
Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.7Kreviews | 54% | — | $897.6K |
| $3.99−60% | 377ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Das Game hatte mich bereits 2022 interessiert, weshalb ich mir damals schon dieses Spiel über einen externen Steamkey auf meinem Steamaccount aktiviert habe. Leider bin ich erst dieses Jahr dazu gekommen, mir das Game wirklich genauer anzuschauen. Jetzt nach rund 18 Spielstunden habe ich das Spiel abgeschlossen. Dennoch fällt mein Fazit leider eher ernüchternd aus. Das Spiel "Treasure Hunter Simulator" wurde vom Entwicklerstudio "DRAGO entertainment" entwickelt und ist wie der Name bereits vermuten lässt, eine Schatzsucher Simulation, in dem man in verschiedene Gebieten nach vergrabenen Schätzen suchen muss. Man bewegt sich durch unterschiedliche Umgebungen, sucht mit seinem Metalldetektor nach Schätzen und kann diese anschließend in seinem Haus verkaufen, um mit dem verdienten Geld seine Ausrüstung zu verbessern. Grafisch macht das Game dabei zunächst einen ziemlich guten Eindruck. Vor allem die verschiedenen Zielorte sind teils wirklich detailreich gestaltet. Gerade beim Erkunden gibt es dadurch einiges zu entdecken und die unterschiedlichen Gebiete wirken nicht einfach nur leer. Auch die Soundkulisse passt soweit ganz gut zum Spielgeschehen. Das eigentliche Gameplay ist für mich allerdings der Punkt, an dem es hier ziemlich hapert. Mit dem Metalldetektor durch verschiedene Gebiete zu laufen und nach versteckten Gegenständen zu suchen, hat durchaus seinen Reiz, jedoch merkt man leider relativ schnell, dass sich das Ganze immer wieder nach demselben Muster abspielt. Zusätzlich habe ich leider nach mehrmaligem betreten des selben Ortes gemerkt, dass der allgemeine Lootpool scheinbar immer weiter abnimmt, als ob alles gefundene dauerhaft aus der Welt gelöscht wird. Auch die vorhandenen Upgrades aus dem Shop, finde ich etwas schlecht umgesetzt, da diese keine wirklichen visuellen Unterschiede oder Vorteile vorweisen. Es wirkt halt alles sehr repetitiv. Ebenso hätte die sehr überschaubare Anzahl an Animationen, deutlich mehr Variationen bieten können, um bspw. das Säubern und Bestaunen seiner gefundenen Schätze, für den Spieler attraktiver zu gestalten. Im übrigen besitzt das Spiel insgesamt 22 Errungenschaften zum freischalten und kostet standardmäßig rund 14€, was aber auch nicht weiter tragisch ist, da das Game auch hin und wieder für unter 2€ im Angebot zu finden ist. Ich muss ehrlich sagen, dass ich mir von dem Konzept ursprünglich deutlich mehr versprochen hatte und bin nach meinen aktuell 18 Stunden Spielzeit mehr enttäuscht, als positiv überrascht. Wer gerne Spiele auf 100% bringt, bekommt mit den 22 Errungenschaften zumindest noch ein kleines Trostpflaster geliefert. Ansonsten würde ich eher auf einen starken Sale warten, denn da könnte es sich durchaus lohnen mal reinzuschauen, aber definitiv nicht beim Vollpreis. Das hier wäre mal wieder ein perfektes Beispiel für eine neutrale Bewertung, was wiederum ja nicht möglich ist. Da ich mehr negativ auf das Spiel zusprechen bin, werde ich nun dieses Game negativ bewerten, jedoch mit gesplitteter Meinung. Macht euch am besten ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Portugal*languages with full audio support
| $9.99 |
| 284ratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesnt work for modern PC, always crashes after minute of gaming.
No clue how this game actually is, every time I launched it, it crashed. It seems like a common issue. From what little I played I had no idea what was going on. It crashed in the tutorial and I couldn't get back in without starting over again. There also seems to be motion blur permanently on with no option to remove it.
This game crashes every time as soon as start to play. I didn't check the reviews before purchasing this game because it was part of a bundle. I wish I did now I would've never purchased it even in a bundle. It appears that they have been having this issue for a few years now and still haven't fixed it. DO NOT BUY......
I finished the game and I can tell you - it is not worth it. The metal detecting loop started out fun but that is all the game is - a proof of concept of how to make a casual metal detecting game. There is no polish, certain collectibles are bugged, and no real ending -- the final map just ends with no fanfare or final message, you dont even get your inheritance. It is an unfinished proof-of-concept that is sold on the cheap.
it doesnt work but it looks cool from the pictures edit: its kind of boring
闪退闪退闪退闪退闪退闪退 但是老电脑能玩
It's bad, guys. Baaaad. The trailers and screenshots make it look like a really engaging experience that actually simulates trash-hunting, but it's realistically more of a gacha machine with ONE SINGLE game mechanic. Yes, you can move around and look. Aside from this, the only thing to do in the game is to pixelhunt for the correct spot to dig in. Once you've started digging, you click a few times, and then the game automatically dredges up this thing. The game sprays it with some kind of degreaser for you, and then YOU have to manually turn the object around to fill up this arbitrary bar, whose sole purpose is to allow you to read the dryest item description in the world. In gameplay terms; it's like listening to an autistic history graduate describe the things you find, instead of just letting you see them for yourself. There's really nothing here except the most lack-lustre PlayWay-like slop collectathon I've ever played. Yuck. I paid $1.84 for this on sale, and it still isn't worth it.
oyun sebepsiz yere atıp duruyor
现在的电脑配置基本闪退崩溃,玩不了,
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $897.5K | 1.3K | 62% | $24.99 | |
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| $896.6K | 1.3K | 88% | $14.39 | |
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| $898.9K | 1.3K | 58% | $19.99 |