
Alien: Rogue Incursion is an all-new action-horror VR game that transforms you into ex-Colonial Marine Zula Hendricks on a dangerous mission to the uncharted planet Purdan, featuring innovative real-life motion gameplay, a whole-body loadout, and the most cunning Xenomorphs ever encountered.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Experience the universe of the Alien films like never before: in terrifyingly immersive single-player VR. An all-new action-horror entry into the classic franchise, Alien: Rogue Incursion transforms you into Zula Hendricks–the ex-Colonial Marine hellbent on exposing Weyland-Yutani’s black-site experiments–on an extremely dangerous mission to the uncharted planet Purdan. With her synth companion Davis 01 for guidance, Zula must infiltrate the infested Gemini Exoplanet Solutions research facility and survive the ever-present threat of the most cunning Xenomorphs ever encountered, with both skilled stealth and serious firepower at her disposal. And when the threat she discovers has extinction-level consequences, Zula suddenly finds herself with humanity’s fate on her shoulders.
PART ONE OF A TWO-PART STORY
Zula's Fight Begins Here: Part One of this gripping two-part story thrusts you into the violent world of ALIEN, where you will uncover the secrets lurking within the GES facility on LV-354, the enigmatic planet Purdan. This installment stands alone as a complete story yet leaves you hanging on a thrilling cliffhanger, eager to dive deeper into Zula's unfolding story in Part Two, where she will face new challenges and deadlier enemies.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 71% | — | $1.5M |
| $49.99 | 3.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to love this game. The atmosphere is fantastic. The environments look great, the audio is excellent, and it absolutely captures the feeling of exploring a secret Weyland-Yutani research facility on an alien planet. Everything about the presentation screams Alien. Then you have to interact with it. Alien: Rogue Incursion is one of the most frustrating VR games I have played, not because of difficulty, but because it consistently fights the player. It gets so many of the fundamentals of VR wrong that it is hard to believe this was made after more than a decade of VR design lessons. The biggest failure is that it completely misunderstands what makes VR immersive. Immersion is not created by making interactions rigid, awkward, or unnecessarily complicated. Immersion comes from making the player forget they are holding controllers. Games like Half-Life: Alyx, Contractors, and Into the Radius proved this years ago. Alien: Rogue Incursion ignores those lessons. The pulse rifle is a constant battle. Instead of naturally shouldering and aiming it, the game forces you into a narrow, rigid aiming position that never feels intuitive. You are not aiming a weapon. You are trying to satisfy an invisible checklist before the game decides you are allowed to aim properly. The body system actively works against the player. Looking down often causes your own body to block your equipment belt, forcing you to crane your neck into awkward positions just to see items that should always be visible. It is baffling that this made it into the final game. Then there is the healing system, which may be one of the worst VR interaction decisions I have seen in years. The health injector is permanently mounted on the opposite arm from your dominant hand. That means if you are holding your weapon and take damage, you cannot simply heal yourself. You are forced to put your weapon away, reach across your body, grab the injector, use it, and then immediately re-equip your weapon again. During combat. Why? What problem was this solving? How did nobody stop and ask whether forcing players to disarm themselves every single time they need to heal was actually fun? The flashlight system is another example of poorly thought-out VR ergonomics. Turning on your head-mounted light results in it being angled downward, meaning you have to tilt your head up just to see properly. Instead of improving visibility, it actively makes you fight your own head position. The interactions only get worse from there. Objects frequently feel unresponsive, grabbing is inconsistent, and the physics are a complete mess. Early in the game I simply set my rifle down so I could switch my handedness. When I picked it back up, it clipped into a shelf, blasted the magazines across the room, and one disappeared entirely. That was not an immersive gameplay moment. It was a physics bug that wasted my time. Every interaction feels like it has just enough friction to constantly remind you that you are playing a game. Nothing feels natural. Nothing feels polished. Nothing feels like it respects the player's instincts. That is the real tragedy, because almost everything outside of the VR interaction design is excellent. The environments are beautiful. The sound design is incredible. The atmosphere is exactly what an Alien game should be. The VR is what lets it down. Instead of making me feel like I was surviving inside a Weyland-Yutani facility, the game constantly reminded me I was wrestling with awkward mechanics. Every forced aiming position, every clumsy interaction, every obstructed inventory check, every poorly aligned flashlight, and every bizarre gameplay decision chipped away at the immersion until I stopped thinking about xenomorphs and started thinking about the controls. If you want to experience this game, play the flat-screen version instead. The world and atmosphere are strong enough to stand on their own, but the VR implementation actively gets in the way of them. Alien: Rogue Incursion looks like a great VR game. It just does not play like one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved playing this game. It was so intense at time. I'm 58 and at times it would scare the living crap out of me. At times it was so in tense that it kelp my hart racing. I have played a lot of games and never felt that way with any game. So if your a fan of the Alien movies you will love this game.
