
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story and characters in the game are so lovable and goofy! Excellent voice work, illustrations, and concepts overall with the witches, realms, and weapons. The gameplay is on the simpler side, but they are still very nicely designed and I think it's great for beginners. On hard mode, it still somewhat challenges your gamer sense on creating a viable build and executing it flawlessly, not too hard, but just about the right difficulty. Overall, I had a lot of fun, took a lot of screenshots, and would recommend!
모든 도전 과제를 달성하고 난 후에 하는 평가 잘 만든 로그라이크 게임 로그라이크 형식으로 만들어진 '마녀의 정원'은 메인 챕터(스토리) 5, 에필로그 챕터 3개로 구성되어 있다. 메인 스토리 에필로그 1 2 3이 서로 다른 진행 형식의 로그라이크로 구성 되어 있어 게임을 플레이 하는데 있어 지루할 틈이 없다고 생각한다. 그리고 게임 내에서 사용할 수 있는 무기, 스킬, 마법이 다양하며 여기서 여러 조합을 통해 다양하고 스타일리쉬 하게 전투를 진행해 나갈 수 있다. 추가로 게임 자체가 우리가 떠올릴 수 있는 다른 로그라이크 게임에 비해 쉽기 때문에 로그라이크 처음 입문한 사람이나 좀 고된 환경과 난이도에 스트레스 받는 사람에게는 최적의 추천 게임이다. 게임이 쉬워서 접근성이 높아진 건 좋지만 원래부터 로그라이크 장르를 즐겨하던 사람들에게는 이 게임이 좀 슴슴하게 느껴질 수 있다고 본다. 로그라이크 게임의 재미 중 하나는 어느 정도 패널티를 가지고 고점을 노리는 플레이를 지향(High Risk High Return)하는 것인데 이 게임에서는 그러한 요소가 3개밖에 없고 그 효과도 드라마틱하지 않기에 이러한 면에서 로그라이크로서의 재미가 어느 정도 반감된다고 본다, 이 게임 나름 스토리도 볼 만 한데 에필로그 부분에 더빙이 없어서 아쉬웠다. 그리고 작중에 나오는 마녀 애들 다 특색있고 귀여워서 좋았다. 뭔가 킬링 타임 용으로 할 게임을 찾는다면 이 게임을 추천하다. 귀여운 우리 마녀들을 만나 보시라 ~~
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 683 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 챕터 하나가 너무 길어 [/h1] 1챕터 도중에 하차하고 쓰는 리뷰. 기본적으로 여러 번 박으면서 깨길 원하는 게 너무 티남. 1챕터 권장레벨이 15면 15나 그 언저리까지는 죽는 걸 상정하고 만들었다는 건데. 그리고 그걸 떠나서 보스를 세 마리를 죽였는데 또 죽이라고? 이걸 살아나서 처음부터 또 하라고? 근데 이게 고작 많은 챕터 중 하나인 1챕터라고? 바로 의욕 시들어버림. 보스 난이도를 높이되 좀 여러 번 쪼개든지. 보스 하나하나가 엄청 피로감이 심한 건 아니어도 지침. 그리고 1챕터 4번째 보스는 가시성이 너무 안 좋음. 괜히 우주 컨셉 잡지 말고 바닥에 빨간 장판으로 보여줬으면. 끝으로 타격감이 너무 없음. 적 경직이랑 효과음 손을 봐야 할 듯. 너무 허공 써는 느낌.
Bastante entretenido, una historia corta y divertida, las mecánicas del juego son sencillas y fáciles de aprender. En las futuras actualizaciones los DEV han mencionado que añadirán mayor contenido y costumes lo cual permite poder tener una mayor rejugabilidad.
