
Set off on a quest for the Great White Birds in a mysterious land full of secrets! Answer the call of exploration as you travel to Amerzone, a forgotten Latin American country, to fulfill the last wishes of a late explorer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 0.86/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 655reviews | 91% | — | $825.4K |
| $39.99 | 811ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Soo many missable investigations. At some point, even though I have played the original and know the story, I've had to replay the game twice. There is no chapter selection, there is no save/load. You have to play the game from the beginning and if you miss anything again, you'll have to RESTART the game in order to complete your investigations. With unskippable cutscenes, this game is super tedious and a huge DOWNGRADE to the 99 original.
As a young journalist, you are drawn into an intriguing investigation that leads you to the other side of the world, aiming to pay back the debt of an old man who requested your help before he died. Return the last egg of the legendary "Great White Birds" to Amerzone, a mysterious land of strange and dangerous flora and fauna that's ravaged by years of bloody dictatorship. Survive the expedition, and you won’t just keep a promise, you’ll publish the story of a lifetime. With "Amerzone - The Explorer’s Legacy", a classic of the adventure genre returns, which already thrilled fans in 1999 with its mix of realistic and surreal elements. The new edition is more than just a remaster, it's a loving reconstruction that brings graphics, sound, puzzle mechanics and exploration up to 2025 standards while preserving the poetic legacy of Benoît Sokal, who is also the creator of the magnificent [i]Syberia[/i]. At its core, "Amerzone - The Explorer’s Legacy" is a classic "point & click" adventure. Players explore seven chapters, solve puzzles, collect clues and use the multifunctional vehicle "Hydraflot" to cross the diverse regions. Your journey leads through dense jungles, abandoned villages, temples and surreal landscapes, always accompanied by the question of guilt, responsibility and hope in a world marked by dictatorship and exploitation. To fully enjoy the experience you need to immerse yourself in this game because there’s a lot to read. Letters, diaries, and documents often contain references to codes or the unraveling of secrets. You meet bizarre characters, with the atmosphere oscillating between melancholy, a spirit of discovery and quiet criticism of colonialism and environmental destruction. Puzzle design is good. Tasks are logically structured, varied and pleasantly challenging, mostly without frustration. There were only two that gave me a headache. The biggest plus of the game is of course the graphics. The game is outstandingly beautiful. Unfortunately, if you start a brand new game with the highest graphics settings, the game automatically activates Chromatic Aberration. This simulates the effect of a camera lens by applying blurry, iridescent edges to the edge of the screen and in areas of high contrast. And, it lowers performance! Do you remember [i]A Plague Tale: Innocence[/i]? The developers did the same thing, with the difference that you could only switch it off by manually changing a configuration file. Fortunately, there is a setting for this in Amerzone. So do yourself a favor, and turn it off. It puts a huge strain on the CPU and results in a worse image because the edges look blurry. Controls are also very good. I played with keyboard and mouse. All you need to do is decisively lower the sensitivity of the mouse, then the game plays perfectly. The soundtrack is very atmospheric but remains subtle. The music underlines the atmosphere and contributes significantly to the immersion. The sounds are sometimes melancholic, sometimes exciting and fit perfectly with the respective situations in the game. A very strong plus goes to the sound effects. They really make the jungle come alive. Another positive aspect is the fact that the game allows you to replay levels after reaching the end of the story. This allows you to collect missed achievements or discover parts of the story you missed in your journal. The experience from your play-through remains with you, and you can concentrate on finding the parts you missed. "Amerzone - The Explorer’s Legacy" is a prime example of how a remake can succeed. It remains true to the spirit of the original, but modernizes the technology and gameplay so carefully that nostalgics and newcomers alike will be thrilled. The journey through the mysterious Amerzone is an invitation to wonder, think and discover—carried by a unique signature that has become rare in today's games market. Anyone who gets involved with the slow pace, the quiet nuances and the poetic melancholy will experience an adventure that goes far beyond simple nostalgia. Since their introduction