
Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el baner es literal una captura de pantalla de una partida y solo so uso para gmod y QUIEN ES TOBI (rugged añademe en tu video pls)
it was a funny experince got made fun of by an argentinian and an american talking about guns
i like chilling (if you see a server called "chill (NO FIGHTING)" then thats prob me) also IT RUNS LIKE AT 200FPS ON A LAPTOP!!!
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нууу, прикольная игрушка. Весёлая, в то время это точно было чем то нереально крутым. Онлайна уже как такового нет. Игра легенда, можно сказать посмертно уже.
📝 English review below / Reseña en inglés más abajo 🔶 Una píldora de nostalgia competitiva pura que revive el caos desenfrenado del multiplayer clásico en línea y la época dorada de los ciberfórmulas de los años 2000. 📝 RESEÑA EN ESPAÑOL Cuántas horas habré pasado en un ciber cuando este juego salió antes de Counter Strike, pude volver a rememorar esas partidas jugando con un ruso que me pegó un baile bárbaro, un abrazo si leés esta reseña. Más allá del paso de las décadas y la migración al motor Source, la velocidad endiablada del combate, el icónico Cañón de Tau, los saltos con el arma de gravedad y la búsqueda constante de suministros en el mapa siguen ofreciendo ese multijugador directo, feroz y adictivo que no necesita de pases de batalla ni clases para garantizar diversión instantánea. ✅ Puntos positivos: • Conexión nostálgica inmediata para quienes vivieron la era dorada de las redes LAN en los cibercafés. • Jugabilidad frenética, ágil y basada 100% en la puntería, el dominio del mapa y los reflejos puros. • Servidores que, aunque con comunidades pequeñas, aún permiten encontrar partidas memorables con jugadores de todo el mundo. ❌ Puntos negativos: • Apartado visual y motor que se sienten sumamente anticuados para los estándares actuales. • Base de jugadores activa muy reducida, lo que dificulta encontrar partidas pobladas a cualquier hora. • Curva de dificultad empinada frente a los pocos veteranos que aún dominan los mapas al detalle. 🎯 Conclusión: Half-Life Deathmatch: Source es un viaje en el tiempo hacia una forma de entender el FPS competitivo donde solo importaban la velocidad, el control del mapa y las risas. Aunque hoy sea un título de nicho con servidores contados, reencontrarse con su caos vertiginoso es un homenaje imbatible a los recuerdos de la era del ciber. 🔸 PUNTUACIÓN FINAL: 7/10 📝 REVIEW IN ENGLISH 🔶 A shot of pure competitive nostalgia that revives the unhinged chaos of classic online multiplayer and the golden era of 2000s LAN cafes. How many hours must I have spent in an internet cafe when this game came out before Counter-Strike! I was able to reminisce about those matches while playing with a Russian player who completely danced around me—sending a hug your way if you read this review. Decades later and despite the port to the Source engine, the blistering combat speed, the iconic Tau Cannon, gravity gun tricks, and the constant scramble for map pickups still deliver that straightforward, fierce, and addictive multiplayer experience that needs no battle passes or character classes to be insanely fun. ✅ Pros: • Immediate hit of nostalgia for anyone who experienced the golden age of LAN party internet cafes. • Fast-paced, frantic gameplay built 100% on raw aim, map control, and reflexes. • Serves as a time capsule with dedicated server communities where you can still land memorable matches with global players. ❌ Cons: • Visuals and engine feel severely outdated compared to modern arena shooters. • Very small active player base, making it tricky to find populated matches at any time of day. • Steep difficulty curve when matching up against the few remaining die-hard veterans. 🎯 Conclusion: Half-Life Deathmatch: Source is a time machine back to a time when competitive FPS games were purely about movement speed, map control, and straight-up fun. While it stands today as a niche title with a handful of active servers, jumping back into its dizzying multiplayer chaos remains an unbeatable tribute to LAN cafe memories. 🔸 FINAL SCORE: 7/10
清理未测评。 v社依旧愚蠢的把一款金源引擎游戏移植到了起源引擎上,你能想象一个披着半条命1的1998年画风的电竞游戏居然需要3G硬盘吗。进去就是鬼服,这玩意居然还接入了VAC……关键是封面丑的一笔,写完这个测评我就要私密了。
Гра класна но є багато мінусів 1. Дуже мало карта та при цьому у Half-life 1 там більше карт. 2.Мертва гра маєже її не грають. 3. багато багів імено з турельками.
No. Just No. Since it takes HL2 with it to die (being removed from account), ♥♥♥♥ this game.
Я знал что ХЛ на сурсе калл, но не настолько же.
В это играешь, и думаешь "как же хорошо на душе". Играешь и кайфуешь от того самого старого графона. От старой физики игры. От того самого running-геймплея. Вот только онлайна нет🫤. И было бы хорошо если в своем приватном сервере можно настроить количество ботов.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 71% | $39.99 | |
| $1.5M | 4.2K | 94% | $19.99 | |
| $1.5M | 2.8K | 80% | $14.99 | |
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.3K | 86% | $29.99 |