
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次玩放置类型的游戏,不知道其他游戏是不是也这样。反正这个游戏我感觉没有任何自由度,就是不断的肝。
For this price point, I expect a bit more depth out of an idler, there are amazing free ones, and amazing cheaper ones, so if you're going to launch at such a high price point for this genre, you have not done a good enough job as this is not marketed as early access. The pixel graphics are semi-charming, but the developer missed several opportunities I thought might be in the game that weren't, these are things that could easily have enhanced the gameplay, like adding meaningful interactions with colonists. The micro-management essentially boils down to clicking two arrows to increase or decrease workers based on your consumption of various different resources, even the mid-game additions, like caravans and trade ships, just add more waiting rather than actual strategy. Progression is completely on rails, you build what you can until you inevitably get soft-locked by the Quest mechanic or the need for different tiers of "blueprints" which are just items you buy with gold to upgrade further. It restricts the fun and leaves the game with basically zero replayability. This is a respectable first attempt from the developer, but this is far too shallow to justify even the on sale price of 8$ CAD, I wouldn't recommend picking this up for more than 5$ CAD The gameplay loop is just too shallow to justify this price.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $897.3K | 3.3K | 98% | $9.99 | |
| $896.3K | 672 | 79% | $34.99 | |
| $897.6K | 1.7K | 54% | $16.99 | |
| $895.7K | 3.2K | 81% | $9.99 | |
| $898.6K | 4.3K | 70% | $7.99 | |
| $895.1K | 8.2K | 98% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| — | 0 | — | — | |
| $335.8K | 837 | 67% | $9.99 | |
| $272.7K | 1.2K | 76% | $4.19 |
Latest in each market: best AU #32, worst UK #99 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game sucks. You end up building up and then end up having no reason to build soldiers at all, because they just send literal armies at you and crush you. Over and over. Developer has no clue how to balance a game.
Игра для чила и ничего не делания. Если вам надо поглядеть подкаст, монотонно с кем-то поговорить и делать прочую дичь, то это то что вам надо. Но если же вы ждёте что-то уровня Anno или римворлда в плане панирования или загруженности, то это не оно В добавок игра крайне долго разгоняется и даже после разгона видеть цифры в 20к+, когда ты добываешь от силы 5 это боль. Криты кликов немного сглаживают ситуацию но не сильно Не моя игра
前期点的很爽,但是中后期太折磨了,而且内容重复没有盼头,资源不够就硬等,动不动就几十万几十万的资源缺口,太折磨人了
상식적으로 마을 인구가 500명이 넘는데 일할수 있는 인원이 100명정도 밖에 안되면 존나 문제있는 마을아니냐 노인300에 어린이 비율이 100이냐 인원배치하면서 게임 느긋하게 할수있는건 식량모드 좀 넣고 베니시드 하는게 차라리 낫겠네 -추가- 산게 아까워서 켜놓고 자고 이렁나서 마저 플레이하고 추가로 적음. 인구 900명대 딱 찍었을때 뭔 뻘건 해골부대 내려오더니 병사 100명 싹 죽이고 집 털고 감 근데 이 병신같은 새끼들이 웃긴게 이런 세계관에서 사는데 병사모집을 하면 행복도가 내려감 그럼 다 뒤져야지 병신같은 주민들아 이게 병사 100명 모집했는데 행복도가 내려간다? 뭐 조금 내려갈수도 있지 라고 하는데 집징비율 11%에 행복도 효과가 -40%임 그럼 병사를 늘리면 되는문제 아니냐 할수있음. 근데 병사는 일반주민보다 더 쳐먹음 결국 뭐냐. 자원수급에 땡빵이 생김 그럼 자원수급을 늘리면 되는거 아니냐 라고 하는데 애초에 자원수급에 주민할당이 많이 가능한것도 아닐뿐더러 일꾼도 많이 주어지지도 않아서 되게 빡빡하게 짜줘야 함 방치형이라매 이새끼야 하루 자고 일어났는데 금0원 찍은거 보고 씨발 대체 뭔 지랄이 일어난거지 했다고 분명 금 쌓이는거 보고 잤는데 그리고 훈련가속을 켜고 끄고 할수 있게 해줬으면 좀 좋나 300초를 2배 버닝으로 태워버리게 만들어버리네 그리고 쳐들어오는것도 상식선에서 쳐들어와야지 300마리가 뭐야 병사 100~150유지도 까다로운 마당에 300마리가 쳐들어오면 대체 무슨수로 막나 언덕탱크 뽑으면 되나? 어차피 방치형게임이니까 털려도 시간 지나면 복구된다? 그런 문제가 아니라 납득가능한 수준의 게임진행이 되어야지 기분이 드럽다고 기분이. 그리고 이 주민들 빡통들 이거 이정도면 그냥 영주 안하고 이새끼들 다 뒤지라고 방치하는게 차라리 낫겠어
~ 10 bucks for 10 hours. Was it worth it? No. It depends if you don't fall asleep cause there's barely anything interactive you have to do. Lack of gameplay, what you do is click once in a while to upgrade stuff. That's literally it. The gameplay is linear, meaning you upgrade until there's no ''quests'' basically you have to follow what to upgrade until the end. You can't refund something when it's a time waster. game should be a time waster for sure, but if it's not fun, what's the point? Not sure what people like about this too be honest.
放置游戏卡资源能理解 ,卡任务是不是就有点过分了
Sehr cozy, zweiter Teil in doppelt so lang bitte •◡•
どこを優先的に資源を投入するかくらいしか自分で工夫する要素がない。 画面の動きがない。放置ゲーでももっと動くし、UIが不便なのでさらに劣る。よく使うボタンを右上に配置するのは意味不明。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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