
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.7Kreviews | 92% | — | $133.3M |
| $39.99 | 9.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game rocks! I created a version of Jumpathon (great parkour map) called Jumpathon V. Skip-a-Few 99-100. The map has a devious lick, a teleporter at the beginning to skip the whole map and get a jetpack, the target designator (first encounter of the weapon appears in the second mission of the game (Halo:Reach - Winter Contingency)), and a golf club. My friend (who has every achievement in the game) would then proceed to pilot a Seraph (appears in the mission Long Night of Solace) and hit people off the bridge halfway through the map. I should write this review on Xbox since more people would know of our exploits, but I think Steam deserves this review. Shoutout to the Prosperity mod client for ruining Custom Games, as players with the client can crash the whole lobby - so no more trolling because gamers can never have fun anymore and take things too seriously. Hopefully someone reading this review was trolled by us in Jumpathon V. Skip-a-Few 99-100.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $136.5M | 219.2K | 94% | $39.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $138.6M | 143.7K | 96% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $5.8M | 7.8K | 64% | $29.99 | |
| $50.2M | 279.5K | 98% | $9.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $3.9M | 14.7K | 96% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
halo
requires microsoft cancer login every time i open this game and going through my emails to verify.
The game asks me to sign in to a Microsoft account and then locks up. I have to force-quit it.
Played through the whole thing solo on Legendary to get myself ready for the next Halo. That's a lot of hours with a controller in my hands, and most of them were good ones. The campaigns still hold up. Legendary solo is still Legendary solo. No complaints about the games themselves. My problem is with what this collection is supposed to be. It's called the Master Chief Collection, and the pitch has always been "every Halo in one place." Except it isn't. Halo 5 isn't here. Infinite isn't here. Halo Wars isn't here. I get that there are technical and licensing reasons, but I'd have paid for DLC to fold them in without thinking twice. Having to bounce between three storefronts and two launchers to play a series that ships as a single package is exactly the problem this collection was made to solve. Then there's the unlocks. There used to be cosmetics you earned by finishing every campaign on Legendary — a genuine badge, the kind of thing you'd only have if you'd actually put in the work. They patched that. Now you can just buy them. I found this out after the fact, which somehow made it worse. If the reward for the hardest thing in the game is also sitting in a storefront, the achievement stops meaning anything. It doesn't break the game, but it takes the air out of a playthrough I specifically undertook to earn something. So: the games are great, the collection is fine, and the stewardship is disappointing. Buy it on sale, play the campaigns, don't expect the definitive Halo package the name promises.
If you grew up playing Halo, this collection is a perfect throwback that feels just right. If you didn't, it's still one of the best ways to experience one of gaming's most influential first-person shooter series. Six games, lots of exciting missions you'll remember, amazing music, and multiplayer that still works really well today. The option to switch between original and enhanced graphics in Halo: Combat Evolved and Halo 2 isn't just a fun feature—it's an interesting way to see how much game development has advanced over time. The campaigns are still the best part, with great scenes to remember, good co-op play, and a game that still feels fun to play even after many years. That said, the collection isn't perfect. The PC release had some problems at first, but things are much better now.However, you might still come across some glitches, issues with matching players, or a UI that doesn't work consistently. Some games had more improvements than others, which made the whole experience feel a bit inconsistent. It's still tough to complain when you're getting six legendary games all in one package. No matter if you're here for the campaigns, Forge, Firefight, or multiplayer, there's way too much content for the price. Pros: Six amazing Halo games all in one collection. * Timeless campaigns with co-op support Great value for the amount of content. * Classic/remastered graphics toggle is brilliant * Active enough multiplayer to enjoy Cons: * Occasional bugs and matchmaking issues * UI can be clunky Some titles are easier to keep in good condition than others. Even though it has some issues, Halo: The Master Chief Collection is a tribute to one of the biggest and best gaming series ever. It's not perfect, but if you like playing first-person shooter games, it's definitely worth having. Recommended.
