
Return to the GreedFall universe in a thrilling new adventure, where every choice has consequences. Ripped away from your island, you will travel across the war-torn, disease-ravaged Old Continent, forging alliances, and fighting to regain your freedom!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 0.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1Kreviews | 61% | — | $1.5M |
| $59.99 | 973ratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked the original one, you'll like this one too - combat is a bit of a downgrade but it's fine. So unfortunate that this IP will now be stuck in courts and we wont be seeing Greedfall 3 for a long time...if ever unfortunately. This game deserved more than it got, and Spiders studio being shut down is total bs.
The game is a downgrade from the first Greedfall. Combat system and combat itself is worse.A big part of the story feels forced, while many of the quests are handheld to oblivion. And sometimes textures don't load properly. Icing on the cake was a bug on a quest that locked me in a map with no way forward. Didn't manage to finish the game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 23.1K | 96% | $3.99 | |
| $1.5M | 6K | 86% | $11.24 | |
| $1.5M | 3.9K | 91% | $14.99 | |
| $1.5M | 1.3K | 67% | $29.99 | |
| $1.5M | 3.5K | 82% | $19.99 | |
| $1.5M | 2.8K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 44.3K | 84% | $9.99 | |
| $22.4M | 45K | 68% | $20.99 | |
| — | 10.5K | 92% | — | |
| — | 17 | 64% | $27.49 | |
| $3.3M | 16.6K | 94% | $7.49 | |
| $8.9M | 13.3K | 87% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $59.99 |
| 243ratings |
| 60% |
| — |
| not modelled |
| $27.49−45% | 17ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] I dont recommend the game unless either its on a good sale or you really enjoyed the world and plot of the first game. If you like other games made by spiders you will most likely enjoy this one. It hits a lot of the same notes. [/b] Overall this game is a bit of a mess. I enjoyed playing it and was enamored with the world just like I was the first game but several things held it back and really brought down the experience. [h1] Problems that hindered my experience [/h1] 1) The combat: It is kinda obvious they wanted to make combat similar to the first game(more action RPG) but the success of BG3 made them pivot to a more "tactical" style game play. They tried to bridge a connection between the two styles of combat and ended up with something that is mostly boring to play and feels limited. Early on you have barely any skills and combat feels really rough to do. Once you get to level 30 and can get the skills at the end of skill trees you quickly become very overpowered. The balance of combat is really all over the place. You have 5 different DoTs that each deal % health damage and stack with each other making bosses a complete joke. Even the final boss which was immune to 2 of the DoTs just melted. Some physical builds also just 1-shot most fodder enemies. As a result so many skills are just invalidated in their use and just feel confusing what their purpose is. 2) Writing/Dialog: This is vastly improved from the first game however there are plenty of moments that feel so out of character and simply exist to create conflict. You will have characters who will seem to be acting one way and suddenly they switch up to something else. As well some of the party companions who are just "yes men" and really dont have much of a personal story beyond wanting to help you. I can only assume some of the reason for that is the fact the game was rushed and content was cut in order to push it out. The main villain of the game is on the screen maybe 4-5 times mostly during the big important story beats which means we dont really get to develop much of a relationship with them. Dealing with him felt kinda just like stopping another named bad guy. 3) Lack of Quest: Once you get about 1/2 through the game you just have no more quests to do beside the main story and some companion quests. The game is sold as something where choices have consequences and ripples. There are times where this is evident but mostly its a +/- on a "relationship" scale. There are so few consequences shown outside the main quest and a few NPCs. 4) Talents: The talents from the previous game were mostly left intact with a few getting revamped or changed around. However the way talents work in gameplay is fairly different for some. Each talent has a direct mechanic attached to needing a certain talent level to get access similar to the first game. However there is also a % chance skill checks for most of the talents. The problem comes that for some of these skill checks the % given feels like lies. Unlocking a box will have % chance to unlock of 15%, 35%, 65%, 90%, or 100% based on the difficulty of the check vs your talent level in Mechanisms. The percentages truly feel like is 0%, 10%, 30%, 100%, or 100%. So many times you just fail a skill check unless its a 90% or higher chance. [h1] The things that kept me playing [/h1] 1) The graphics look really good and the world is well detailed in its environment. A lot of the cities actually feel like a large collection of people live there. Something so many games fail to do. Plenty of other games will say "here is a major city that houses 100k+ people" and then have 2 major streets with a handful of buildings/houses on it. In this game you get to explore various sections of a couple cities but you can tell its a small section of the city and it feels full. The detailing in the environment is very nicely done and you can tell a lot of care spent trying to make the spaces interesting and look believable. 