
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geniales Storyteling und World-Building.
Hell is Us is a great game with an incredibly immersive world. The graphics are brutal and chilling and the world building and environmental storytelling are done very well. There is a ton of lore you can stumble upon and I found myself actually reading every journal entry because I wanted to know more about what the world had to offer. The lore is deep and you can tell there was a lot of care put into the continent of Hadea. It was a very solid experience until Act III. From completing Act II, it took less than an hour to complete the final act and finish the game. The ending seemed rushed and it didn't seem like the final area had any answers to questions posed earlier in the game. The combat is pretty middle of the road. I used all of the weapons before sticking with the twin axes with terror runes, it was fun, but it did get stale after a while. The enemy variety is minimal, but I appreciate them getting new moves when moving up in tiers. It was a solid challenge on normal difficulty, but I died more times to the environment in Acasa Marshes than I did from enemies. The puzzles are tough and most of the time they're fun. I personally love the idea of no minimap and needing to memorize the areas you've already been to. Some of the smaller "good deeds" puzzles can be infuriating due to needing to find a small knick-knack and then lookout for an NPC to give it to. Most of which span different areas and it can be hours before you find the item a person is looking for depending on which order you tackle the keystones. The time loops stop being a "puzzle" once you get the item that tells you where the guardians are, and just needing a "amine prism" of the right tier to close them is anticlimactic. I would've preferred if the item you needed to close the time loop was related to the events inside, but it's just an item you collect randomly throughout the environment. All in all a solid experience that I would like to see a sequel to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 13.3K | 73% | $29.99 | |
| $7.2M | 14.3K | 96% | $12.99 | |
| $7.2M | 12.3K | 97% | $24.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.2M | 5.7K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $811.6M | 881.3K | 96% | $59.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $9.5M | 13.4K | 58% | $29.99 | |
| $7.4K | 199 | 64% | $1.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the game was like any other game with an actual quest progression maps and etc it would be great. I just don't enjoy wandering around endlessly. I also don't like not being able to jump or swing across channels like when you are in the marshes.
Отличная игра с крутой атмосферой
史
Très bon jeu, j'ai vraiment bien aimé l'histoire et l'univers. Également bon gameplay.
super klasse!!!
Выражаю огромную благодарность разработчикам за интереснейшую игру! Кропотливо созданный лор, пугающе достоверно отражающий ужасы войны. Красивый, мрачный игровой мир, показывающий темнейшие стороны человеческой природы. Во время исследования повсюду видишь, какую цену платят поколения простых людей за игры ненасытных элит Тайны задуманы очень интересно. Прямо требуется пошевелить мозгами в некоторых случаях. Получаешь крутой дофаминовый всплеск, когда после прочтения десятков записок, сопоставления нужных дат и цифр, наконец-то находишь ответ! Боевка и прокачка простые, но достаточные, чтобы ощутить легкий вызов, при этом не мешать исследованию и погружению в мир По моему мнению, игра имеет незаслуженно низкий рейтинг С нетерпением жду сиквел!
dificil, no te regala absolutamente nada. Prestá atención o jodete
没地图,场景区分度还低,赤不下了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.