I absolutely love the Alien franchise, especially the Alien and Aliens movies. A few months ago I played Aliens: Dark Descent, and I have to say, it was an absolute blast! It kept me on my toes the whole time and was a great homage to the Aliens movie and its theme. But this...? After 3.5 hours of playing, I can say that the game is pretty boring. I am baffled by the assertion by other Steam Reviews that this game is thrilling or engaging at all? The movement is clunky, graphics are only just acceptable, the gunplay is absolutely terrible, the atmosphere is basic, awful AI, and the sound design (guns, atmosphere) is also pretty lacking. And boy, are the fights against the Xenos boring... (because of the combination of all things I mentioned before - btw dead bodies just magically disappear, have no damage model or gore). Oh and of course there is no stealth or sneaking by Aliens. Not that you could get some (scary) atmosphere or something... ;) The Steam Achievements stats show this: 17% of players dropped out during the tutorial, only 28% got the second story achievement (~3h later) and only 1 in 10 actually finished the game - and I'm not surprised. Let's not even talk about stuff like changing the title of the game "last minute" before release to "Part 1". Survios Studios pulled a truly cheap one with that. And I'm pretty sure that only having static save points didn't help the game at all - I LOVE BEING FORCED TO PLAY UNTIL A SAVE POINT, REMINDS ME OF CONSOLE GAMING IN THE 90s/early 2000s! YAY! So yeah, the game isn't scary, the action and shooting is really bad (not good for a supposed scary action shooter) and Part 2 will never come. Let's see if my love for the Alien franchise can get me to finish this... only buy discounted and if you're truly DESPERATE for a VR game and then only if you really have exhausted all other options (like the VR Mod for Aliens Isolation). Edit: Ah, such an atrocity that my brain tried to delete the thought of it. An in-game body that you can't turn off (it literally blocks your view when you look down), terrible item/gun placement on the body (especially the revolver, which you will accidentally grab while trying to teleport pick something up off the ground), and generally pretty terrible interactive items (boxes, etc.) with mediocre physics.
I've wanted a good Aliens game for a long, long time. Alien Isolation scratches the original movie itch extremely well, but the closest we've gotten to a good Aliens game is AvP 2, which is over 20 years old at this point. I grabbed this game on sale for around $12 and it has been so worth it. Rogue Incursion nails the aesthetic and atmosphere of the universe. The industrial, CRT futurism is so great to look at in true first person, and it's a treat to explore the game's dark, snow covered base. The weapons are modeled well and CAN have some good impact (bit of an asterisk, I highly recommend downloading a mod from Nexus that ups Pulse Rifle and shotgun damage if you plan on playing on hard or insane). The Aliens are modeled very well and their AI is more I than A. They climb on walls, leap across surfaces, ambush you from multiple directions, sometimes lie in ambush in vents, and torment you with their thumping footsteps and hisses. It's extremely unsettling in the best way possible, and then you get to purge them! I also really appreciate how their acid blood deforms terrain and surfaces, very cool. The story is decent so far, I am 4 hours in. The game has a semi openness/Metroidvania setup where you open up more and more areas as the game unfolds. Enemies respawn and hunt dynamically, and I've had enough ammo to keep up so far. Whether that's due to the mod I mentioned or good balancing, I don't know for certain. I really do recommend that mod as enemies felt spongey on hard mode without it. My gripes with the game are fair, and concern interactivity. It's very easy to grab the wrong parts of objects or have things you don't want to grab suddenly magnetize to your hand, while an Alien is munching your head. I've also done a speed reload in the middle of combat and had to charge the weapon twice because the game didn't register me pulling the bolt the first time. I've had that same problem happen during practice reloads in safe rooms, so I know it isn't entirely operator error. These annoyances add up and I can see why the game has mixed reviews, though I think the positives far outweigh those irritations. I want to end this ramble on an experience I had tonight while playing. I was climbing through some vents in the station's chow hall when I heard a thudding sound from somewhere beyond my line of sight. I came to a T intersection in the section of vent I was in, and saw that one direction led to a sealed storage compartment. There was a fuse box nearby which I could use a special tool to repair, and so I set my motion tracker down next to me and began my repair. My tracker read movement 9 meters away from the direction of the thudding. As I worked, additional movement signatures appeared and I heard hissing from below me. I had been in the vent reloading and resting for a few minutes so I assumed Aliens couldn't get up to where I was. I solved the fuse box, unlocked the storage room, and collected a proximity mine and some ammo. I started going down the other side of that T intersection and heard something racing down the vent from behind me. I whipped around and an alien rounded the T junction and was clawing its way right at me, I unloaded 4 or 5 shotgun blasts in a panic, as another signature approached me from the direction I had been going in, so I rolled to my side and unloaded my last 3 shots into it, completely emptying my shotgun as I dropped that weapon and drew my revolved. Then the only sound left was the faint thudding ahead of me. What a moment, I'll never forget how that felt!