2) The plot is interesting enough to have kept me going and I was looking for more to draw me in but as I mentioned before a lack of quests left me wanting. The world building in this game is excellent and so much of the continent is fleshed out. We get to learn so much about the rest of the continent and better understand the relationships between all the nations as well as their organization and power structures. We get to see more and more of the infighting we were teased in the first game. The companions who are not just yes men tend to have a unique view of the world and are dealing with problems that typically clash with their ideals. You get to navigate some of that with them and its quite fun for the short little stint that is each of their individual quests. 3) We get full control over our party and what skills they press in combat. The new "Tactical" pause system they created allowed full control over your party members and plan out their skills. You can queue up a bunch of moves/skills/targeting so you dont have to pause constantly to issue a new command all the time. This allowed comboing of skills to be fairly easy to set up. One character can apply an affliction while another queues up skills that are buffed when attacking someone with those afflictions. You can sync up attacks to start a combat allowing you to get the jump on many combats. 4) You have a large amount of control on the builds of the MC and companions. You have full access to all the skill trees in the game as the MC while companions have access to 2 base trees and one unique tree for themselves. The unique trees help lean each companion towards a certain playstyle but gives each of them a unique feel. The MC can fill any role you want and give them a unique feel as well. I never felt like a certain party make-up was required but there were some combos that are definitely stronger. [h1] Things that I felt indifferent about [/h1] 1) I know others have said the game was really buggy for them but I never encountered anything that was particularly game-breaking or detracted from my experience. Most of the bugs I encountered involved a single line of dialog not going off which happened maybe 5-6 times throughout the game. As well the camera in dialogs get really wacky and gives some really strange angles particularly with specific NPCs. Otherwise I didnt notice any combat bugs, visual bugs, or story bugs. 2) There are a lot of stats in the game and most are unnoticeable. You have affinities for favors(buffs) and resistance for afflictions(debuffs). I never noticed the difference when one character had a really high amount of affinity or resistance. Additionally so many of the enemies do not take advantage of favors/afflictions that its almost a shock when they do. There are plenty of typical stats like health, armor, dodge, crit, etc that function exactly like you think and you do see the difference in boosting the stat. As well attributes give stats for their chosen stats but again most changes are unnoticeable so you just funnel the attribute points into damage, health, and action points. They really wanted a nuanced stat block that made you think hard about certain upgrades but ultimately it was very simple for most items that whatever gave you the most damage or defense was just better with occasional outliers in things that gave you attributes to push you past certain thresholds. [h1] In Summary [/h1] Overall again the game is a bit of a mixed mess. It has things to enjoy but that is mostly the story and characters. The gameplay holds it back in the typical manner that happens with most spider games. There is something to enjoy and those that do will enjoy it very much so.
Ok, so I did complete the first Greedfall and have come far into the second one. Also I have played almost all RPGs since Bards Tale in 1988 on Commodore 64 so I know what I like and what there is out there. First, Greedfall 2 is much better than the reviews disclose. The only problems are some bugs but I have not found any game breaking bugs so far or crashes. I was totally hooked by the game the first 20 hours until the whole world opens up. Very nice story and development. It is nice to level up the characters and improve the gear. Exploration is however not rewarding at all after awhile. You realise there are no hidden powerful objects at all. I saved all my talent points until I was around level 26 and then begun investing them into crafting which I found gave enough advantages. Even though you will encounter a lot of locked chests they never contain anything really unique or good. Investing in stealth also seems worthless since I have so far managed to sneak around everywhere where I have to. Alchemy is so boring and diplomacy is seldom used to warrant its investment. Having said that: + Graphics is very nice + Character development + Voice acting is generally good + Story + Exploration until the midgame + Acceptable loading times and you can save everywhere. + Combat gives very few XP and story completion gives a lot. It usually is the other way around in RPG:s. + Money is never a problem. - Soundtrack is forgettable except for the leadsong which is quite nice - Too many skills with too small effects - Exploration never yields good enough items - Very limited amount of side quests - Generally dead cities, nothing to do except main story - Very linear story with few branches - Too strong woke elements in story where it is obvious todays values have been implmemented in characters at the time.