in the 1990s, point-and-click adventures have barely evolved. Many studios still cling to outdated pixel art that simply feels out of touch today. With titles like [i]Syberia: The World Before[/i] and [i]Amerzone[/i], Microids shows the industry exactly how the genre should look and feel, boasting stunning graphics, modern controls, superb sound effects, and a great soundtrack. Where others missed the boat, Microids has successfully brought point-and-click adventures into 2025. [h1]Pros:[/h1] [list] [*]Stunning visuals [*]Great sound effects [*]Good music [*]Two difficulty levels (fewer hints on the harder setting) [*]Help system (optional hotspot highlighters) [*]Intriguing story [*]Great controls [*]Logical, fair puzzles [*]Wonderful world [*]Great storytelling, worldbuilding & lore [*]Very good voice acting (although noticeable American accents appear in a South American rainforest setting) [*]Perfect journal & side investigations [*]Strong backstory regarding colonial history, local tribe lore, and dictator post-colonial politics [*]Clean inventory tabs [*]Fast-travel maps [*]Relaxing [*]Option to move faster [/list] [h1]Cons:[/h1] [list] [*]Chromatic aberration [*]Predictable plot [*]No manual saving (but autosave triggers often) [*]Single save slots [*]Abrupt ending (feels slightly unfinished) [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 22 → 2.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Arabic*languages with full audio support
| $39.99 |
| 83ratings |
| 96% |
| — |
| not modelled |
| $15.99−60% | 55ratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, a remake of a classic point-n-click adventure from Benoit Sokal. The original game perhaps is a bit overshadowed by Syberia series, but is still somewhat popular. Anyway, I haven't played the original so will not make any direct comparison. However it is hard not to notice that Syberia games took a lot from Amerzone, literally walking same way but in the different decorations. The game starts very promisingly. It looks gorgeously and premises are mystic if not cryptic. Curious architecture of the forgotten lighthouse full of solitude and some dark secrets not yet fully revealed. Tone and atmosphere are set just right. First chapter being perhaps most puzzle-stuffed among all helps to hold the impression of a good adventure to come. However, later things become pretty sour. First of all, following chapters take place in locations that are, however beautiful, pretty generic and secondary. Yes, jungle looks great, but it is still jungle. Actual puzzles become scarce. In general in the game there are maybe no more than four of them. All remaining tasks are collect-and-fetch ones, some repetitive mini-games and A LOT of pixel hunting if you play in harder mode. Exhausting as it is, but not really difficult. Alas, all of it is not really surprising: being second to none when speaking of art and vibes, Sokal was usually rather clueless about how to create an engaging puzzle. The story itself is a nice fairy tale or rather a parable. The main hero makes Kate Walker look a very reasonable person with his decisions, but as for a fairy tale it works. But why in Heaven he is numb?! Ok, the original game probably had its own understandable reasons, but the remake doesn't have the same excuses. How a man can still be totally speechless seeing several others literally dying on his hands, not counting all other ordeal? A mystery as great as one about the white birds indeed. Aside of obvious gameplay issues, the game suffers from some other decisions apparently carried from the original for some reason. For example, your vehicle is constantly being transformed, but you don't get a glimpse of it aside of some silly animation on an in-cab display. Also you cannot move freely, only teleporting between pre-defined points. Come on, I'd like to take a look at so many thing there! It could have been an interesting experiment as a mockumentary game if produced in a slightly different direction. But honestly there are so many better adventures than Amerzone, so you may miss it and you will miss almost nothing.
I had high hopes for this game - outside of the visuals, I don't have much to write in the way of positives. After exploring Puebla Trading Post, the gameplay and storyline drop off as quickly as Chapter 7's tumble into a volcanic crater. Every proceeding level felt more and more like a grinding trek to the slopes of Mount Doom (although the Lord of the Rings references at the game's conclusion made me crack a smile). Even on the more difficult "Adventurer" mode with hints disabled, the puzzles were very simple--the most challenging part was finding all the "clickables." The ending was anticlimactic and felt rushed, if not lazy; it made the hours I'd spent slogging through marshland and jungle outposts feel more useless than the busywork I was assigned in college by professors looking to pad their gradebooks.
