
Alien: Rogue Incursion is an all-new action-horror VR game that transforms you into ex-Colonial Marine Zula Hendricks on a dangerous mission to the uncharted planet Purdan, featuring innovative real-life motion gameplay, a whole-body loadout, and the most cunning Xenomorphs ever encountered.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Experience the universe of the Alien films like never before: in terrifyingly immersive single-player VR. An all-new action-horror entry into the classic franchise, Alien: Rogue Incursion transforms you into Zula Hendricks–the ex-Colonial Marine hellbent on exposing Weyland-Yutani’s black-site experiments–on an extremely dangerous mission to the uncharted planet Purdan. With her synth companion Davis 01 for guidance, Zula must infiltrate the infested Gemini Exoplanet Solutions research facility and survive the ever-present threat of the most cunning Xenomorphs ever encountered, with both skilled stealth and serious firepower at her disposal. And when the threat she discovers has extinction-level consequences, Zula suddenly finds herself with humanity’s fate on her shoulders.
PART ONE OF A TWO-PART STORY
Zula's Fight Begins Here: Part One of this gripping two-part story thrusts you into the violent world of ALIEN, where you will uncover the secrets lurking within the GES facility on LV-354, the enigmatic planet Purdan. This installment stands alone as a complete story yet leaves you hanging on a thrilling cliffhanger, eager to dive deeper into Zula's unfolding story in Part Two, where she will face new challenges and deadlier enemies.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 71% | — | $1.5M |
| $49.99 | 3.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: I have played the entire game, my playtime logged is not accurate. I recommend this game - It is very good, with some caveats. Cons First: - The game is a bit "wobbly" and "Janky" in two ways: The player body, weapon and environment interaction is inertia based, and not very refined. This causes the occasional wobbly held object or gun to spazz out for a moment. Some messy interactions and dead aliens that fly a few meters, etc. The game would have been better served with a high frequency movement filter to simulate weight/inertia instead of the physical-based method they chose. - Map traversal is a bit messy and confusing. Not in a game-breaking way, and not bad or frustrating, but irritating at times. You may find yourself back tracking or walking in circles around the large, complex map as it isn't clear how to get to your destination indicated on the map. While this happened to me sometimes it never caused me grief. just wasted my time a bit. - The game does indeed end on a cliffhanger. The story is not at all resolved in this game. I was quite invested in the plot, and found this to be disappointing (especially since it isn't likely we will get Part 2) The game has an interesting plot. It isn't complete. It ends on a total cliffhanger. I have seen folks arguing against this, stating this game has a complete, self contained story. This is not factually correct. - Aliens, when killed, do not dismember, gib, or splatter etc. They just ragdoll and die, and then disintegrate and melt into the floor leaving a shallow burn crater. I miss gibs. I miss gore. This is an Alien game. Why isn't there any gore? - Saving your game is done in "Safe rooms" and only in these rooms. This adds tension to the game and is a neat mechanic, but as always "we are old and busy, and have things to do" Manual saving any time would be ideal. - The game contains a performance issue where a hitching stutter occurs when areas of the map are loading in, so during elevator rides, or moving from one area to another you may find the game stutters. Pros: - The game looks excellent - The world design is excellent. approaching Alien: Isolation. Not that refined, and more repetitive, but excellent, and true to the universe. - The sounds are mostly very good (weapons, gadgets and incidental noises are good. Environmental distant sounds are excellent. Very spooky and punchy - Music is excellent. - The flow of gameplay is very enjoyable. Opening things, looting, reading lore, doing computer stuff, cool combat moments, scary surprises, story progression, twists and turns. - The voice acting is very good - The game is basically free of irreverence or "marvel humour". It takes itself seriously. - The game is scary and has some disturbing moments. - The game performs well overall, and fairly consistently given my couple-generation old specs (3080, 5800X3D) I played the game at Epic settings on every option.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
waiting for part 2
*IF YOU ARE USING META QUEST INPUTS WITH STEAM VR / STEAM LINK, YOU WILL GET AN ERROR THAT YOU NEED TO CHANGE API. YOU CAN SAFELY IGNORE THIS. - To pause the game, there are community steam input bindings you can grab to map pausing to a double click of the stick, or pause the game with the bottom corner of the PDA pad. The game functions as expected other than this. --------- Rogue Incursion is NOT Alien Isolation in VR, and doesn't attempt to be with the range of offensive items you have. What it does give you is the power fantasy of a single marine trying to infiltrate an abandoned, infested base as a last resort. The game design takes more queues from Resident Evil than Isolation, featuring an expansive base to explore, find new tools, backtrack, and manage your items and ammo that you'll find as you play. Normal difficulty gives you plenty to take on most threats with relative ease as long as you can react fast enough