
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #92, worst KR #95 · 2 markets collected
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 56Kreviews | 90% | — | $38.1M |
| $79.99 | 21.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is fun and addicting. Played this on PS5 via PS Plus but decided to buy here instead because ♥♥♥♥ SONY.
genshim impact if it was an actual video game
DLC honteux. Le jeu de base a un certain charme et ses mécaniques sont relativement agréables à découvrir même s'il dope clairement sa durée de vie en demandant un farm abrutissant digne d'un MMO Coréen. Le DLC est une PURE ARNAQUE. Deux ennemis originaux, DEUX. Dans tous le DLC. Le reste n'est qu'un ramassis de reskins et autres color swap des boss que vous aurez déjà farmé mille fois dans le jeu de base. Là où n'importe quel développeur sain d'esprit prendrait prétexte d'un DLC pour améliorer les mécaniques de base, voilà toujours plus de cinématiques ineptes et de persos qui jappent qui ne manqueront pas de venir vous couper en plein perfect combo. Non, vous ne rêvez pas, un jeu qui demande des combos avec un timing précis tout en gelant le temps en plein combat pour vous gratifier de cinématiques en 30fps. Quant à la qualité d'écriture du scénario et des personnages, c'est au mieux un crachat au visage des pigeons qui avons acheté le DLC, au pire un appel à l'aide d'un maboule fan de hentai. (polaire)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't play the original game and i barely know who's who. But I must say, The gameplay alone is enough for me to really, REALLY, enjoy it. It scratches that monster hunter itch for me with the amount of work I have to put in on something. Character , sigils, weapons. It's just so satisfying. Definitely a must try, especially with friends who are willing to teach you the basics (And also builds)
Quando eu comprei o game, comprei pela sua gameplay, que me interessou bastante, e realmente a gameplay do jogo é extremamente gostosa de jogar. Porém, conforme eu fui avançando na história e vi que ela não era só um pano de fundo, eu comecei a gostar ainda mais do jogo, e o seu final é muito bom! Bom o suficiente pra querer saber mais do universo de Granblue.
Played through the main story and hit what I suppose is late game(after you saved rolan from a certain dimension) after 23 hour-ish. TLDR summary : Game started strong with a lot of Monster Hunter vibes but turns into a repetitive grindfest. Now to my actual thoughts: Graphics: Not gonna lie , It was tough for me to get used to this anime style art but it actually fits the story . As i understand the game actually has an anime going on too so it kinda makes sense. Soundtrack: It fits and the boss themes aren't bad either however a lot of the themes repeat and you quickly come to realize that the exsisting soundtracks are good but there's just a few that repeat on bosses etc. Story: Story has some good plot twists and some amazing epic anime like bossfights . Gameplay and bosses : Once you start the game you most definetly get reminded of the Monster Hunter series. A quest counter that lists a bunch of quests and Bosses from which you can embark on said quests. Classic MH .The quests give you crafting resources and mastery points . Mastery points are used to put skillpoints in your skill tree to give your character passive skills and a bunch of active skills aswell. Skilltree is massive once fully unlocked and you can grind quests for mastery points to max out your character whenever you feel like. There's also sigils that drop and are rewarded for slaying monsters that you can slap on your weapon of choice aaaaaand you can level up the sigils too . There's also weapon crafting and weapon upgrading etc. There's a lot to do here. On paper all of this sounds absolutely amazing however around mid game the game shifts. You basicly fight the same 10ish bosses just on different difficulties. Their moveset changes and they turn from bosses that are similair to MH , to raid bosses from an MMORPG. I did this up to maniac difficulty and at that point I was just tired of seeing the same 10 bosses over and over. Additionally the AOEs get so rediculous that your screen is just full of special effects and you can hardly tell wtf is going on around you. The repetitiveness and the exhausting grind is ultimately the reason why I don't recommend this game. It was extremely fun the first 10 Hours but then quickly falls off and just becomes rather tedious. A couple of Bosses are also reused and just got a different color and other elements in atacks ( storm , fire , rock ,ice). A little more variety with the monsters would have helped a lot here but alas. As a MH veteran I'm just used to better stuff and thus I wont recommend this but if you don't mind fighting the same few mobs over and over on different difficulties you'll have a lot of fun with this game.
