
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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Prices
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 78% | — | $4.3M |
| $29.99 | 250ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not fun for me. Refunded. Spent most of my time sluggishly trying to run back into combat.
I’ve genuinely loved this series from Verdun to Isonzo, largely because of its gunplay. That fast, lethal “one bullet in the chamber” feeling made every accurate shot extremely satisfying, and Isonzo in particular refined it very well. Sadly, after a few hours with Gallipoli, I’ve found almost none of the satisfying, enjoyable gunplay that made me love the previous games. My problem with Gallipoli isn’t simply that it moved from hitscan to a projectile-based system. I’m perfectly open to bullet travel time, drop, stronger suppression, stamina and more demanding weapon handling. The problem is how it currently feels. Gunfights seem much less consistent, much less readable, and ultimately much less rewarding. Movement, exhaustion or suppression should make acquiring and holding your aim harder. But if I manage to compensate for those effects and fire while my sights are correctly aligned, I still expect a reasonable relationship between where I aim and where the bullet goes. Right now, too many shots feel strangely disconnected from my input. Instead of thinking “I missed because I aimed badly,” I’m often left wondering whether it was sway, ballistics, latency, hit registration, or something else entirely. Difficulty is fine, but randomness, or at least the feeling of randomness, is much more frustrating. Worse, this seems to affect the wider gameplay balance. If dynamic rifle shooting becomes unreliable, stopping, waiting and defending become disproportionately effective. Pistols also become much stronger simply because firing several quick shots compensates for unreliable single-shot rifles. My biggest problem is that I still can’t tell how much of this is intentional design and how much is poor or unfinished implementation. That makes Gallipoli extremely difficult to evaluate fairly. Am I supposed to learn these mechanics, or am I fighting technical issues that will eventually be fixed? This is all the more disappointing because Gallipoli also introduces several novel ideas that seem interesting, particularly suppression giving MGs a clearer role and the greater emphasis on squad gameplay. There are also other aspects that could use improvement, such as roles, balance and map design. However, it is difficult for me to properly assess any of them while the core gameplay feels so broken. So I don’t necessarily want Isonzo’s gameplay back. I just want shooting to feel consistent, understandable and rewarding again. For now, though, I simply have much more fun with Isonzo’s core gunfights. I’ll probably ask for refund and wait until it becomes clearer which elements are intentional design choices and which still need fixing.
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Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 14 markets collected
US · last 30 days
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[B]Gallipoli[/B] [i]Mé celkové hodnocení: [91%][/i] [B]KLADY:[/B] + následuje ověřený recept + frčí obstojně + vcelku dobrej launch + sleva 25% hned ze startu + vypadá krásně [B]ZÁPORY:[/B] - některé věci zatím chybí - občas blbne kamera / animace - někdy špatně spawne, nepřátelům do zad [B]CELKOVÉ SHRNUTÍ:[/B] Předcházející Isonzo mě mega bavilo a u Gallipoli mi některé věci vyhovují snad ještě víc. Je to totiž přesně to, co jsem tak nějak očekávala - vše na co jsem zvyklá a co se mi u předcházejících her líbilo, totiž zůstalo a funguje stejně dobře. Věci jako: tempo hry, detailní zpracování map, uspokojivý pocit ze střelby... A naopak nové věci jsou vcelku fajn, věci jako: - downutí, které se neděje tak často aby to bylo protivné a naopak dává nový smysl medikům - potlačení a momentum, které možná jsou protivné, ale přidávají nový, a za mě cool, prvek do hry - nové role, ty jsou fun, dost razantně pozmění styl jak hrajete a jsou i vcelku balanced - nejsou tu plyny a maska, místo toho poletuje vzduchem písek a kouř, taky za mě zajímavá změna Nu a tak dále... A protože věřím, že Gallipoli čeká ještě spousta quality i content updatů a vývojáře BlackMill Games mám ráda, tak jednoduše musím dát vysoké hodnocení. [i]Beztak v tom utopím ještě dalších x desítek hodin... [/i]
Olumsuz yorumlara sakın aldırmayın. İade ettim diyen Türk oyuncuların hangi kafayı yaşadıklarını anlamıyorum. Adamlar emek verdi, tarihimizde kırılma noktası yaşadığımız en kritik cephelerimizin oyununu yaptılar. Bizim oyun şirketine destek çıkmamız gerekirken, hala kötü yorum yapma veya iade etme derdindeyiz. Başka bir cephe için de yatırım yapabilirlerdi, ama yapmadılar. Seslendirmeleri bile Türkçe yaptılar. Bir kafede hiç düşünmeden söylediğiniz bir kahve bir kek fiyatına alacağınız oyunu hangi zihniyetle iade etme peşindesiniz. Oynamayacak olsanız bile destek vermek için satın almanız gerekir. Öte yandan oyun oldukça başarılı. Gayet ayakları yere basan, atmosferiyle her şeyiyle seni içine alan ve gerçek bir savaş alanındaki çaresizliği hissettiren harikulade bir oyun.
優點:+;保留意見(不見得是優/缺點):=;缺點:-; +主程式:臺幣(原價)561元,(-25%)420元,實惠。 +目前是槍械不用刷等級,全解的狀態,但是刷各武器等級可以拿perk。 =職業等級的話,好像是只有職業主/被動perk加成(我目前只有玩軍官,因為不少會打字指揮的人沒自行升官XD)。 =地圖上的HMG、輕型迫擊跑好像比以往重要多了, -目前的火力支援只有榴彈炮/戰鬥機轟炸和標準火炮2種,沒煙、沒毒氣。 devlog上我印象好像不只這些工具才對… 總體來說,比Isonzo最後的完成度低一些, -步槍偏高傷低彈藥數或上彈較慢的槍, =手槍的部份,因為射距變長,槍射程不足時會打不到人,感覺有點nerfed +還有這代有壓制效果,這才夠真實, 大多沒壓制效果的fps沒中就等被反殺,這代是沒中但夠近的話, 會視線周圍變黑或太多壓制一些會自動逃竄。 +:3(價格、少解鎖門檻、壓制); =:3(perk、地圖設計、手槍nerfed); -:2(火力支援種類少、步槍偏少彈藥小彈倉);
I call this genre semi realistic slop.
Oyun çok güzel, başlıca bana uymayan durumlar şunlar; Düşmanı doğru düzgün göremiyorum nişan mantığı biraz garip geldi ama çok gerçekçi. Bombalar düşüyor birşeyler oluyor ve nereden geldiğini göremeden ölüyorsun.Map mantığı çok karışık geldi. müzikler bağırışlar konuşmalar efsane. İade ettim. Teşekkür ederim.
Kann die negativen Meinungen größtenteils überhaupt nicht nachvollziehen und finde es schade, dass das Spiel daher nur als "ausgeglichen" gewertet wird. Für mich nach einigen Runden eine sehr gelungene Fortsetzung der Reihe!
地圖糞,槍糞,人物性能糞子彈還少.如果你是因爲前幾代的槍械手感入坑的千萬別買,這3h打的我如坐針氈.這游戲還有個不大但是很惡心的bug,英軍偵察在使用完潛望鏡后那把帶瞄準鏡的槍瞄準是鏡子會有一層灰蒙蒙的濾鏡什麽也看不到.應該算是我今年最惡心的游戲,等會就去退款
This game sucks, lobbies are full of campers and the movement feels kind of clunkier. It is so bad that this is the only game in history I have refunded. Don't buy this unless you hate your life.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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