
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Essence of a rogue-like for my taste. Highly recommend for a truly unique boardgame-like experience. You construct your own adventure and overcome all the challenges, multiple ways of tweaking the deck. Love it!
Completed game and all of its achievements. Was enjoyable and at times challenging, however, the RNG in this game can be frustrating.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好久没玩了,下载回落玩一会,一直抽大失败是什么鬼?而且操作感也很僵硬。怪不得买来只玩了一两个小时就在仓库里吃土去了。
fun game
Прикольный эдакий карточный рогалик. Задумка нормальная, единственное странно выглядят файты, довольно нелепо, благо они недолгие в большинстве, но было бы лучше конечно в другом формате. По сути вкус, но привкус говница с ласт босса имеется - потому что душит лютый рандом который может просто сломать ран с одного хода, если на пути к обычным боссам это особо не мешало маленькая подлянка, то с дедом из-за этого ты будешь видеться намного чаще
Honestly I thought I had been playing for 2 hours before closing the game.....the combat is unbearably clunky and has a sort of pseudo Arkham button mash-y feel but not in a good way. Unfortunately it kind of overshadowed everything I thoroughly enjoyed about the game, that being the deckbuilding and the dealer's commentary.
Hand of Fate = Deckbuilder, action roguelike. The game is unique, and fun. Achievements are achieved a bit via playing the game but also via manipulating your decks. Each boss fight has it's own mechanics that you'll have to learn or just bash things with whatever weapon you have. Yes there is RNG but for the most part you can control most of the RNG. First Beat the Story. Next go to Endless mode. Each unique boss can be unlocked via beat their story mode, every story has some unique aspects let be a new mechanic to learn, or a new set of events. There are blessings and Curses, during endless mode you'll lose because of curses most of the time, you get one or maybe two per level. If you like actionlike roguelike deckbuilders buy it.
I love this game, but you should only pick it up on a sale. The sequel is just this, but better, and this game has a lot of jank you will have to contend with. So hard to recommend at full price. But I do recommend it.
游戏很有趣,只不过最后一关千万不要使用推荐卡组,自己搭配会很好赢,我最后使用的是鼠刀蜥蜴帽骷髅盾加正义戒指诅咒手套过的,过程中用贫穷戒指叠血量,达到了186才打赢,那三蜥蜴真的非常非常肉,神器带个加伤的就可以啦!非常好的游戏,还很便宜!
虽然现在才打通关,但是在16年真是一个相当有创新性的肉鸽卡牌玩法,打完之后感觉能从不少其他肉鸽作品上感到特殊性。 游戏主打的与其说是肉鸽卡牌,不如说是肉鸽卡牌跑团,而且还能自己手操战斗!将地图、事件,以及各种装备道具都以卡牌的形式呈现出来,再加上发牌人的各种打趣,感觉像是真的在和他玩一次卡牌游戏一样,但是实际到了战斗环节却又要自己亲手操作。这样不仅看你在牌桌上的运气,也看你在冒险中的操作,两者结合给人的代入感和趣味性都很强。 剧情方面虽然并没有细说,但是从发牌人以及他的牌中都可以看出来他构建了一个经典有趣的中世纪剑与魔法的冒险,发牌人本身的剧情也相当值得回味。不过这些都恰到好处,既没有开头絮絮叨叨的说明,也没有结尾的长篇大论,发牌人只是耐心地坐在桌子后等待和玩家的牌局开始。尤其是最终打完boss战,发牌人被神秘吸走之后,却又玄奥而打趣地说了一句“啊,又一个参与游戏的人”,更是一瞬间把我又拉回了牌桌。听着结尾BGM,已经要迫不及待去玩二代了()不过顺带一提这游戏里的各种BGM也相当好听。 优点说完了说缺点。首先是牌数限制导致随机性不是很大,不如说这种做法也不能很扩大游戏随机性,很容易解锁全牌组,重复可玩性不是特别大(其实是因为我没买DLC),作为体量不算大的肉鸽我觉得完全可以理解。其次是战斗方面美术可以说自成风格,但是特效实在是不太行。尤其是远程武器和aoe,根本不知道范围是什么,打一些boss极其难受(说得就是你蜥蜴国王)。还有虽然战斗的子弹时间做得打起来很爽,但是有时候反而拖慢了动作流畅性,简单来说就是一些动作之间取消不连贯,再加上莫名其妙的判定问题和看不懂的距离,就导致有时候会莫名其妙受伤。同样的,导致游戏里的迷宫陷阱和地图陷阱也相当的恶心。其他游戏性上的小问题也存在一些,不过这些东西都不影响命运之手是一款优秀精致的游戏。 总的来说,我是相当喜欢命运之手的,这款游戏在这十几小时里带给了我字面意义上丰富多彩的游戏体验,实在是优秀而新奇的设计。至少,我不用纠结隐形或者不隐形的骰子为什么没有给出想要的点数,可以释怀地承认自己的动态视力跟不上发牌员的手了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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