
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
国产良心
好玩
游戏内容挺好,有时团战大规模会闪退不知道怎么回事有待优化吧
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
코웨이 정신차려라
amazing game, just download the english translation thingy and enjoy
总体来说还是不错的,而且更新也勤快
还可以
挺不错的,及时感觉节奏有点慢
神作
先给个好评,看在性价比的份上,几十块钱能买到这么大的内容量和自由度,确实值。收集癖剧情体验党玩个上百小时问题不大。 我主要玩自建,但玩到中后期之后,游戏的问题也越来越明显,感觉变成了《大汉高级保姆模拟器》 最折磨人的就是内政。前期就两三个城的时候,规划城市、升级建筑这些还挺有意思,也有经营的感觉。可等后面打下十几个甚至几十个城之后,这些东西就只剩下重复劳动了,毕竟城市之间没有明显区别,只有大城市小城市,特产什么的也没,特色也没,水军完全看不到,每占一座城或者刚升级大小就得过去重新规划、点建筑,一圈点下来,比打仗还累。 招兵也是有点硬伤。主要前期武将少的时候,经常要亲自招兵,一个编队得来来回回好多次才能招满。AI不是完全不会招,而是属于"看心情"。有时候会帮你补,有时候放着不管,经常新建编队最低级的兵种,最后还是得自己去点。而且都督、太守是否有点太积累了,之前想着接管能轻松一点,结果发现他们最大的作用就是帮你继续打仗。但是后方城市兵都快堆满了,他们也不会主动往前线调兵,前线缺兵还是缺兵。更离谱的是那些属性很差、登庸成功率又低得可怜的俘虏,我都懒得管,设置了都督还是锲而不舍地一直派武将过去登庸,占着武将不干事,让我被迫一个个去砍,打一个城砍一批人,砍人这个也不是很方便 都没有批量和按能力值排序,我寻思刑场不能一排砍吗,什么臭鱼烂虾还得一个个砍。 画面方面也还能进步吧。立绘还行,就是女角色一个个胸都快掉出来了,但是一进游戏看到建模,瞬间就梦回十几年前的游戏,落差有点大。武将互动玩久了也比较单一,很多人除了头像和数值不同,存在感其实差不多。 军团战目前基本都是托管,看着挺热闹,但是有点硬伤,武将技能太牛逼,城池的箭塔啥的又太恶心,最后都委托跳过了自己参与感不高;炼魂、专研这些系统虽然有点肝,但相比后期内政带来的操作量,我觉得反而不是最急着优化的问题。 最后一点小问题就是社交耗时比较长,深谈这种都要好几天,然后移动有点费时间,赤兔马这种加成体会不到,感觉可以大胆一点这种,总不能每次全靠回城符吧。 总的来说,这游戏是真的好玩,但制作组真的应该把减负提上日程,尤其是内政和AI接管逻辑。 现在最大的问题不是内容少,而是内容太多想要的太多却全压在玩家一个人身上,可以把别的内容做的更好一点,比如武将个人剧情,人物交互。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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