
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 14.2Kreviews | 88% | — | $16.6M |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Taiidan fleet command came to me and said that the Hiigarans keep stealing his heavy cruisers so i asked him what he does about it and he tells me he just goes to the shipyards and build another heavy cruiser. So i told him it just sounds like he's feeding the Hiigarans heavy cruisers and then his carrier captain started crying.
Full of bugs in the classic version Ships won't dock so I couldn't get passed the Kushan mission 2 Tried the Taiidan side and on mission 3 the game keeps crashing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 15.6K | 90% | $39.99 | |
| $16.5M | 31.2K | 88% | $19.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.4M | 24.9K | 68% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 36.1K | 98% | $19.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $14.6M | 14K | 61% | $39.99 | |
| $3.9M | 14.7K | 96% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that my dad introduced to me young on CD, and a game that continued well into my late childhood. That is now all coming to a tragic close because Randy Cuckford and gearbox as a whole have decided to screw over any and all gaming communities with games associated with gearbox. ♥♥♥♥ you Bitchford. ♥♥♥♥ you
If you like RTS', I'm sure this is a fine one. But I only managed to sit through the tutorial and quit on the first mission, cuz I almost fell asleep from waiting around while nothing happened.All these space rts games have the same flaw. They are so stinking boring because the movement speed is so slow! I know the definition of an rts is slow, but this one takes the cake. Oddly resource gathering is faster than a lot of games, but only if you have the patience of waiting a minute for a ship to fly a small distance to reach it, while waiting for other things to build very slowly. Also, it doesn't feel good to play, because there's some kind of height and depth mechanic that makes everything feel off. It's hard to find the units I am looking for because everything is so small, and when zoomed in I can't see far away enough to look effectively. There's no real indication of what each unit can do. And trying to move with the height thing is annoying and confusing at first. A lot of that would be tolerable, if the units flew a little faster though. I am extremely impatient and spent my childhood playing WarCraft 1-3 and StarCraft 1 so much that I am still bored to tears of rts' 20 years later. So keep that in mind. It undoubtedly gets more exciting, and it's way more simplistic and easy to understand than most, so that counts for something. But I hate waiting in real life something fierce, so I'm not gonna do it in a game that is supposed to be entertaining. But again, check it out if you're into rts' and the trailers catch your fancy.
spyware, bloody EULA
Homeworld was a fantastic, groundbreaking game that I loved as a young child, so coming back to a gorgeous, much more accessible version was truly a tremendous thing. Was it perfect? No, I can no longer hijack any fighters, the cutscenes have an inferior art style, but these are all very minor ♥♥♥♥♥♥♥. Sadly Cataclysm is not included (the only other Homeworld game I played prior to the remastered collection), but oh well. Visually this is very impressive, and it is a lot of fun to play as well, the campaign's story is warm, human and excellent. The second game (or rather Homeworld 2's remaster) is just as impressive visually, with much more musical oompf that occasionally just cut out and disappeared, so that wasn't neat. The campaign plays much worse mechanically, with an inferior fleet doctrine, the game ripping you out of missions as it pleases instead of letting you decide. Subsystems appear on large ships for more tactical depth, but most of the enemy come not from their ships, but through reinforcements off the map. The story was abject literary terrorism, and my senses have not yet recovered from how bad it was. Overall the HW1 remastered experience was pure excellence, and the HW2 remastered experience was mostly horrid, but none of that is the fault of the developers here, it's mostly decisions about the original HW2 that sank it for me.
Homeworld Remastered Collection is a loving celebration of one of the PC’s most visionary real-time strategy franchises, bringing both Homeworld (1999) and Homeworld 2 (2003) into the modern era without ever losing their soul. From the moment your mothership detaches from its cradle, you’re greeted by fully overhauled ship models, high-definition planetary backdrops and a gorgeously remastered orchestral soundtrack that elevates the series’ epic space opera narrative. The slick new graphics engine supports resolutions up to 4K, and lighting effects—engine trails glinting against distant stars, turrets firing bursts of plasma—feel fresher than ever. Even with these visual upgrades, the game preserves the minimalist UI aesthetic and intuitive fleet controls that made the originals so groundbreaking. Underneath the polished veneer, the core gameplay remains as deep and rewarding as it was two decades ago. You still balance resource harvesting, tactical formation flying, and ship-class synergies across sprawling, multi-stage campaigns that demand both strategic foresight and split-second command decisions. Homeworld 2’s addition of specialized support units and new mission types really shines here, and both campaigns are bolstered by Steam achievements, cloud saves, and robust matchmaking for asynchronous skirmishes. The remaster also bundles the original “classic” builds, so purists can switch back with a single click. There are a few rough edges—occasionally you’ll encounter frame dips during massive fleet engagements, and some of the multiplayer community has lamented missing legacy mod support—but these quirks never overshadow the overall experience. Whether you’re rediscovering this genre-defining saga for the first time or indulging in pure nostalgia, Homeworld Remastered Collection succeeds brilliantly at preserving everything that made the originals timeless, while bringing them up to today’s technical standards. It’s easily one of the strongest remasters available, and a must-own for any fan of space-based strategy.
Great games. I liked building up my fleet over the course of the campaign. The fleet you end the mission with, is the same one you start the next mission with. So any miscalculation on your part will lead to a loss that will persist for all the next missions. Adds a factor of "risk", though its never that severe. The closeups of the battles looked very intense.
Turns out micromanaging some dots in space ain't that much fun. Abysmal controls.
HW 1 story is fantastic, HW 2 slightly less enjoyable but still very fun, overall fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.