This game is a remake of the 1999 classic (I even own the original physical box). The visuals are really polished, to the point it feels like a totally new game, and all the areas/chapters are very well-designed. My favorites were [spoiler]the Lighthouse, Wreckship Island and the Volohos Village[/spoiler]. For me though, the real protagonist is the Hydrafloat: it might be the engineer in me, but I really like that retro style, floppy disks and all the different configurations. It gives the whole game its identity and was half the reason I replayed it. Gameplay-wise, it plays smoothly as a point-and-click and, surprisingly, works great with a controller. Puzzles are on the easier side, but in today’s attention economy that might be a good thing. If you struggle, there’s a hint system you can use, and if you want a challenge, there’s the Adventurer mode you can turn on. The soundtrack is memorable enough that I caught myself singing it. And last but not least, for me the story/narrative is good; far-fetched at times, but it still delivers a genuine sense of adventure. Solid 7/10, with the Hydrafloat bonus → 7,5/10 🙂 Technical: I played this games on a MacBook Air via Crossover.
Hanno migliorato quello che già era un capolavoro, da piccolo amavo questo gioco, ricordo quando lo giocavo con i miei genitori e ne ho sempre portato un bel ricordo. Mi dispiace solo che non sia presente il doppiaggio in italiano, per il resto hanno fatto davvero un ottimo lavoro aggiungendo anche qualche piccola chicca per le vostre esplorazioni.
Good adventure game that fits right alongside the likes of Myst, also in terms of the quality of the remaster. No puzzle is particularly difficult, it's just a matter of paying attention and collecting the pieces as you explore. There's nice side content in completing each investigation, you can go back after beating the game to collect all missing pieces. The story is told rather well through these investigations. One complaint I have is the intrusiveness and length of a lot of animation and the random choices in allowing you to skip them or not. I'm not particularly interested in seeing the computer screen spit out a bunch of checks and information that have zero impact on the story or gameplay, just move on.
Very old school, story driven adventure game. These types of games not common these days. You have to read everything and pay attention to every detail. Graphics and sound are very immersive. I'm enjoying this game quite a bit more than expected.
Was für ein tolles Spiel. Wer die Myst- oder Syberia-Spiele liebt, für den ist dieses Spiel genau das Richtige. Ich kenne das Original leider nicht, finde aber dieses Spiel großartig gestaltet. Super Grafik, eine tolle Story und auch die Auswahl des Schwierigkeitsgrades bzw. deren Hilfefunktionen waren für mich perfekt. Allerdings finde ich es schade, dass das Spiel so abrupt endet und für mich viele Fragen offen bleiben. ACHTUNG AB HIER NICHT WEITER LESEN WENN MAN NICHT GESPOILERT WERDEN MÖCHTE: - Wie kommt er nach Hause? oder ist er etwa auch verloren? - Kommt das vertriebene Volk zurück um zukünftig das Ritual für die Vögel wieder durchzuführen? - Wer ist die junge Frau, die ihn rettet? (ich schätze wir denken alle das Selbe :-) ) -Wie nimmt Amerzone die Information auf, dass der Diktator weg ist? Ich hätte es auch wundervoll gefunden, wenn ich (nach Heimreise) als Journalist einen Artikel hätte veröffentlichen können, in dem ich den Ruf von V. wieder hergestellt hätte und als Anerkennung dafür meinen Journalisten-Ausweis bekommen hätte.
Divertissant. Par contre, ne vous attendez pas à faire travailler beaucoup vos méninges afin de résoudre des énigmes ou à trouver le fonctionnement des mécanismes. C'est un jeu d'exploration et d'observation. Vous cherchez puis vous trouvez des objets, et ceux-ci activent les mécanismes. Rien à avoir avec des jeux comme Quern ou la sage Myst. Note: 7,0/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.8K | 872 | 72% | $29.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $20.99 | |
| $0 | 43 | 74% | Free | |
| $4.7M | 6.2K | 93% | $24.99 | |
| $1.8M | 4.1K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $825.3K | 780 | 74% | $29.99 | |
| $825.6K | 1.6K | 85% | $24.99 | |
| $824.9K | 1.2K | 86% | $17.99 | |
| $826.1K | 1.5K | 93% | $19.99 | |
| $824.6K | 651 | 62% | $39.99 | |
| $824.5K | 1.8K | 82% | $29.99 |