真的好玩
这是一款非常难得,一向我只打差评,破天荒想打个好评的游戏。 游戏的好处,评论区大儒一抓一大把,不需要我说的那么仔细;相反,游戏体验中依然有很多难绷的点,不吐不快。 所以我对这款游戏最终的评价是 [h1] 8/10 [/h1] [h3] 一件从美工,音效,配乐,剧情,游戏玩法,手感,定价,整体游戏体验无可挑剔,却又带点可惜的现代魔女文化艺术品 [/h3] --------------------------------------------------------------------------------- 作为一款横板动作游戏,令人略带惋惜的知名度,并不能掩盖它[b] 美工全方面绝对优秀的事实 [/b]。魔女们的立绘,均有着审美系数极高,恰到好处比例的造型设计,每一个呈现的立绘,插画,都有十分耐看的色彩和质感。在这样体量的游戏里能够见到如此完整的视觉盛宴,实际上是让我非常惊讶的。每一个小细节都完整的插画演出支撑,不论是剧情中可爱的小插图,还是描绘出整个晚宴的分镜插画,都可见制作组对剧情演出不被体量局限的相当高标准的演出设计。除此之外更令人惊讶的,是质感无比扎实又清晰的声效。女孩织布的剐蹭声,茶碗磕碰的声,脚步声,劈砍声,真实扎实又清晰的音效,搭配梦幻怪诞又动感的独特歌曲,将整个游戏的演出观感,氛围渲染,游戏的代入感拉到了极致。 [b] 可以说,这就是你花90多原价,打折了可能只要40多,性价比超神的肉鸽剧情游戏 [/b] 同时作为一款游戏,完全为剧情服务的流程编排,在这个游戏中成为了强化游玩欲望的超大驱动力。每一个章节的每一个boss都有着它们专属的变量,剧情演出,游戏流程,保证了每个章节都有新的兴趣点存在。视觉盛宴搭配打磨恰到好处得战斗手感,游戏的全流程就像是在追一部观众高密度参与的舞台剧,将受众锁定死在了对沉浸剧情有相当大偏好的动作游戏玩家群体。 作为魔女题材的游戏,剧情可谓是让人眼前一亮,它用规则建造了一个热闹,可爱,不安,又让人不舍的大家庭,并且将时间锚点放在了它最脆弱的时间段。谁说幼稚了,老夫就喜欢看这些,每个角色都有机会展现自己的每一处人性闪亮的瞬间,却又充满了日式文本特有的偶尔没心没肺。它从来没有尝试向你解释什么复杂到毛孔的规则化故事,而是试着用魔女,契约,领域,刻画了一个名为“家”的大舞台,再由我们的主角,针织魔女,小心翼翼地缝起来。 用线织魔女织的网 用花之魔女准备的佳酿 用南瓜魔女扎根的土壤 用血之魔女吞噬的肉块 用蜡之魔女点亮的火花 此刻,以众魔女之名,茶会启幕 像个安静的约定,像个不怎么靠谱但不失礼数的承诺,一个又一个鲜活,稚嫩,独特的女孩像童话书一样依照所谓“魔女的契约”进行梦幻的茶话会,只为了保护心中最纯粹想要保护的东西。我想没有什么能比这样的故事还要美丽了。然而拥有者童话的外表,童话的规则,美好也不是免费的,魔女们依旧需要思考,需要努力才能为维持住幸福。它不像真正的童话一样一定会有一个幸福安康的结局,这个魔女的世界依旧是继续前进的,但这依旧不影响故事被人铭记。或许在某个地方,它就是某个魔女存在过的世界,代代流传的历史神话也说不定。 主线故事以极大的力度努力扩充了整个故事最纯粹,最美好的开始,而后日谈又为这不稳定的世界观补充了相当多可持续发展的设定和伏笔。 作为一款原价一张红票的2D剧情动作游戏,它很显然做到了或许超出它体量所能呈现出的效果,而这份极高的正反馈还会因为个人审美无限被拔高。 [b] 8分,献给高质量的作画,优秀的声效,华丽又激情澎湃的配乐,可爱的配音,与线织魔女引领我们一同去探索的,被针线默默守护着的美好童话。 [/b] --------------------------------------------------------------------------------- 那这两分扣哪了呢? 那毫无疑问,肯定是[h3] 并不适合这款游戏的局外成长系游戏体验 [/h3] 我不得不承认,在战斗方面,我们的茜尔,拥有非常多的选择。不论是剑,大斧,双刀,还是魔法,背后都有一套相当成熟完备的成长线,而游戏的流程中也刻意提供了武器优势,认可了玩家获得的新武器的重要性。但在游戏流程层,因为肉鸽随机性的特点,外带局外成长因素,玩家究竟能否战胜boss,观看到后续的剧情,其实有时候从你这局游戏开始时就已经注定了。流程的设计师没能把控好,或者说这种类型的游戏,它根本不适合做成依赖局外成长的肉鸽。因为我很清楚,[b] 如果我通关游戏,我就能看到新剧情,如果我数值不够死在了半路,那我将会被迫再打一次一摸一样的流程。 [/b]它不该被做成一款肉鸽,或者作为一款正反馈依赖剧情体验的游戏,它不应该采用局外成长“要求”玩家多打一遍。 玩家自身体验的多样性还是太匮乏,即便有相当多质变词条,能改变的也只是纯粹的数值,武器本身并没有多少能改变效果或优化使用方式的词条。技能十分依赖对“冷却”的逃避,以至于运气不好凑不齐bd,那你这局游戏基本就臭了,因为尾王的弹幕相当变态,无敌时间不够长你根本撑不过去。制作组在设计第四章Boss时可以说基本上不在乎玩家的机动性下限了,你要是运气臭一点或者局外成长没点到位,那你抱着通关的心思就算是犯了天条,超快的攻击直接会给你苦苦撑到结尾剩余血量还不足40的茜尔挫骨扬灰。 [b] 没有新内容,固有内容又不够吸引人,却要求我重复游玩,是它丢失这第一分最大的原因 [/b] 后日谈的游戏体验同样如此,虽然有新剧情作为支撑,但也有额外的局外成长内容。即便看似给了新技能和新机制,新敌人,新boss,但茜尔本身的设计上限被卡死在了技能组和武器设计上,机动性又被卡死在弹反和瞬移这两个技能上,由于闪避cd过于简单粗暴,导致技能的选择也受到了很大的影响。先假设了我一直留在游戏里刷重复内容的结果,却又拿不出什么像样的新鲜感,茜尔的技能平衡也有很大的问题,综上所诉的后日谈和前面高度重视剧情的游戏内容产生了一定程度的割裂。 [b] 由于求生手段的缺失导致的技能组搭配选择性底下,这种最基层的设计问题,是它丢失这另一分的原因 [/b] --------------------------------------------------------------------------------- 总之既然史低究极便宜,那就别原价入手了,因为这个游戏打完剧情就基本不会碰了,还没有CG观赏功能。 游戏难度适中,上手容易,中度依赖局外成长 后期存在伪强制初见杀,流程较长的重复内容 喜欢看剧情,哪怕只是看上画风了都可以无脑入