Short review geral sobre o jogo/resumo do pré-patch e pós patch visto que já to com quase tudo full/buildado. O que dizer de um jogo, com as características de monster hunter + personagens da franquia de um gacha mega hiper famoso aka GRANBLUE FANTASY. Exatamente, "o muito bom" seria o minimo, e eles entregaram mais do que isso. É de se elogiar toda a trajetória, design, e gameplay (claro que a história é o único downside aqui, apesar de não ser tão incrível, ainda assim é algo para se "ler" e te jogar imerso no mundo do jogo). A gameplay é muito boa mas no novo patch (ragnarok) a gameplay fica mais divertida, claro que as builds "podem variar", tem "melhores", mas no final, tudo se remete a como você joga e como você se sente confortável. No geral, eu diria que o jogo base hoje em dia ele é literal "base" pra você entrar no jogo e depois começar o grind, não é tão chato quanto antes visto a velocidade de pegar as coisas/upar e também por estar no "early patch". Downside no meu ponto de vista é não experimentar o jogo com gente/amigos, a experiência solo é algo questionável, mas ainda assim é divertido, recomendo fortemente o jogo e ainda mais pela experiência de sentir o personagem ficando cada vez mais forte e o dano subindo e a Fediel sendo a Fediel. (A última dif do jogo, aka Infinity/Defy, é melhor do que fazer solo, digo isso pois passei uns perrengues mas foram perrengues bons). Resumidamente, se você gosta da Ferry, temos um problema, mas ainda assim é divertido.
[h1]第一次写长评,想吐槽的点实在是太多了[/h1] (纯表个人观点,如果有些我说烂的地方是我操作有问题还请大佬们指出来,因为我现在玩的真的太难受了。) (哦对了,罗兰时实装就给好评) [h2]先说一下结论[/h2] [b][u]我不建议任何不是GBF这个老IP粉丝的人入手[/u][/b] (当然你要是真喜欢二次元共战,可以考虑入手) 就是它本质上其实算一个外传,不能把它当做独立游戏来玩,就是老网游的一个活动剧情而已。 所以剧情你肯定不能指望它值回票价,新接触这个IP的更别想了,它一句话里带10个名词,想看懂他们在说什么,第一次见我看剧情还得查字典的。 而且这剧情真的太潦草了,粗制的角色塑造,还有僵硬的转折 这个已经有太多人骂了,我已经不想说什么了 过。 。。。。。。。。。。 [h2]幽默cy[/h2] [b]我就说说游戏,cy你到底会不会做游戏?[/b] 2024年推出的游戏,我做任务,[u]你居然连一个一键转跳的功能都没有吗?[/u] 我缺材料,我要去打这个副本补材料,[u]你居然连一个转跳的功能都没有吗?[/u] 这个是否有点…… 打磨了八年结果自己没玩过是吧? 而且MSP的上限为什么是99万?我50精升满需要花几百万的MSP,我要升到一半,把这些都用完,回到仓库再吃点仙果,然后回来再升。 [b]我就问一下,设这个上限有什么意义吗?[/b] 你本来这个东西需求量就大,你还要给它设一个上限。你有上限就算了你设到1个亿好不好?让我能一口气升完的。 很多道具也是同样的问题,为什么上限是999?有些道具本来需求就大,你还不让玩家多叠点。怎么我刷完本是要先把这个东西花掉才能再继续回去刷本吗?[u]完全搞不懂设这么低上限的意义在哪?生怕玩家玩的太舒服。[/u] 武器强化也是,专武升阶需要武器收集加成100 那为什么不给武器收集加成也来一个一键强化呢? 一定要我一个一个去点,然后还是最ex人的长按升级,你升技能的时候不是有一键升级吗?搬过来很困难吗? 我升角色精度的时候也是只能长摁,加个一键升级,复制一下代码就这么难吗? 还是那句话,意义在哪?就纯是为了折磨玩家,浪费玩家时间 我玩传奇人家都有一键升级这个选项 cy传统坐牢模拟器了属于是 。。。。。。。。。。 [h2]战斗系统[/h2] 那它的成长既然那么难,战斗系统一定很优秀吧? [b]不不不,啥博弈一般的索敌,多动症一样的怪物,强度差距极大的角色,手动消后摇发现下一个技能还有后摇的动作系统你就玩吧。[/b] 当然,这个我不多评价,我就当是我玩的不够久还需要多练吧,部分角色打起来还是很爽的 不过喜欢这个战斗系统的人是真的很喜欢 我个人无感,这个就仁者见仁了 。。。。。。。。。。 [h2]比我命都长的小故事[/h2] 命运篇章这个东西我真的想笑了。 我就问一件事,[b][u]为什么第一次看不给跳过?