
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #92, worst KR #95 · 2 markets collected
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 56Kreviews | 90% | — | $38.2M |
| $79.99 | 21.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
굿
A
不得不说伊德这死妈战犯真是官方亲儿子,随时随地都能搬出来恶心人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into this as someone that loves Monster Hunter based off all the recommendations and comparisons people make. This does not play like MH at all, it's more similar to the Tales games in terms of playstyle. The endgame grind might be more like MH. However I was pleasantly surprised at how well the game plays and the depth it has in the game. The first few hours I thought it was a lame hack and slash where you can mash buttons but further into the story, I realised how good the boss fights got and it really feels a lot like FFXIV boss fights.
One of the Best JRPG of the modern decade, not a very high bar but this game breaks it
Great game.
战斗很爽,光污染严重,剧情无脑,从开始打到无尽天元,基本是各种换皮
每玩兩小時就個FPS就趺到我好似用緊20年前既低階GPU玩2026年既遊戲咁, 點玩呀, 我而家又要重新開機
RNG = boooo
I wish I could love this game, but it simply does not respect your time. I know that this game is based of Gacha Mobile Game but its ridiculous that $60+ Triple A game has this much GRINDING. This isn't like Monster Hunter where players can decide to farm fights to squeeze out 10 to 15% more damage in their builds. If you don't spend tens to hundreds of hours slogging through the same repetitive fights over and over you are missing on staggering levels of damage to even beat the harder stages of the game. Let's say you want to switch to a new character that's not already on your team and you're getting closer to the end game. Well have fun spending the next many hours farming the resources to unlock and uncap their equipment, farming level up materials, and then doing same quest 40+ times just to have enough mastery points to bring them up to the level of your previous character. Oh and don't forget wasting another couple of hours trying to pull specific sigils that can't be farmed in battle and instead need to be gotten through the Transmarvel System. I genuinely doubt that there is a single person who has played past the main story that hasn't either AFK farmed, save scummed, or used mods to speed up the ridiculous RNG grind. The game its at it best when it's being a genuine spectacle. The music, animations, characters, combat, and overall presentation of the game are top class. The unique boss fights are some of my favorite in any game I've played. Can't think of another game in terms of sheer spectacle in combat besides maybe Final Fantasy 16. But after fighting the same boss 100 times, it makes the faults in the game all that more apparent. You start to notice that most bosses are just lazy reskins of other bosses you fought back 100 hours ago with maybe one or 2 new moves. Unless you funnel yourself into a certain playstyle/characters/build it genuinely hell to play single player with AI companions and beat the true endgame bosses. If you're new to the game I strongly recommend always playing missions online once you finish the main story as it saves you countless hours of simultaneously building up 4 characters while you still don't have the means to an easier supply of resources. Overall, I'd say this game is only worth it if you either plan to just play it for the story(which in that case wait for a sale since the story is incredibly short) or you genuinely like super grindy games in which case this will probably be a great experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.1M | 50.1K | 93% | $19.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.1M | 64.5K | 86% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $752.1K | 450 | 58% | $59.99 | |
| $0 | 37 | 73% | Free |