
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.7Kreviews | 92% | — | $133.3M |
| $39.99 | 9.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
launched the game and got 125 achievements, flawless experience
Microsoft added the requirement to log in to an xbox account (which I dont have & will not make) 3 years after I purchased this on Steam, effectively locking me out of playing it. Steam refused to refund it so I had it removed from my account in a butt hurt rage. (Edit): looked further into it and it seems like Microsoft have made other quality of life changes to the menu system, multiplayer & online features in general. So if you buy this collection you are buying a product that was actively nerfed several years after it's release for seemingly no reason.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
poddporuji abt kazdy mel piratskou verzi win 11 je to odpad a vse co podne spada jsou nejvetsi hovna postrilet kompet lidi mic... a xbox, smrt
В целом, вся серия это какое-то B-movie с кривым управлением и просто нескончаемыми толпами врагов, которые иногда тебя просто своей массой зажимают в углах или сталкивают с обрывов. ЛЮБАЯ часть Call of Duty лучше этого пон*са в разы, хорошие части -- лучше в десятки раз. Во всех играх, которые сделали Бунге ОЧЕНЬ странный подбор музыки, порой играет какой-то джаз-нуар, порой музыку из лифтов во время файта ставят, а иногда метальные запилы пока ты ищешь нужный проход и ничего не происходит -- ода шизофрении просто. Во всех играх ужасное управление просто, прыжок будто ты скользишь на льдине по горам, где-то невозможность нормально спринтить, где-то странная чувствительность мыши, полное отсутвие отдачи, невозможность точно стрелять хотя бы на средние расстояния из чего-то кроме снайперок. Какой-то сумрачный гений приудмал выкидывать тебя из прицела каждый раз, когда получаешь любой урон. Лучшая часть, в которую стоит играть -- Reach. HALO -- очень плохо состарилась, ужасный левелдизайн, куча унылого бэктрэкинга, неудобное управление, а*уй "куда мне идти" перемежается с а*уем от нескончаемых толп врагов и того как криво расставлены чекпоинты. Финальный уровень -- апогей этой коричневой симфонии, где можно найти всё перечисленное. Может быть когда эта игра вышла в 1887 году она и была замечательной и прорывной, но сейчас это просто ужасающее га*но. HALO 2 -- сначала вроде получше чем первая, но под конец тоже скатывается в духоту и бесконечных врагов. Концовка сюжетная просто пи*ец, представляю как горели очки у фанатов от такого жирного харчка в их лица. HALO 3 -- рваное повествование, персонажи телепортируются, часть сюжетных ходов из прошлых частей игнорируется. Негр, непонятно как, за кадром попадал в плен раза четыре за игру. Снова бэктрэкинг, причем раза по четыре по одной локации. А кИшки финальных уровней мне в кошмарах сниться будут. ODST -- появилась карта (КАКОГО Х*Я ЕЕ РАНЬШЕ НЕ БЫЛО?!) Графон просто атас -- всё тёмное, коричневое еще и мыло сверху, фонарик видимо положен только спартанцам, а не простым спецназовцам. Клоунские диалоги персонажей. Хотя бы финал не такой душный как обычно. Reach -- наконец-то можно бегать. Наконец-то нормально рассказанная история, без рывков, телепортаций и с персонажами прописанными, а не вечно попадающими в плен сержантами и другими клоунами картонными. Ситуации "куда мне идти" бывают, но редко. Лучшая часть серии, которые сделали Бунге. Вероятно, вообще лучшее что сделали Бунге, если честно. Halo 4 -- опять куча ультрадушного мяса с одинаковыми коридорами. Много взрывов и "киношности" и мало смысла. Финальный босс на QTEшке это вообще сблёв. Самый рахитичный и слабый спартанец из всех частей, щиты спадают с пол плевка. А еще суперсолдат, следующая ступень эволюции не может бежать дольше пяти секунд, просто маразм.
superior way to play halo combat evolved
Halo has always been a nostalgic game for me. As i grew up with the franchise from 1 through Reach. Sadly, the state of multiplayer games makes me wish i could refund the entire thing and wipe Halo clean out of my memory. Sure, you'll probably call it as "Skill Issue". But to me, it's these experiences within the game that set the memories to make the game what you love (or hate) about it. Custom Game Browser's "Quick Search" will always find the same 1 game 14 times when there's 200 other lobbies going on (with open slots). Here's why i despise multiplayer: → No button input response when pushing the action. For instance, I have Melee mapped to B. I go to melee the person in front of me who's 1 hit. As i've pushed it, they somehow manage to go through a full shield and insta-kill. Please tell me: how is that fair. → Griefing teammates. Just why do they have to exist. The point of a team game is "teamwork". Not killing off your team because you're a douche. → Badly constructed maps. I've played a huge variety of community made maps. While i'm not going to name specific maps, here's some things i can highlight about 1 map: > Camping areas during Zombies with no way for the Zombies to even get close to the survivors. → Nobody else wants to test your custom made maps. Made a cool custom map. Nobody wants to join the lobby. Made a map using a safe area outside the map. Nobody wants to see it. → There is always a hardcore sweat on the enemy team. Dude, it's a casual game. Why so try hard? → Horrible map spawn points. CE takes the cake with this. Though i've had it happen in 3. To sum it up: The game is only fair when the game is balanced and enjoyable. Not being spawn camped or being softlocked because there's no way to progress. Shoutout to the mods of this game. Halo Kart, HaloWare, Cursed Vehicle Bus Test. They are amazing and enhance the game. I'm sure there are other players, in my position who just want to have a fun time playing Halo. Not becoming depressive, rage quitting, or having an unpleasant experience because of a bad game.
SUCK MY FAT HUGE SWEATY HOG MICROSHIT
Very good collection of Halo games, I don't like some things about it, but overall a great way to play if you don't want to find the original games on the original consoles.
Halo... only negatives is no splitscreen, hate the remake cutscenes and character redesign too off with Keyes face, playing this over 2026
it is great for mods and no mods both are great except halo 4 that is not a pelican i want
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
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| $50.2M | 279.5K | 98% | $9.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $3.9M | 14.7K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $136.5M | 219.2K | 94% | $39.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $138.6M | 143.7K | 96% | $59.99 |