[/u][/b] 我至少花了5~6个小时把所有人的命运篇章给看完,还是一直在点的情况下 讲个笑话,游戏本体剧情[b]10小时[/b](自动看) 游戏本体的命运篇章全看完要[b]9个多小时[/b](自动看) 你真太会做游戏了cy。 我鼠标一直点,它出信息的速度就这么慢,每个人有11话要看。看完还有架要打,打完架给你刷在柜台边上,不让你自动继续往下看剧情。 我真的很好奇,你不是做过pcr和赛马娘的吗?[u]为什么连一个连续阅读的选项都没有[/u]? 拉拉肥那个命运篇章又臭又长,超长的战斗、超长的剧情,我一个字都不想看。 [b]我是为了提战力才来看你这个破东西的![/b] 你搞这么臭搞这么长,除了浪费玩家时间以外有任何意义吗? 不应该想拉战力的跳过向看剧情的看吗? 结果你这两边都不讨好,我真的很好奇他们做完游戏之后有没有尝试着自己玩一下全流程,他们自己不会笑吗? 。。。。。。。。。。 [h2]游戏流程[/h2] 整个游戏的流程用四个字形容就是[b][u]又臭又长[/u][/b],就是在反复的刷本,练战力。虽然别的游戏也练战力,但别的游戏真没有像你这么恶心人。 打个比方,我升级一个剑一次需要一个珍珠,然而我现在打的本只能拿到一个珍珠,我想要进入到下一个难度的本,我还要给全队的武器升级。然而,全队的武器每个人都要升到10级我才能打过下一个等级,那我至少要打40次本。虽然这个东西有托管,但是……你就肝吧,一肝一个不吱声。 就是如果你想单机玩的话,想快速过完主线基本是不可能的,要么直接开要么打上一两百个小时。 我个人不喜欢联机,所以我也体会不到大部分玩家说的战斗爽啊之类的。我玩下来只有折磨。 很多人拿怪猎和这个游戏对比,但我没玩过怪猎,其实就没怎么玩过这类共战游戏 有玩过的老哥可以指点一下,我个人是不太喜欢这么长流程单纯练战力 不过这个也是喜欢的人很喜欢,没什么好说的 。。。。。。。。。。 [h2]建模精致度[/h2] 很多人吹啊,说什么大场面啊,地图小细节多啊,建模精致啊 我个人是没感觉出来。 给我的感觉是很多素材复用,一个地图用一辈子,一个怪换颜色来回刷 cy开发这个游戏开发了八年,我感觉抛开ACT的部分,这届角色的建模还有地图的建模,大场面演出你用个3-4年就差不多了。反正就这么几个东西来回用。 至于大场面。。。 我个人认为你如果开发了8年连这个水平都没有,那也不用干了,遣散吧,大家都轻松。 而且一整个游戏下来有几个大场面啊?Boss出场也算大场面吗?关键这都是套皮Boss啊 而且人物建模水平。。。 让我们来看看古兰团长的建模吧,这个发际线在哪呢到底?超绝长额头。 地图建模水平倒是没什么好喷的,挺好的,仅限主城区 战斗时的地图。。。我只能说中规中矩吧,这个素材复用倒没什么,但看不出很惊艳的点反正 还有人吹这是顶尖二游 这个算不算二游我先不说,剧情真的是学到二游的糟粕了 好吧糟粕都没学明白,二游剧情都比这有看点 当然真的玩战斗的话肯定是比大部分二游好玩的,你有更多的技能和更多的配合,画风也比市面上的绝大部分二游精美。 [b]当然如果这个真算二游,它是买断制就已经赢了[/b] 算不算二游这个就看个人了 。。。。。。。。。。 [h2]最后的话[/h2] 我之前完全没有接触过碧蓝幻想这个IP 我完全是因为cy才来玩的这个游戏,毕竟gbf是cy最老牌也最出名的一个IP了。 但是我真的会吐槽 [b]你叫Relink了,你都带Re了。 你居然只是一个活动剧情吗?![/b] (伊德池up) 你不应该是什么老IP的重置,不应该是什么拉新人的作品吗? [b][u]结果你是个粉丝向作品啊?![/u][/b] 玩了半天上网上问一下才发现这游戏只相当于gbf网游的一个活动剧情而已,合着是个番外篇啊。 你粉丝向作品我还能说什么呢? 喜欢这个IP的就玩吧。 喜欢就多玩点! 尽情的享受吧装兜吧!
金喝聖
Absolutely WORTH IT... Relink surprised me with how good nearly everything feels. The story is exciting, the characters are memorable, and every character has a unique playstyle that makes experimenting with the roster genuinely fun. The combat is fast, smooth, and satisfying, especially once you start unlocking new skills, upgrading your gear, and building stronger characters. Leveling up never feels pointless because you can actually feel yourself becoming more powerful. The boss fights are also incredible and make the endgame grind feel rewarding instead of exhausting. On top of that, the visuals are beautiful and the soundtrack is amazing. Whether you care about the story, action combat, character building, or grinding for better gear, there is a lot to enjoy here. I loved my time with it and would easily recommend it. Granblue Fantasy: Relink is absolutely worth the buy and my next buy on this is going to be the DLC Endless Ragnarok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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