I can't recommend this game in good faith, as Zoey Quinn worked on this game. She's hidden deep within the credits, but she's there, as narrative lead. Even if you don't care about that, the story is the weakest part of the game - Oh no, Weyland-Yutani is performing Xenomorph Experiments, people are dead, now listen to another audiolog by black lesbians ( there are several of those couples, and the only heterosexual person in the logs is a man who is implied to be a sexual harasser). As Part 1 implies, it also doesn't resolve - it just ends with a cliffhanger of the synthetics going bad. The sad part is, at it's core lies a adequate game - the VR mechanics are very well done, and the most debated choices (physical weight in items and the extremely strong virtual stock) can be turned off if you so wish. The Xenomorph Ai tries to avoid rushing you like a zombie and uses the walls, ceilling and vents to try to catch you off guard from another direction. If you get out of range of the AI, they can also enter am ambush stance where they won't show up on the motion tracker. From your body inventory to the datapad to everything in the environment, this is a game that is truly build around VR interactions. Sadly, anything after that falls apart. There are only two enemy types (generic Xenomorphs and face huggers) and at the end of the game, the designer's can't do more that just throw more of them at you. They've also made the decision to not make it just a linear shooter, but to build a logical colony building fully out, and turn it into a light-metroidvania. This might annoy people because of backtracking, but i like the direction. The issue lies with everything looking the same. They really should've taken a look at the System Shock games to make areas look different (there would be good reason to have a garden to grow food on a colony, for example) but they didn't. There are also puzzle boxes which are mandatory in every Alyx-like, but it's the same puzzle over and over again, and it's the pipe puzzle that every gamer is familiar with reframed as reworking electronics. It's a game that'll look better than it actually is in the first few hours, and then craters off as none of its mechanics get developed further. The game also ran like absolute ♥♥♥♥♥♥♥ on my rig. It's the minimum required hardware, but from the visuals, i have no clue why. It doesn't look as good as other games that run better on my system, and for some confusing reason it's probably the only game i've ever played that uses more than 90% of my CPU. Most games, especially in the VR space, don't go over 30%. Having played at lowest settings, i don't see anything usually associated with CPU tasks in this game that is so crazy that it needs all that power. If you are playing with a system similar to mine, using FOV tangents in virtual desktop is absolutely essential.
pretty nice it wasnt for me tho
Having a lot of fun with this game. The xenomorphs are pretty dumb most of the times, and overall aren't very scary. But it's fun experiencing the Aliens universe in VR, the weapons are fun to use, and overall I've been having a blast. :)
Note: I have played the entire game, my playtime logged is not accurate. I recommend this game - It is very good, with some caveats. Cons First: - The game is a bit "wobbly" and "Janky" in two ways: The player body, weapon and environment interaction is inertia based, and not very refined. This causes the occasional wobbly held object or gun to spazz out for a moment. Some messy interactions and dead aliens that fly a few meters, etc. The game would have been better served with a high frequency movement filter to simulate weight/inertia instead of the physical-based method they chose. - Map traversal is a bit messy and confusing. Not in a game-breaking way, and not bad or frustrating, but irritating at times. You may find yourself back tracking or walking in circles around the large, complex map as it isn't clear how to get to your destination indicated on the map. While this happened to me sometimes it never caused me grief. just wasted my time a bit. - The game does indeed end on a cliffhanger. The story is not at all resolved in this game. I was quite invested in the plot, and found this to be disappointing (especially since it isn't likely we will get Part 2) The game has an interesting plot. It isn't complete. It ends on a total cliffhanger. I have seen folks arguing against this, stating this game has a complete, self contained story. This is not factually correct. - Aliens, when killed, do not dismember, gib, or splatter etc. They just ragdoll and die, and then disintegrate and melt into the floor leaving a shallow burn crater. I miss gibs. I miss gore. This is an Alien game. Why isn't there any gore? - Saving your game is done in "Safe rooms" and only in these rooms. This adds tension to the game and is a neat mechanic, but as always "we are old and busy, and have things to do" Manual saving any time would be ideal. - The game contains a performance issue where a hitching stutter occurs when areas of the map are loading in, so during elevator rides, or moving from one area to another you may find the game stutters. Pros: - The game looks excellent - The world design is excellent. approaching Alien: Isolation. Not that refined, and more repetitive, but excellent, and true to the universe. - The sounds are mostly very good (weapons, gadgets and incidental noises are good. Environmental distant sounds are excellent. Very spooky and punchy - Music is excellent. - The flow of gameplay is very enjoyable. Opening things, looting, reading lore, doing computer stuff, cool combat moments, scary surprises, story progression, twists and turns. - The voice acting is very good - The game is basically free of irreverence or "marvel humour". It takes itself seriously. - The game is scary and has some disturbing moments. - The game performs well overall, and fairly consistently given my couple-generation old specs (3080, 5800X3D) I played the game at Epic settings on every option.
Crawling through a vent...... radar is quiet, no movement...... palms are getting sweaty and hairs are standing up..... i turn around, nothing behind me..... I keep going...... i hear hissing from behind me ear...... i turn around....... alien staring and hissing at me....... lunges forward at high speed....... I pull the trigger out of panic and start shooting everything and anything "AAAAAAAAHHHH!!!!"..... dead alien, and about to have a heart attack...... takes off VR headset...... "F*** that s**t!!"........ looks at cat pics and videos.......puts on the VR headset...... "Let's hunt some bugs!!!"
This game is badass, beautiful graphics, smooth intense heart pounding gameplay. This is like being in the movie with creepy corridors, 80's tech and common sense puzzles. I love it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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