
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
노가다해서 클리어 해봤는데, 한번 클리어하면 다시 할까 싶은 1회성 게임. 대신 할때 만큼은 재미있습니다.
这是我很认真的写下的这篇评测,这个游戏demo很好玩,我玩了几十个小时,一直凹时间。一直等待着8月20日开售完整版。但真正玩下来,所有难度都经历过了,其实觉得很差。 首先:剧情很薄弱,我不可以不选择不被剥削吗?每一次都很窝囊的给钱,给钱,给钱。结束了也没有一场酣畅淋漓的攻打帝国报仇的感觉。 其次:设计组真的有玩过这个游戏吗,不知道一个所谓的挂机放置游戏,每个几分钟,就有某一个资源会溢出。然后我还要去手动把这个资源的工人调整到别的资源去的那种感觉吗?设计组可以想一下这个游戏是另一个文明6还是什么?至少我想要后期的爽感和自动感。 最后:我最想说的是,数值分配极度不合理。最高难度给我很挫败的感觉,野怪压力的数值真的能给人看笑了。谁去玩一下最高难度养兵能绷住不笑的也是神人了。我辛辛苦苦养兵,计算资源分配,捉襟见肘如履薄冰。游戏大手一挥来几个极难的boss直接输了,那种挫败感。既然都要输,那我辛辛苦苦养兵,计算收益。七七八八的干什么?我后来玩最高难度直接0个兵。一个兵都不养了。反正侵略了就定期被掠夺一些资源,掉几分钟的buff。除此之外我一个兵不养,我的经济和资源居然会更好。我建议设计组自己玩一下极难模式,这个养兵消耗和也怪数值真的是用脚填的。我理解这个难度很难,我不挂机,我一直操作,手点好几个小时,我全神贯注的计算收益和平衡各种资源消耗,操作好几个小时,在这样的情况下还是被野怪操的一败涂地。这种感觉很挫败。那我还保护这个王国干什么呢? 制作组很喜欢上贡黄金吗?制作组很喜欢自己经营大的城市动不动就被操翻吗?是的话我无话可说。如果不是的话,那么就是我太手残了,无法做到在极难模式一次不失败。麻烦制作组或者某一个高手玩家发个极难模式一次不失败的流程视频给我。我马上收回这段话并道歉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $896.6K | 1.3K | 88% | $14.39 | |
| $897.3K | 3.3K | 98% | $9.99 | |
| $896.3K | 672 | 79% | $34.99 | |
| $897.6K | 1.7K | 54% | $16.99 | |
| $895.7K | 3.2K | 81% | $9.99 | |
| $898.6K | 4.3K | 70% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| — | 0 | — | — | |
| $335.8K | 836 | 67% | $9.99 | |
| $272.7K | 1.2K | 76% | $4.19 |
Latest in each market: best AU #32, worst UK #99 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like waiting and/or carpal tunnel syndrome - this is the game for you.
So the first 20 minutes feels very narratively driven with popup stories every other thing you do, not my cup of tea but some people go for that, the longer the game goes on, the more the instinct became "I guess I'll just leave it running to let resources refill." "Oh a quarter of my people are dead? At least my resources are full. Time to upgrade and do it again." I'm sure you can skip some upgrades, but most of the time the main improvements are stuck behind the quests (some of which punish you and lower your production until you can progress again.) and it just....it just feels like I'm playing waiting simulator. Sorry but it just wasn't for me.
Super chill game that I can multi task with. Very satisfying when completing quests or upgrading buildings.
Fun little game. Currently on my second run. It is for sure a waiting game and choices rately matter, even on the highest difficulty it felt like I just had to wait longer because I needed a bigger army. You have to interact with it often enough so you can‘t just have it run for hours without doing anything. Not a very deep gameplay loop, but simple enough, as well as visually pleasing. The soundtrack is also nice. I would recommend it on a sale.
毫无灵魂的作品,游戏性和设计超级差,挂机游戏?那资源仓库卡的太死,非挂机游戏?经营没有。这是正式版那必须给差评。非常空洞的游戏,看了更新内容也好无兴趣。不如大学生毕业作品,卖这个价格? 通关了挑战和极限。
放置游戏卡资源能理解 ,卡任务是不是就有点过分了
Game sucks. You end up building up and then end up having no reason to build soldiers at all, because they just send literal armies at you and crush you. Over and over. Developer has no clue how to balance a game.
第一次玩放置类型的游戏,不知道其他游戏是不是也这样。反正这个游戏我感觉没有任何自由度,就是不断的肝。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.