Now that is how you make a final boss!!!! The entire game was super fun, and the progression felt good on the hardest difficulty, though I have no clue how it would feel on the easier ones. The story is simple but engaging. The gameplay is fluid, with my only critique being that the first two skills of the game felt like the absolute GOAT, giving no reason to change them. The weapons are fun, and the three chapters after the main story felt unique and like a great breath of fresh air. I can't recommend it enough if you enjoy this style of game. The final boss was an absolute blast to play against and learn her movements. 10/10.
I just want to say I loved this game a lot To keep it short here's what I liked Awesome designs, more unique character sprites than expected, story/gameplay for all ages (but nowhere near dull for older ages), welcoming community and passionate devs who listen, pretty environments, pretty VFX, character interactions (always pick up the phone every chapter), and once again I adore these character designs a lot. It goes without saying I love their interactions and personalities as well. I hopewe get to hear how they sound in other languages in the future, because they have a stellar Japanese cast and I'd love to hear their take in English, Korean, and Chinese too. Lastly I really liked the bosses, and how they always gained more moves/changed per chapter. Here's what I am mixed on I feel like the gameplay is close to being perfect for me, but extra depth is missing for me. I have been gaming for a long time so I fear I share the same issue as the devs where something easy for me is hard for others. So while this means most ages can also enjoy the gameplay, I recommend great players turn on hard mode. I played with hard mode + keep invincibility on dash. There was another review that said most synergy only comes from cooldown reductions, and once you find the good build you can just do that the entire game. I half agree, I think synergy could be better, but I found multiple fun and strong builds I liked a lot. Enemies are usually simple, complexity comes when there is sheer volume rather than how they attack. There's a good balance of the moderate enemies too which are a little more complex and made me change how I play around them. What I'm mixed on is how few times I faced enemies as strong as elite enemies. Although at least their rarity made them feel special and a treat to fight. From a gameplay perspective, the complexity of the combat systems all match each other, which is a feat in of itself. I think that's good because they've perfectly targeted the difficulty they wanted to. But as an opinion from an experienced player I wish it was all harder, like the epilogue 3 final boss. Even though I haven't gone through the challenge mode yet, but I thought it important to know for players who only look for combat in games. This doesn't mean you wont die though as I've died maybe 9 times total, so I still thought it was good even for someone like me. I hear challenge mode is pretty challenging, so I look forward to trying it soon!
플탐 짧은거 빼곤 좋은겜
10幾個小時通關,美術跟音樂很棒,劇情跟關卡有點短,上手難度簡單,普通大概2、3次就可以通關,希望後續還有DLC可以玩
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