
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super disappointing game. The setting and level design are both good, but the story leaves a lot to be desired. It essentially boils down to ‘[spoiler]girl is lesbian and her parents don’t like it so she runs away from home with her girlfriend,[/spoiler]’ though ‘boils down to’ is doing a lot of heavy lifting, as I didn’t have to boil down much at all to get that summary. The characters are one dimensional and uninteresting, and the one instance I saw the game trying to avoid that fell flat because it was a one-off line of dialogue that never got explored any further and didn’t have any impact on the story. It’s unfortunate, because the devs clearly have a handle on the game design portion of this genre, but the story is so lackluster that I would never recommend this game to anyone unless they are specifically wanting to learn about good level design.
Gone Home is a game with simple premise. You arrive at a mansion and need to find out what happened there, the game doesn't tell you that. Which I enjoy very much. You will follow the story of Sam which left letters across the house for you to find. There is no time trial for you to complete, at least not in your first playthrough, no specific challenge. Take your time and try to read as much as possible. The voice actress of Sam, done by Sarah Grayson, is one of the highlights of the game. You can feel the emotions in her voice in subtle ways that can make you feel what Sam is feeling. That together with the music makes the story telling one of the best I ever experienced. My only complain is the controls that feel a bit stiff, but you get used to it very quick. After all of that I can say for sure the this has become one of the best games I have ever played! I think everyone should try it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SPOILERS!! To be quite honest, this game was very boring to play. There wasn't much going on the entire time. When first starting the game, it seemed as if it would be a horror game. Turns out it's literally just a game made about a girl "coming out." In the summary of the game it quite literally says "Something's not right. Where is everyone. And what's happened here?" It makes it sound more interesting than it is. The main character's parents were just gone for the weekend, and her little sister ran off with a girl she was romantically interested in. Don't recommend unless you want a game to play before bed to make you tired.
Waking sim where you pick stuff up, kind of a mid reveal to the mystery
O trabalho de environmental art aqui é genial. O jogo ambienta-se nos anos 90 em pequenos detalhes que parecem banais, mas carregam uma força absurda. Encontrar, por exemplo, um ingresso de cinema jogado no sofá, datado de poucos dias atrás, anunciando Pulp Fiction (um dos meus filmes favoritos), foi apenas um dos momentos marcantes que eu vivi no jogo. Para quem cresceu nessa década, esse jogo vai evocar muita nostalgia. Para quem não cresceu, ainda assim funciona — porque fala de questões contemporâneas como conflitos familiares, vínculos emocionais confusos e a dificuldade de se sentir compreendido. Tudo isso sem excessos, sem didatismo. Apenas deixando você observar, sentir e juntar as peças. A trilha sonora é precisa e sensível, guiando cada momento com delicadeza. O som constante da chuva — quase um ASMR — cria uma atmosfera íntima e contemplativa, que te envolve do início ao fim. Conforme você avança, a história ganha camadas, profundidade e cor. É o tipo de narrativa que se instala devagar, mas vai te intrigando a ponto de virar uma obsessão. Uma daquelas que você sabe, com certeza, que jamais vai esquecer. A escolha de uma protagonista adolescente vivendo seu primeiro amor sáfico também me tocou profundamente. Há algo de muito honesto e melancólico nessa vulnerabilidade silenciosa que torna tudo ainda mais humano. Quando finalizei e os créditos começaram a subir, chorei, foi inevitável. Falando de questões práticas; o preço é justo. Em uma primeira experiência, o jogo dura cerca de duas horas. Mas, se você se conectar de verdade e decidir buscar os troféus, a imersão se aprofunda de forma ainda mais significativa. É um jogo curto, sim — mas algumas experiencias não precisam de longas horas para marcar. Recomendo muito!
Arrive home after a long trip and slowly uncover the story of your family as you explore the house and read notes.
A nice game I can't really explain without spoilers but the game itself does a great job of encouraging replayability and it's just a good story.
This is one of the most beautiful, real, poignant, intelligent, human, and[i] attentive [/i]games I've ever played. It has a degree of profound interest in the mundane ephemera of life that I've simply never seen a video game have before. All you do in Gone Home is walk around and look at stuff, and lemme tell ya, I was HOOKED. That's saying something, because I'm someone that spends most of his game time on adrenaline-fueled esports titles like Rocket League and Valorant. I played it all in one session, and was at the very verge of crying copious amounts of manly man-tears by the end. The fact that it manages to be [i]this[/i] compelling, while being composed exclusively of gameplay elements that are normally considered filler — picking up notes, listening to 'audio logs' — renders it nothing short of a masterwork, from a design perspective. I am deeply grateful to all of the idiots on the internet that produced Discourse™ about this game (almost certainly without actually having played it). I likely wouldn't have ever heard of it, or gotten around to experiencing it, otherwise.
I liked this one a lot. What a cute game with a compelling story and a great method for discovery. There's nothing earth shattering here, it's 1995 and Katie comes home from a year abroad to an empty house - your mom, dad, and sister are all gone and you're trying to figure out where they went and why. The game mechanics are simple - you walk around, you pick things up, you can crouch. But that's all you really need for this one. The game opens up the house in interesting and engaging ways. It uses mechanics like crouching and opening up boxes to help you discover family secrets. And periodically you hear voiceovers after interacting with certain objects. Through such simple mechanics, the game takes you on a journey of discovery that never felt boring or uninteresting. Thinking about when this game came out (2013) and when it is set (1995) and being someone who was alive for both of those times, the themes feel so real. The character's fears and reactions make sense from those worlds, unfortunately. And the place where everyone ends up, the reason no one is home, all comes together into a concise, well told story that feels both heart breaking and beautiful. I definitely recommend this one. it's short, but fun. If you are a reader, who loves a good book. If you are a movie lover, who enjoys weird indie flicks. If you simply like good stories. Then you are going to enjoy this game.
Reminder that this is NOT a horror game!! Do not expect any big jumpscares/crazy actions or sequences. It's a game about going home and exploring all the rooms, secret places, etc. So don't play this expecting it to be super action packed, instead it's a pretty calm and mysterious game and throughout exploring you will definitely be putting the hints and stories together in order to come up with your own guesses as to why the house is empty. It's a great story, definitely lots of things to discover.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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