
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developers were all fired by parent company because they wouldnt monetize the game aggressively enough, with no plans to continue/finish the game's development. Parent company has left paid MP DLC and main game on store for full price. Vote with your wallet, teach them to be better, dont buy this game. Theres also various issues with the game, single player campaigns are boring because diplomacy was last priority, there is no real flavor, etc.
honestly the number of people reviewing this game don't seem to know the full story. Fair enough we probably will never know. The developers were not responsible for the abandonment of this game. There was a lot of shady goings on that ended with the studio being shuttered by whoever bought the IP. Do not buy this game as it is unknown who the money even goes to. Game labs were shuttered at the end of 2024. Up till that point despite the flaws and bugs the game was actively worked on and updated. Fantastic idea and fun gameplay are still there to be had. But the people who cared and were responsible for it are long sacked. Were there bugs? yes. Was it rubbish? no. Is what happened to it a disgrace? Yes. its not abandonware, its a result of rampant capitalism. Do not give some hedge fund your money.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont get me wrong, I love this game and really wish I could recommend it. HOWEVER, the game is abandoned and remains priced way higher than it should. I've owned this game since before it was even available on steam and supported it as much as I could due to just how awesome the concept was, unfortunately corporate greed beget its death, and it remains full price in a buggy and rather unfinished state. I hope that the updates continue one day but I highly doubt it.
Ultimate Admiral: Dreadnoughts is a game I genuinely want to love. There’s a deep, satisfying joy in designing ships, testing them in custom battles, and seeing your fleets go toe-to-toe with AI adversaries. The ship designer is complex, detailed, and rewarding, letting you tinker with hulls, turrets, armor, funnels, and weight distribution in ways that actually affect combat performance. For anyone who gets a thrill imagining themselves as a naval genius, this game scratches that itch beautifully. Unfortunately, the campaign that ties it all together never quite feels finished, even in its “final” release state. The economy is a constant uphill battle. Your budget — supposedly tied to your nation’s GDP — almost never grows in a meaningful way. In practice, progress depends on random events rather than strategic management. You’re constantly scraping by, running deficits just to stay competitive, and the game punishes you for it. Go bankrupt and you’ll get bailed out, but at the cost of your nation’s GDP and a scolding reminder that you did it wrong. Meanwhile, the AI seems to play by a completely different set of rules. It never suffers from budget problems, fielding massive fleets and advanced technologies well beyond its means. You’ll get notifications of rival admirals being fired for incompetence, but they’ll still be back next turn with a stronger navy. If you suffer the same fate, it’s game over. The AI can lose entire wars and governments, but as long as it still controls one port, it never truly loses. The game’s endless barrage of random events doesn’t help. Most of them feel irrelevant or punishing — decisions that boil down to “how much money or prestige do you want to lose today?” Rarely do these choices benefit the player, and they break up the flow of gameplay without adding meaningful depth. Diplomacy is, bluntly, a joke. Trying to improve relations is like rolling dice in a smoky bar — the results are random, arbitrary, and often illogical. Sometimes nations warm up to you, sometimes they’re insulted by your generosity. Prestige — another meter you can lose the game from — constantly hangs over your head like a guillotine. The result is a diplomacy system that feels punitive rather than strategic. Then there’s the war itself. Despite being “the Admiral,” you have little actual control over the wars you fight. You can design the ships, but you can’t influence when, where, or how battles occur. Land combat happens off-screen with a progress bar, and naval bombardment — something you’d assume would matter — seems to have no effect at all. Even peace negotiations are bizarre: you might crush an enemy fleet, only for them to refuse to cede territory despite total defeat. The campaign map adds its own frustrations. It scrolls like it’s dragging an anchor, with sluggish movement and awkward UI placement. Naval invasions are guesswork — you don’t know how much tonnage you need until it’s too late, and the camera’s “springy” edge behavior makes navigating the map a chore. The International Date Line splits the map in half, but instead of looping naturally, you have to scroll all the way around just to reach the other side. It’s tedious, clunky, and baffling. The tutorials, while extensive, feel outdated and occasionally broken. Some missions can’t even be completed due to changes in stats and game mechanics since their creation. While learning to build and fight doesn’t require them, the tutorials’ neglected state reflects the same rough edges seen throughout the campaign. There’s so much potential here. The ship designer and combat engine are genuinely impressive — few games capture the majesty and brutality of naval warfare this well. But the campaign layer meant to give all that context feels like it’s constantly working against you. Between the broken economy, rule-breaking AI, shallow diplomacy, and a UI that fights for your attention, Ultimate Admiral: Dreadnoughts feels like a brilliant prototype trapped in development hell. Score: 6/10 – A naval dream weighed down by its own bureaucracy.
This game wasn't cheap and for it to be abandoned by the game developers is borderline criminal. I believe that partial refunds should be issued. The game was nowhere near finished when the final update was released.
To put it simply: this game's goals were not reached by its development team, and it was abandoned in a state that is completely unacceptable. It is a buggy, broken, poorly put together game. Do not support this game with your money, and do not support this terrible game development studio. They are not only extremely incompetent when it comes to making games, they are also absolutely useless when it comes to communication with their player base. If you're still interested after all of that, be prepared for a buggy game with a terrible UI and a borderline useless AI to fight against. You will be bored with it after ten hours.
DO NOT BUY THIS Not beacuse the game is bad, but beacuse the publishers fired the developers once they refused to milk the game. ♥♥♥♥ you game labs, hope you go bankrupt.
This game is abandoned by its developer. Its not done and not worth buying.
Game has been abandoned. I do enjoy the game, don't get me wrong. It's fun and has appeal. But the entire Dev team was fired by the publisher and the game is since no longer worked on
Dev team was fired by the publisher, hard stop to development. This was always a tough title to enjoy, but there's not a lot of naval combat games that try to take this level of scope on. If you play with the Dreadnought Improvement Project mod, it improves on a lot of the systems... but under the hood many of these systems are kind of broken at the base level where modders can't touch. If you just want to play some random battles - it can be fun If you play with the above mod, you can find some level of fun in a campaign But overall this is abadonware that you should avoid buying, and that really sucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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