
The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 1 → 20.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虫が嫌いなので低評価
peak pete
yes!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.2M | 172.2K | 98% | $19.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $67.5M | 22.6K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 24.6K | 81% | $29.99 | |
| $275.3M | 552.7K | 94% | $29.99 | |
| $24.1M | 31.4K | 81% | $29.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $966.3K | 1.9K | 65% | $19.99 | |
| $123K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #38, worst US #93 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*, Thai +4 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
被变小后和朋友一起在院子里面生存, 想办法变大回家的故事。游戏让我体验了变小后的生活, 可以进去蚂蚁洞, 蜘蛛洞里逛逛, 可以爬到灌木丛上面, 然后用蒲公英当降落伞飞下来, 可以和蚊子玩弹反, 和螳螂打团战, 平时看到的小小的锦鲤, 在游戏里面变成了无敌的巨物。前前后后玩过好几次, 是我玩过最好玩的联机游戏之一。
great game
honey i shrunk the kids kill all aphids
It's honey I shrunk the kids but survival crafting the game. Lets go over the pros and cons Pros: Lots to craft, tons of content, bosses don't feel unfair progression is a decent pace and can be rushed if you know what you're doing rewarding skill, combat is fairly simple, art is simple but appealing enough. cons: Holy F**K TOO MANY SPIDERS. In the beginning of the game these things are the BANE OF YOUR VERY EXISTANCE. They are EVERYWHERE and if you don't know how to perfect block every time (parry) you're only chance is to run. Problem? They can run faster than you AND THEY JUMP JFC. Inventory management is an issue as there's no backpack or way to expand inventory, bad form obsidian you're better than this. act like it. and finally there are (at least in the beginning) limited resources you need to upgrade weapons and armor. It's fine for a solo player to have a nice and varied arsenals but in MP i could not fathom how this is a good idea because the resources needed DO NOT RESPAWN. Yes again as I said above later (MUCH LATER) you can craft them from other items yourself. but until then? If you're on a MP server with friends you have to vigorously ration them until you reach the point you can craft them and the issue is you don't do that until long after that tier of weapon and armor is outclassed. Is it worth it? I think so.
Seul le jeu est d'une difficulté absurde. Le raid de fin est pour ma part tout simplement impossible seul. C'est dommage l'idée générale du jeu est super, le graphisme agréable et le gameplay innovant. Mais la difficulté est ridiculement exagéré à l'extrême. Sans parler des interminable aller-retour incessant pour avoir les ressources nécessaire pour faire avancer la quête.
I beat this game on xbox, got all the achievements, and even have the collectors edition, so I may be a little bias, but I freaking love this game! I'm not the biggest fan of playgrounds, but that's only because I love the story and survival portion of the game. It is a genuinely fun game that has so many features to discover! You'll never be bored because there is truly so many things to discover and do in this game, I recommend it to the max
this is the most beautiful and best game i have ever played in my entire life.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.