
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
방치라곤 하지만 10분이상 방치해본적이 후반말곤 없는 방치형게임
通关了,只能说无聊,游戏启动的前十分钟到通关的最后十分钟没有任何变化,顶级建筑的也并不精美,像路边rpg游戏的背景板一样,白期待了,真的很垃圾,别买,作为策略游戏来说完全没有深度,作为挂机游戏来说也完全没有深度,就是很无聊的一款流水账游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #32, worst UK #99 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't find this game very fun. I didn't want to build the church (my own choice) buy later in the game the main quest forces you to for progress. I don't like that I can't fill all the worker spots. I found where I could hire immigrant workers, but it gives your town -30% Happiness. That's just not right. If I wasn't already past the 2hr refund window I'd give myself 100% happiness and return this game.
便捷性差了一些,还有就是没有一个产量的总览,需要一个一个看,挑战难度一周目,怪的强度忽强忽弱,而且对应的种族研究有些太靠后了,根本用不上 开了市场之后基本就是靠贸易了,总体来说休闲打发时间还是挺上瘾的
マウス長押し又はカーソルを目標に重ねた状態でEnterキー長押しでオートクリックになる。 各施設に住人を割り当てなくても木を切ったり鉱石を掘ったり釣りや狩りをる住人が増えていくが 施設に人員を配置しない限り資源は減ることはあっても増える事はない。 つまり動き回っている住人は働くフリをしているだけの背景なのである。 そんなゲームを遊ぶ私はモニターを殆ど見ることなくEnterを押し続けてクリアした。 あまりにも斬新なゲーム
面白くは有るけど、8時間前後プレイしたら終わる程度の内容。 これが「資源の有る隣接地を偵察&部隊を送り込んで勝利したらそこから資源が得られる」等の、軍事が防衛以外の活用法があったり「人口を増やすと基本的に衛生や混雑で幸福度マイナスになるのに、衛生や混雑デバフの緩和などの研究が無い」等とマイナスを解消する手段が少なかったりするのはマイナス印象。 期待するのは「周回要素や、周回しながら得た要素を全部ポイント等に還元してニューゲーム+として何らかの得点と引き換えにして遊びなおせる」みたいな、放置やクリッカーゲームとしての発展だろうか。
What a great cozy and immersive Game, thank you for this.
I completed the game in 12 hours it was very fun watching my city grow more powerful.
增量味足够,前期砍木头种地基本都需要手动点击介入,但其实不介入也行,就是会非常慢,但资源一点点攒起来之后,后面各种提升倍率和库存的建筑与科技,再加上可分配工作人口的增多,放置起来也比开局有看头
Meehh; entretenido al inicio pero luego como todos los demas una perdida de tiempo.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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