и прочая клюква во со всеми детскими штампами, которыми даже на западе уже брезгуют пользоваться. Из варантов перевода есть все что угодно, кроме русского, на котором при этом говорят npc в перемешку на украинском. Поддерживать нацистов деньгами не считаю нужным.
Buy Z.O.N.A. Origin instead, this just plays like a worse/smaller version of Origin
8小时简单难度通关 武器挺丰富,就霰弹枪玩不了,不能上膛,好像无法识别动作一样,坏处是弹药和弹匣几乎不通用,每一个种类都要占格子,捡回来的枪拿回家保养好再卖,卖的钱多一些,说到卖东西,家里的商店比外面的商店良心,给的钱多一点点,有个让人抓狂的问题,商店卖的东西没有说明,买到手才能查看,不想花冤枉钱只能SL大法 动作设计很优秀很符合直觉,超喜欢那块平板,菜单地图任务全部集成在一起,十分方便,唯一有问题的是头灯,爬墙的时候要举手,很容易误触导致关灯,所以要优化的话,一定要给头灯添加物理按键,我实在想不通为什么要关灯,地图那么黑,下挂手电又太亮了 接下来是最神经的按键设计,前进方向取决于左手指向,而不是像其他VR游戏那样由头部朝向决定,最开始还以为摇杆坏了,完全摸不着头脑,这是人能想出来的按键设计啊?大部分动作都需要左手参与,像什么换弹、打针、拿背包,做这些事情的时候不能边移动边操作,难受死了 话说有人知道床边的四格储物柜用来放啥的吗
The campaign is super short but fun. I got this and Origin in a bundle and project x was only like £1. I only recommend this game when it's on sale because $16 is too expensive, plus, when it goes on sale it's like £4. And the fact that this was made by one guy is really cool. Other than that, good game, Origin is much better though.
Prime example for mixed review, however in my opinion more leaning towards negative. Very janky, especially controls, very simple AI and gunplay. Not terrible for first VR experience by solodev, however 20€ asking price is way too much for what this is. Play Into the Radius 1/2 or Convrgence instead, better games both.
Alors oui je le recommande, mais uniquement en promo. L'auteur du jeu est passionné, ca ce sens mais il est seul, et ca ce sens aussi. Ca reste une experience "stalker like" sympathique en VR. Mais ce n'est pas fou. En bons points : - Les contrôles répondent bien. - L'ambiance est bonne. - Ca utilise les mêmes mécaniques de rangement dans le sac que into the radius... En mauvais points : - ...mais la gestion du sac ne sert pas à grand chose, les missions étant assez courtes, un arme principale avec 2 chargeurs et un pistolet au cas ou seront suffisant, donc le sac sert surtout à prendre du loot que vous ne ferait que revendre ensuite. - Le jeu est simple, trop même... Les ennemis, bien que pouvant faire peur esthétiquement sont surtout très c*n et très lents...donc il n'y a aucuns défis à les gerer. Si en plus vous avez la vision thermique, c'est une promenade de santé. - Les raids sont pas loin d'être complètement inutile...la recherche lors des raids n'est pas récompensé, le loot y est rare et le peu que vous trouverez n'est pas bien intéressant souvent... - Les cartes souffrent d'un problème de design aussi bien celles des raids que celles des missions. Dans els 2 cas la recherche n'est que peu récompensé, dans les deux cas il y aura assez peu d'ennemis, dans les deux cas vous pourrez explorer des batiments qui seront pour la plupart, vide...ils sont juste là pour remplir un peu les maps... Je lui met quand même un note positive, parce que l'expérience est sympa à découvrir, que le dev, est seul, et que le résultat est pas trop mal au vu des conditions. Mais le jeu gagnerai à être un peu plus étoffé, il y a pas mal de vides actuellement ce qui rend l'exploration inintéressant et inutile. Ce qui est bien dommage pour un jeu souhaitant s'inspirer de stalker, car l'exploration récompensé est une des mécaniques phares de cette license de jeu.
I have played these Kinds of games alot over the years . Flat screen and VR. And I rate these Zona projects higher than things like into the radious and stalker and a few others. This one has a dark spooky feel to it. the weapons and enemies and exploration is all well balanced. really immersive. On a side note , This game is far far better than into the radious 2. itr1 was good , but ITR2 sux donkey donuts . I would go for this anyday. but it is PCVR so if you have to play stand alone get into the radious part 1. stilll really solid.
ONLY BUY ON A SALE, I was happying paying $8 for it, not sure if I would be happy above that. This game is janky and B-grade as heck. B-grade is probably being generous. Voice acting sucks ass, I assume it is AI (but hey! at least it has some!). But the AI voice acting which has zero appropriate emotional inflection, combined with the incomprehensible dialogue will leave your head spinning at exactly what is even happening at any given moment in the plot. Levels are tiny, AI kind of stupid, animations primative to the point of making you laugh. BUT, I have had plenty of fun running around shooting stuff. Despite how utterly crap this game is, I am enjoying it, even bought the next one!
Особливо сподобалася атмосфера, яка добре передає дух S.T.A.L.K.E.R. Так, були свої нюанси та дрібні проблеми, але загальні враження вони не зіпсували. Стрільба приносить задоволення, цікаво досліджувати світ, є різноманітні монстри та хороший вибір зброї, тому гра не набридає. Окремо хочу подякувати розробнику. У мене виникла невелика проблема, але він швидко допоміг її вирішити, за що йому велика повага. Приємно бачити, коли розробник дійсно спілкується з гравцями та підтримує свій проєкт. Дякую за чудову гру! Бажаю успіхів у майбутніх проєктах!
Players by region
Where this game's players are, estimated from review languages.
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