and land your shots, or plan ahead with strategic setups of motion trackers, grenades, and choke points to cover an area while you handle a task. On harder difficulties the game turns much more into a survival horror, with aliens being much harder to kill and becomes an instant threat as soon as more than 1 are on screen or close enough to execute you. Interactions in the world have a good amount of weight and reaction that you would hope from a VR title. Some of the default settings like the arm/weapon sway, aimlocking to shoulders, and body models can be disabled from the settings to make the title much more immersive and removing a lot of the problems that many VR veterans will identify as soon as they try to aim a rifle. Turning this off makes it much more natural to other VR games and instantly improves the combat and movement feel. Interacting with the terminals, repairing power conduits, and even using some out of the box thinking like storing an entire area's excess ammo in a cardboard box to carry it to a panic room are all possible, if slightly infuriating when your perfectly collected box of ammo gets kicked over or blown around the room in a fight with an alien. Combat feels weighty enough with the shotgun, pulse rifle and revolver all handling and reloading as you would expect, with everything remaining in their designated body locations even if you drop them in an intense firefight. Set pieces are varied enough throughout the campaign to not feel samey or like you're playing an on-rails experience, with enemy AI being randomised and encounters can play completely differently on a second attempt after a death. You won't find tapdancing xenos who can't navigate a corridor like the days of Colonial Marines. Design wise, the game looks & sounds great while feeling grounded within the Alien universe, and has a number of options for refining the look, disabling blur effects, film grain, upscaling and framerate locking options to keep the experience consistent, only really experiencing hitches during loading zones in airlocks or elevators. Hendricks, Davis, and the various voice logs and synths all sound natural, even if some timing issues can have you losing the end of one conversation if another is triggered. Davis will have a habit of either reminding you way too often in some specific points, and his constant lying of "That's the last of them" "I'll cover you" and "Area is safe" will get comedicly annoying as he confidently states it while another xeno is making his way between himself and you to tickle the back of your skull with its teeth. Unfortunately, with the developer getting gutted by WB, its unlikely to either recieve its second and final part to complete the game. However if you can pick it up on sale or in a bundle somewhere, its worth it for fans of the alien universe, and acts as a slight continuation of the events from Isolation, but is mostly self contained. Just don't expect a full game, as the renaming to "Part One" makes it evident that this was not the entire vision of the team, and will likely never be finished without a hail mary from WB. TL;DR - It's a good game, but as its only half of an experience, don't expect a complete story, knowing this, the asking price is a bit high, but will still give you a good time if you can grab it during a Steam Sale.
If you want a good scare and you want to be on your toes, this game will definitely do it. My heart was beating at 100 miles an hour. Excellent game, I love it. Every time those aliens would come out, I would freak out and jump to the roof. This game to me is definitely a scare game, Ten out of ten. Thank you so much for a great experience. Still playing it, but I gotta take a break because I get too scared.
Too low quality
The idea of the game is much better than the game itself, extremely poor perf, clunky af, gunplay is boring, xenos feeling like bulletsponges, voice acting is meh the vibe is there tho
From what I have played so far it seems like a well made game with some interesting mechanics. It has a lot of accessibility options that help with gameplay although one that is missing for me is the movement type. I get motion sick even with vignetting when moving. I wish it just had the option to teleport to move, I'm not sure if this might break some gameplay sections in the game or anything but it would give some people a more comfy way to play and I really wish this game had that option. Please add it in devs I want to play more of this game but struggle to play for long periods of time. Thanks
Game looks really good. on quest 3, I have it set at the nvidia control panel 72fps everything ultra, like 2nd or 3rd highest thing on Virtual desktop, pc capped at 72, running on a 5090, fixed fps, vertical sync off, its at about 65 to 70% gpu usage.
Z nějakého důvodu na steamu jsou lidi mnohem kritičtější k VR hrám, než kdekoli jinde. Tahle hra je skvělá! Souhlasím, že má nějaké "zastaralé" funkce, kterých si všimnete hned na začátku, ale jinak se hra hraje skvěle! Má mnoho božích detailů jako prst na spoušti, fajn reloading systém a hlavně animace vaší postavy, když vás chytí vetřelec. Očekávejte shooting než stealth - rozhodně to není Alien: Isolation jen ve VR - budete střílet a prohledávat všemožné krabice, helmy a skříně a modlit se, aby tam byly další náboje. Podle komentářů jsem čekal od této hry mnohem méně, ale fakt mě to chytlo jako málo která VR hra!
Was fun, liked how dangeorus they are! I love how the save points are spread out; it makes the encounters more intense.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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