
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢好玩
好玩 但是没有64G内存以上不建议购买 不然每个小时必定奔溃一次游戏
这是我小号重新买的游戏接着玩的,总时间超过400小时。玩法上商家一直在更新,真是听劝的良心商家,之前看更新预测会强化在野玩法,不过就目前在野玩法还是要建议一下。雇佣军系统只能签订2家契约,我觉得可以换一种方式就是君主出钱出粮让在野的我出兵援助守城或攻城但又不得罪另一方,尤其现在的模式是我在势力大的一方城里种地开商业,如果我去帮助另一方的话,势力大的这一方直接把我的产业全部没收了还要驱逐我的兵,这就造成了我只能跟势力大的一方缔造契约而不能去帮助弱小的一方。即使跟君主跟太守关系到了挚友也不能把城里所有地买下来,只能每个城都去买地种田开商业养私兵,希望商家能尽快更新野外根据地能让在野的我屯兵种田通商吧,要不然哪方势力都不敢得罪,一得罪就把我产业全部没收。我觉得在野玩法应该是到后期足够强大时能左右各方势力的扩展,调停纷争,不至于没多少年就打剩两三个势力。
Media

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| $3.5M | 24K | 98% | $9.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $3.5M | 26.4K | 91% | $4.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 6.7K | 96% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 8K | 61% | $34.99 | |
| $426.3K | 789 | 64% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $0 | 0 | 50% | Free | |
| $0 | 7 | 57% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
efs
good~!!!
1
good
不斷更新的制作組,神人倍出的工作坊,夯
量大管饱
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.