A nice A/AA game. The combat system has changed from Greedfall (1), which annoys many. Also, the company's closure and the publisher's handling of this have angered some. Disregarding these two issues, there is a pretty good game here, I think. Recommended for all who thought the original Greedfall was OK/Good. Maybe not recommended for others. [b]Positives:[/b] [list] [*] Great areas to explore, mostly consisting of cities and their immediate surroundings. They are very detailed and have a good feel to them. [*] OK story. Good optional quests. [*] Quite good companions. [*] Good character creation, leveling up, skills, etc. [*] Gear is varied enough to stay interesting for most of the game. [*] The "hub" for travel and companion meetings is nice. [*] Performance is solid and the graphics are nice. [*] Good length and with a lot of content for a game of this type. [/list] [b]Negatives:[/b] [list] [*] Having to CONSTANTLY hold the right mouse button in order to turn the camera while walking around is very annoying at first, but I got used to it after a few days. However, making this mandatory is an extremely stupid decision. [*] I encountered 2-3 serious bugs, but there were workarounds for them all easily found online and in the forums here. [*] One companion has no companion quests, which is weird. [*] Parts of the story are not very interesting. [*] Inventory sorting does not work very well, but is "nearly correct" most of the time, except for the currently equipped stuff. [*] You can't really "upgrade" your gear, just place improvements in its 0-2 "slots". So if you find a "Legendary" item of "Tier III", it will be worse than a "common" item of tier XII, and there is no way to improve it. Not that big of a deal I guess, but annoying sometimes. [*] Stealth is "broken", as people would say, and is often way too easy. Guards won't spot an assassination 10m in front of them or hear one 1m behind them. And that's not even when you maximize your stealth skill, but from the beginning. However, not much of the big impactful fights/stuff is skippable due to stealthing, and it's not a problem that it's too powerful. [*] Load times are a little high, especially when save-scumming in the same area. I can accept that area transitions require loading a lot of new assets, but reloading the same area could maybe be a bit quicker. [*] Low enemy variety. The bosses are cool, but fighting the same 3-5 beast types or bandits gets old really fast. [/list]
Solid one, but definitely not worth full price. on scale from 1 (absolute disaster) to 10 (Absolute perfection) i would give it a 6/10.
What Nacon did to the devs at Spiders was truly criminal; Nacon gutted Spiders as a studio because they were poor at managing their own finances. Greedfall: TDW by itself is quite a good RPG. It's not BG3, but both the cast and setting are very unique and well-designed in terms of worldbuilding. The main cast of companions have a lot of heart in them, and it's a damned shame that some of the romance options (Fausta, my beloved) were cut due to Nacon's mismanagement. The new tactical combat will be an acquired taste if you have played the first Greedfall (which uses a free action combat system), but you'll fit right in if you've played FF12, Pathfinder, or any MMO with a tab-target based combat system.
I purchased the game in Early Access but I waited until the final DLC came out and the Nacon dust settled to play it. The game is mostly complete. I finished the campaign, all companion quests and some side quests and clocked 37+ hours. The only bugs left in the game for me were: 1. The DLC was unfinished so you didn't get any experience from playing it. It looked like there was a second part that was meant to activate later in the game but Spiders didn't complete it because of Nacon. 2. Till, one of your companions, didn't get any character quests so you couldn't build up his reputation/friendship and get a good ending for his character in the end. 3. Near the end you must reach out to your alliances to take on the big bad, Kurnaz. The quest marker letting you know who and where everyone was to talk to everyone wasn't there so I had to look it up to make sure I had all my allies on my side for the final push. 4. Two times on the pirate ship The Constanzia, your hub, both companions Fausta and Safia lost their clothes. They are in static seating positions so the only things left were their bald heads and neck floating around to talk to. Overall, the game was complete compared to other Nacon games after the fallout. I really wasn't invested in the main campaign as much as the first Greedfall but the companions quests had a lot more weight to them and I enjoyed them a lot more than the campaign itself.
I'll miss Spiders, but this is a bug-ridden, inconclusive game. Every cutscene has characters snapping into positions, awkward camera angles that don't focus on the character that's speaking, characters' hips vibrating, clothes clipping, it's a mess. Characters are okay, good voice acting, pretty neat graphics, but the story's lackluster. I'm guessing they'll pull a DA: Trespasser and finish the story in the DLC? Also, a note to devs everywhere, no one looks at a new release and thinks "Wow, a new game, I hope I get to kill dogs in it and hear them whine as they die!" If there's an exception to this, they don't deserve to be catered to.
Rating = -3/10 Cost per hour = $2.02 -3 for being priced over $50. -1 for having poor performance even with DLSS enabled. -9 because it keeps crashing. ** If this game simply worked, I would have given it a score of 6/10. The minimum expectation for any game is that it runs smoothly. Especially when it has a premium price.
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