
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 25.3Kreviews | 67% | — | $26.2M |
| $69.99 | 22.3Kratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игрушка прикольная, для снаряжения гриндить много не нужно и это не мешало никак, главное никуда не спешить. Визуал красивый, неоновые оттенки всегда любил. Стилистика персонажей тоже неплохая, но прокачка 50на50. Между персонажами ощущается разница в управлении(Джейсон не особо поворотлив, когда Барбара наоборот таки), диалогах меняются иногда фразы, в зависимости за кого играть. Можно накостылять Харли, Фризу и Глиноликому. Всяко лучше Suicide Squad.
Combat and story are Banger, but the puzzles and detective mode are so ass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蝙蝠女很好看
muito bom
This game is at it's best when it's focused on story, contained environments and the characters. I thoroughly enjoyed the story and characters, however the live service elements (levelling up/crafting etc) and open world became tedious after the novelty of it died down. The night patrols felt a little repetitive and I found myself just doing story mission after story mission, until I HAD to patrol just to level up or interrogate some enemies. I genuinely think this game should've been a more linear game, or semi-open world but completely story focused and maybe co-op as an option. I played most of the story as Nightwing because he's been my favourite for a while and because he has the biggest cheeks. My PC is pretty outdated by today's standards but it ran great at 1080p med/high, then 1440p FSR Q/Balanced at medium!
Gotham Knights is a game that constantly feels like it’s missing the mark, and nowhere is that more obvious than in its enemy design and combat encounters. The game leans heavily on repetitive street‑level brawls, but instead of feeling dynamic or meaningful, they often come across as lazy, tone‑deaf filler. A surprising number of these encounters involve female NPCs thrown into the mix as generic criminals — not because the story needs it, not because it adds depth, but seemingly because the game needed to pad out enemy variety and didn’t bother to think through the implications. It’s not empowering, it’s not subversive, and it’s certainly not interesting. It’s just uncomfortable. The game treats these characters exactly the same as every other faceless thug, which might be fine if the writing had any nuance — but it doesn’t. There’s no context, no personality, no narrative weight. Just more females to punch. It feels careless, like the developers didn’t consider how the choice lands in a modern superhero game that’s supposed to be character‑driven. When a superhero title can’t even make its fights feel purposeful, that’s a sign of a deeper creative failure.
nie jest to ten poziom co seria arkham ale dalej git
İlk başta Allah belanızı versin cümlesi ile başlamak istiyorum. Tamam, batman arkham knight tan sonra 4 kişiye gotham ı kurtarmak kalıyor geriye. Tamam, çok güzel konsept aslında, 4 farklı karakter ile farklı kombolar ve farklı yetenekler ile oynanışı çok zenginleştirecek... Yok öyle olmuyor maalesef. Resmen içine etmişsiniz. Batman arkham 4 lemesini BAŞYAPIT derecesinden, bu denli aptalca fan servis sunarak ve çok ucuz animasyonlar ile milletin gözünü boyamaya çalışmışsınız. Dövüş mekaniği bir hayli rezalet. Ulan, karakterlerin can barı var lan? Tek bir deneyim değil de, coop için hazırlandığı çok belli. Bakın, bunu tek başınıza da oynayabiliyorsunuz ancak düşmanları tokatla tokatla tokatla tokatla bitmiyor. Dövüşün o eski tokluğu yok olmuş. Level sistemine göre adamın canı olması ne demek ya, siz kafayı mı yediniz? Nightwing in soparalarının sesleri, arkham knight ta çok güzel iken, burda play test te bulunan seslere benzemiş maalesef. Yani hadi onu geçtim, diğer üyelerin hepsini arkham knight ta çok daha tok ve animasyonları daha iyiydi. Sanki adamlar "bir oyun yaptık, hadi arkadaşlarınızı alın ve ucuz bir batman evreninde geçen oyunu alın" diyorlar gibi hissettim. Onun dışında; sokakta gezinme, kanca atma mekaniği ve özellikle motor sürmesi çooook ucuz. Motorun hiç bir ağırlığı yok. Sadece etrafta beyaz beyaz efekt var ve hızlandığını sanıyorsun. Gerçekten hiç hızlı gitmiyormuş gibi gösteriliyor. Görev dizaynı zaten bir hayli sıkıcı, level kasarak etrafta geziniyorsun ve level kasmak zorundasın. Batman arkham 4 lemesinde sadece zırhını ve bazı aletlerini geliştiriyorduk. Burda ise hasar arttırma falan var. O büyük burukluğu yaşadım. Görevlerin tekrarlığı çok fazla. Tamam bak tekrar edebilir ancak combatı eğlenceli hale getiremedikten sonra kusura bakma hiç eğlenceli gelmiyor. İşkenceye dönüyor. Hikaye tarafı ve bu grupta Jason todd u bunun işin içine katmak ne kadar mantıklı hiç düşünmemişsiniz. Bildiğin Her şeyi hiçe sayarak "oyuncularımız nasıl memnun edemeyiz" cümlesinin tanımı olan bir oyun ve her ne kadar batman arkham serisinden biraz bağımsız olsa da, warnerbros un diğer başyapıtlarına büyük hakaret.
This game is trash. The movement is wonky and feels terrible, have fun getting stuck behind knee height walls or having your character refuse to climb a wall unless they come at it at a specific angle. Sometimes the crouch walk speed is slower then a snail, sometimes it is fast, good luck. The bat-cycle looks like it would be cool but then it tops out at what feels like 20 MPH, you are better off grappling everywhere then using that thing. The combat is super meh, the story line combat is okay but once you get to the Heroic Assault, you'll be locked down in CCs for days without ever being able to get a single hit in edgewise, all while the enemies will knock against the protect target. There are some objectives that are just terrible to do as well. There are so many mechanics that are given but you will only need them a whole 1 time in the game. Soft locks happened every now, only had 1 hard crash. Overall, if I was judging just off the story mode, it's meh, get it on like a huge discount and sure it may be worth it, don't do Heroic Assault.
Un muy buen juego hundido por un lanzamiento accidentado, mal marketing y decisiones de diseño que saben mal en las primeras horas, como el combate que arranca tosco pero evoluciona muy muy bien. La historia de la batfamily está muy bien lograda. Cada uno/a tiene una personalidad construida, con side quest que la profundizan. La ausencia de Batman está presente todo el tiempo. Mucho mejor juego que Suicide Squad y una gran primera experiencia de WB Montreal al frente de un juego triple A 100% original. Una pena la recepción.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 27.5K | 95% | $69.99 | |
| $26.1M | 57.5K | 88% | $19.99 | |
| $26.4M | 52.8K | 94% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 65.6K | 90% | $19.99 | |
| $0 | 115K | 86% | Free | |
| $344.4M |
| 373.8K |
| 90% |
| $59.99 |
| $138.8M | 143.8K | 96% | $59.99 |
| $96.8M | 96.8K | 94% | $59.99 |
| $12.2M | 85.8K | 78% | $7.49 |