very fun game
launched the game and got 125 achievements, flawless experience
В целом, вся серия это какое-то B-movie с кривым управлением и просто нескончаемыми толпами врагов, которые иногда тебя просто своей массой зажимают в углах или сталкивают с обрывов. ЛЮБАЯ часть Call of Duty лучше этого пон*са в разы, хорошие части -- лучше в десятки раз. Во всех играх, которые сделали Бунге ОЧЕНЬ странный подбор музыки, порой играет какой-то джаз-нуар, порой музыку из лифтов во время файта ставят, а иногда метальные запилы пока ты ищешь нужный проход и ничего не происходит -- ода шизофрении просто. Во всех играх ужасное управление просто, прыжок будто ты скользишь на льдине по горам, где-то невозможность нормально спринтить, где-то странная чувствительность мыши, полное отсутвие отдачи, невозможность точно стрелять хотя бы на средние расстояния из чего-то кроме снайперок. Какой-то сумрачный гений приудмал выкидывать тебя из прицела каждый раз, когда получаешь любой урон. Лучшая часть, в которую стоит играть -- Reach. HALO -- очень плохо состарилась, ужасный левелдизайн, куча унылого бэктрэкинга, неудобное управление, а*уй "куда мне идти" перемежается с а*уем от нескончаемых толп врагов и того как криво расставлены чекпоинты. Финальный уровень -- апогей этой коричневой симфонии, где можно найти всё перечисленное. Может быть когда эта игра вышла в 1887 году она и была замечательной и прорывной, но сейчас это просто ужасающее га*но. HALO 2 -- сначала вроде получше чем первая, но под конец тоже скатывается в духоту и бесконечных врагов. Концовка сюжетная просто пи*ец, представляю как горели очки у фанатов от такого жирного харчка в их лица. HALO 3 -- рваное повествование, персонажи телепортируются, часть сюжетных ходов из прошлых частей игнорируется. Негр, непонятно как, за кадром попадал в плен раза четыре за игру. Снова бэктрэкинг, причем раза по четыре по одной локации. А кИшки финальных уровней мне в кошмарах сниться будут. ODST -- появилась карта (КАКОГО Х*Я ЕЕ РАНЬШЕ НЕ БЫЛО?!) Графон просто атас -- всё тёмное, коричневое еще и мыло сверху, фонарик видимо положен только спартанцам, а не простым спецназовцам. Клоунские диалоги персонажей. Хотя бы финал не такой душный как обычно. Reach -- наконец-то можно бегать. Наконец-то нормально рассказанная история, без рывков, телепортаций и с персонажами прописанными, а не вечно попадающими в плен сержантами и другими клоунами картонными. Ситуации "куда мне идти" бывают, но редко. Лучшая часть серии, которые сделали Бунге. Вероятно, вообще лучшее что сделали Бунге, если честно. Halo 4 -- опять куча ультрадушного мяса с одинаковыми коридорами. Много взрывов и "киношности" и мало смысла. Финальный босс на QTEшке это вообще сблёв. Самый рахитичный и слабый спартанец из всех частей, щиты спадают с пол плевка. А еще суперсолдат, следующая ступень эволюции не может бежать дольше пяти секунд, просто маразм.
I'd love to recommend this, but the co-op netcode is truly atrocious and I cannot fathom why it functions the way it does. In most games, at least these days, when you connect to a server, you control your character on your pc, and it sends updates to the server for other players to see. In MCC, you control the server entity *directly* - meaning you have to wait for the server update for your inputs to work. I have 300ms ping to my friend in the US - in many games, this is slightly rough but bearable. In this game, I press a movement key and have to *wait 300ms for my character to start moving*. I start shooting and *have to wait 300ms for the gun to fire*. Playing a game like that is absolutely impossible, and I'm baffled it works like this:( I was really looking forward to playing this game with my friend, but this made that completely impossible. How on earth this is still an issue after 7 years (or more counting Xbox release) is beyond me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.